

Glide
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Everything posted by Glide
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I was having trouble getting the gun pipper with radar to smoothly align to the target in my PG Dogfight mission. I deleted everything but the fighters, and suddenly the pipper is smoother, smooth enough to pick out an engine on a Mig-29. I couldn't do that before. I am wondering if this old issue may have been related to threading and too much load on the thread that handles that component. This is the mission: https://www.digitalcombatsimulator.com/en/files/3329069/ Delete the ground units and everything except the fighters and save a copy. Then compare. I don't think a track will demonstrate this issue.
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It's just the way the sim models acceleration right now. I said "hopefully", but I just took the F4 for a ride over top and the acceleration was wonderful. Gimme more of that!
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I believe it's a limitation of the game though, no the model. I believe they have it as correct as they can get it with the current engine. Hopefully, the F4 is a window to what's coming. The Viper is still my fav.
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I reached a new level of smooth with maximum resolution and quadviews on my 3080ti today. Headset at 90hz, max fps 45 with some headroom left on busy missions. HAGS off was a surprise from TallyM's video above. Thanks for that.
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Agreed. Going over the top is the worst. You bleed off all your airspeed, then pull the nose down, and wait...one second...two seconds...three seconds...for the afterburner to finally bring back some airspeed. Broken.
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I don't think I'll mess with that setting. I have it on Balanced, but I have set the brightness to -1 for L+R, and that seems very good for balance.
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There are three levels of local dimming in the Crystal. I am wondering what users find the most appealing for night flights: balanced, highlight or extreme? To @Notarobot, I don't think they are dependent on each other. But, I would like to see improvements in the sky. With Extreme local dimming, the stars disappear completely, for example. So, yes, it needs to be "built for vr". @jaapgrolleman I saw a video today where a ytuber recommended setting local dimming in profile.json under "C:\Users\you\AppData\Local\Pimax\runtime" by editing "local_dimming_black_level" : 0.01 (Click Restart Service to load the new value.) I had it set to Balanced, so it was initially at .60'ish. It was a huge improvement in low lighting conditions for my Crystal. What are the details of this setting, and what are others experiencing for improvements?
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Canopy & MFD Reflections static and none are the same!
Glide replied to Leonski's topic in Bugs and Problems
Yes, custom kneeboards tend to reflect strangely. -
About to test ditching. Like a champ! Nose gear still worked.
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Besides the "scared cat" shadow, what's causing that shadow overlay?
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How far down the Lua rabbit hole should I go?
Glide replied to AKA_Clutter's topic in Scripting Tips, Tricks & Issues
Youtube is also full of good tutorials. Code along as you watch them. That's the best way to learn. -
How far down the Lua rabbit hole should I go?
Glide replied to AKA_Clutter's topic in Scripting Tips, Tricks & Issues
Lua is a procedural language, and I can't help marvel when someone creates an OO framework out of a scripting language. Well done. Reminds me of Object Rexx. Anyway, you really don't need to dig that deep to make good missions. I would download some samples from the User Files, and get an idea of what scripting is used for in missions. Find a script that does something that interests you, and make variations of it. eg. If it spawns a unit, figure out how to spawn a different unit, etc. Eventually, you have a collection of handy scripts for improving missions, etc. -
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Just getting started on Ma'sum Ghar.
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I have Windows Spatial sound off with Dolby Atmos. I have Performance Mode selected in Dolby Access which provides the best separation, IMHO.
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Canopy & MFD Reflections static and none are the same!
Glide replied to Leonski's topic in Bugs and Problems
Are you using a custom kneeboard? -
George AI and AGM-114L Lasing and Fail to Fire Problems
Glide replied to GeoS72's topic in Bugs and Problems
George performed as normal this morning. I'll keep monitoring. -
I had a few crashes with my Crystal, but I believe it's hardware on my side. My impression is that the sim is more consistent with fps now. I would even say performance has improved because I like this build most of all. CPU bound or GPU bound, it's very smooth now. If you are happy with your settings, I suggest leaving the FPS counter off for awhile, or at the very least, collapse it so the charts don't distract you from the smoothness of the experience.
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Are you upscaling the resolution by chance? I have the Crystal with the 3080 and the attached settings. With no frame locks, turbo modes, latency modes, etc. just DCS doing it's thing, no quadviews, no DFR, and the headset at .72 resolution, I get very acceptable frames even on DLAA. This is a busy mission with heavy weather on Caucasus map. You should be able to achieve the same. I have light missions like my PG Dogfight mission where I get 90fps with these settings, but I have to account for these heavy missions if I don't want to be tweaking my settings all the time. I hope this helps.
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Heavy Rain is truely horrifying now (2.9.6)
Glide replied to VR Flight Guy in PJ Pants's topic in Clouds & Weather System
It's a bit oily, no question, but looking good. Performance is good too. -
Fog at Batumi.
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Heavy Rain is truely horrifying now (2.9.6)
Glide replied to VR Flight Guy in PJ Pants's topic in Clouds & Weather System
Try the MB339. It's a bit too much with Rain on High and Overcast and Rain 3. Which presets are you testing? -
Immelmann turns at sunrise today!
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Oh my! There are two things I love in DCS: river racing up the Poti on the Caucasus map, and terrain masking in the Apache along roads and rail lines (especially at night). I have a third now: do both those things in the MB339. I can't get over how wonderful the rudder action is on this beauty! Well done!