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Eisprinzessin

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Everything posted by Eisprinzessin

  1. OK thanks. And getting rid from the Hint to the Hints in Gunsight?
  2. Yesterday my friend and me went out with the non-manual-comfigured setting as seen in screenshot. We were both not able to file the left rocket pod. right went out as invented, but switched to left, nothing happened. On top the moving reticle didn't show the impact point. I thought if i take factory ready load outs i'm on the safe side? Second question: How can i remove this Hint that with lWin+H i get more Hints? After flying a couple of hours i know that i can press lWin+H to get more Hints. I didn't find an option to remove the Hint for more Hints
  3. My friend and i bought the HIP without checking if there is MC. What a disappointemend yesterday evening as he wanted to join my Cockpit for the first time.
  4. My answer is: Bought the BS3, still playing BS2 First time (and i bought nearly everything) that i regret the buy.
  5. Another question related to this: Can I see somewhere what the additional weight of the troops is, that u can make my fuel and weapons calculation? And: is it possible that they board my AI wingman?
  6. Works, thank you!
  7. OKAYYYYYY....thats what i have to check out
  8. Hi! I managed to create a working troop transport for the MI-8 (AI) from A to B. Embarking, Disembarking, all good. Now I wanna fly this bird and suddenly the troop tont jump in my chopper (maybe the know about my piloting skilz...but hey....its an ORDER!) I spawn, the spawn. I special wyipinted them to embark in my chopper. they come, and stop right beside of me, not jumping in. back doors opened, side door opened. My choper has a special waypoint option on the first SP Point to embark them as well. What do i wrong? The tag of the choper is "transport"
  9. Than pls give me the BS2 with IGLA and all is good.
  10. This missing keybinging options are a real pain in the as*. Really...in the KA, in the Hind, if i remember correctly in the MIG-21 (Mirror toggle?) and in the Viggen i missed something as well....why it is so hard to insert this 2 Lines for the Devs?
  11. As is see we have on and off buttons mapable für the four AP Channels. As i have 4 Buttons spare on my KA 50 WinWing Collective i would be thankfull if a had a an/of-toggle mapping for this 4 buttons. Was it mentioned before as well?
  12. Hm Autoturn did not work with "realistic INS" turned off as well.
  13. Hm tried again today....Headmovement brings me small judders in the BS2 while BS2 is smooth (VR)
  14. Yes, I expected a cockpit overhowl as well. Sharpness is not the sharks friend.
  15. Hi guys, anyone else has this issue as well? Look at the video when i jum from one module into other. And the massive unconstant frames...confirmed issue?
  16. Okay, this helped. At least now the Heli flies where i want to have him regarding the flight plan.
  17. Would be interessting to know indeed.
  18. Framerates are better as well in the old module.
  19. After an absolut Datalink-desaster playing with a friend a little mission on monday, yesterday it went butter smooth. not because anything is fixed, but we tried to switch to bs2 and the most things worked fine. OK, we didnt had the Iglas....bus the rest worked es intended. A serious question: Is there anything beside the iglas which what speaks for to play bs3 instead of bs2? P.S. the Abris flight plan fitted es well. in BS3 it was way of and the saved target points where everywhere but not where i locked them.
  20. This really pis**** me of. i mean we are not talking about a alpha. We are talking about a payed update from a 10 yrs ols module, where (nearly) nothing has changed in view of control bindings. Yes, thats really BS x3.
  21. PNL Light - can not use (planned: HUD Brightness) Wing Fold - can not use (planed: Hud day/nicht/reticle) Select jett - can not use (planned: radio channels 828) Sliders left/right: can not use - Axis Park "stick" - can not use
  22. Same here, but not always.
  23. Pedals Trimmer: If hooked, the Pedals stay in the position when you trimm the aircraft (like the Joystick does). If not checked, the pedals move back to center position. The "PPS. Pedals override heading hold" i would like to know as well, what it does exactly.
  24. Thanks a lot. I give it a try. But i stay on my opinion that it is a joke that devs are not able to implement a coulpe of lines into a lua file to make life easier. And there are missing more things...only as examples: Shkval scan knoob. We need the single positions, not only "dial up and down" , HUD Mode (Reticle Night Day - same problem). Sorry, but from a Version 3 of a 10 yrs old Model, i expect stuff like that.
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