Glide
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Constant crash on DCS, help me to identify the problem.
Glide replied to Blaine Stars's topic in Game Crash
Have you tested your memory with something like Memtest86+? I had bad memory on my machine for who knows how long. The computer will run fine until it tries to access the bad location, and it may just be luck that the other sims haven't hit that location. -
Training for the big show.
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Currently, if you wish to reject a locked target you press TMS down. This rejects the target and puts the ACM mode in vertical scan mode. This requires another action to put the ACM mode back into boresight mode. It would be ideal if you could reject a locked target and stay in boresight mode. The hat switch is 5-way, so TMS could be mapped to fore, aft, port, starboard, and down. For those without a 5-way switch, they could map a key to TMS reject.
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They will win every time. Don't be fooled.
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I still see the wobble on the leading edges of the wings of the TF-51D, depending on what kind of textures are behind the wings.
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I assume you have DCS set up to launch with OpenXR using the shortcut parameters. I have my G2 set up for maximum quality, and see below for WMR settings. OpenXR Toolkit should be at defaults for this exercise, but you can use the excellent FPS counter on Advanced. Your NCP settings for DCS should be restored to defaults. As for the Quest Pro, try to match my setup if you can. The resolution is already lower than my G2 at 50%. Set your game settings just like the screenshot, and hop into the TF51D on the Caucasus map. Report results.
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Try my settings here: Basically, 50% OpenXR custom resolution, no Motion Reprojection, no NCP settings, no OpenXR Toolkit settings, and the game settings I have posted in that link. They may not be the best looking settings, but you will know if you can achieve 90fps with perfectly smooth ground motion. They look just fine to me.
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Still there in this patch.
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True. The Mig-29 and Su-27 have them as well. They animate on the F-16, but I'm not sure they provide the added lift during high AoA.
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cannot reproduce Drift CO Switch not a toggle anymore
Glide replied to Glide's topic in Controller Questions and Bugs
And you say when you watch the track it returns to center? Are you using the mouse or a key bind with yours? -
Does anyone know if the leading edge flaps are modeled in the FM?
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Drift CO Switch not a toggle anymore
Glide replied to Glide's topic in Controller Questions and Bugs
So, it's supposed to stay in the up position? -
Drift CO Switch not a toggle anymore
Glide replied to Glide's topic in Controller Questions and Bugs
Track File uploaded. F-16 Drift CO Switch Not Toggling Syria.trk -
I swapped these guys into my favourite dogfight mission as Redfor AI, and they are super fun to fly against! Nice work!
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I don't think it's quite "correct" yet with respect to the sim, not the real world. The Mig-29 has a lower thrust to weight ratio, but it can escape from my F-16 no problem. So, relative to the other jets in the sim, I think it needs more get up and go. As for the FM, I just learn to fly the FM they give me. The performance improves as the weight drops off with fuel burn, but I still think it needs a higher rate of acceleration.
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Game Settings and Ground Stutter in VR
Glide replied to Glide's topic in Multi-Threading Bug Reports (Temp)
Nope, nope, nope, and nope. Don't mess with success. OpenXR 50% custom resolution at 90hz looks way better than any of the scaling techniques from OpenXR toolkit. Waiting on the next build. -
Game Settings and Ground Stutter in VR
Glide replied to Glide's topic in Multi-Threading Bug Reports (Temp)
The saga continues. Enter OpenXR toolkit. Knowing I could get perfectly smooth ground movement with 50% OpenXR custom resolution, I decided to try OpenXR Toolkit with 50% NIS scaling and 100% OpenXR custom res. Sure enough, a solid 90fps with smooth ground motion and no pauses. However, the aliasing is accentuated by the NIS upscaling. Adding MSAA x4 cures the jaggies, but unfortunately, the sim will drop down from 90fps with MSAA x4, and you get noticable lags. Adding AF x16 to MSAA x4 is just plain ugly with NIS 50%. Dropping down to 60hz yields a steady 60fps, but that annoying pause is very noticable at 60fps. So, for now, I am sticking to 90hz to see if the grail is out there. There's lots to test here including FSR, CAS, FOV, etc. so stay tuned. -
Game Settings and Ground Stutter in VR
Glide replied to Glide's topic in Multi-Threading Bug Reports (Temp)
Turbo mode doesn't solve the terrain "pause", and that makes sense. I suspect the pauses are related to the "pop-ins", not when the buildings or trees grow up out of the ground, but when you get close and a building gets a new roof or second storey, or when a tree gets more detail and new shading. The pause is likely the sim going to fetch something that's not in VRAM. Anyway, fun stuff! Looking forward to the next build! -
Game Settings and Ground Stutter in VR
Glide replied to Glide's topic in Multi-Threading Bug Reports (Temp)
The good news is that with the headset at 60hz and OpenXR custom resolution back at 50%, the AH-64D performs smoothly at 60fps over Beruit. However, there is a noticable pause in the terrain movement every so often. Not the dreaded double vision ground stutter, but enough to notice it. With this setting the G2 has headroom to add MSAA x2 back into the mix. It seems to me that the double vision in the ground stutter happens only when the headset is not achieving full frames (either 60fps or 90fps). So, if any frames are lost, the terrain jumps forward causing that double vision effect. Going to test Turbo Mode next.