

Glide
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Pixel density of 1.4 is too much for that card. That should be low-tier obvious.
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Will do. A couple of quick flights today, and he was not responsive. I'll kick the tires more thoroughly tomorrow.
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If you are happy with everything else, easy test is to lower Pixel Density in game settings. Try .7 through .9 and see how it goes.
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I was high enough that I wasn't getting a readout on the altitude tape. Not sure if that's a bug or by design. Could be I just got him into a confused state. New patch today, so, new test to run. I'll keep you posted.
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Odd stutter and lagging issue in this campaign
Glide replied to dggoofy's topic in Bugs and Problems
And you say this affects your experience? The graph looks like that when you take a screenshot as well, so you can get the idea of what's going on there. The CPU sometimes encounters a very large frame for whatever reason, CBU's going off, units spawning in, etc, and that happens every once in awhile as well. That looks like a very healthy perf graph otherwise. -
The graphics card is the next upgrade. One day.
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I disagree. I am running my Pimax Crystal at 66% resolution with DLAA on my 3080Ti, and I get 90fps in the main menu, rock solid 40fps across all my busy missions and 60fps on the light ones. I could go higher with DLSS, but I don't need to because it's smooth as silk. I'm not even using DFR or eye tracking. The DCS engine has never been better, not saying it's perfect.
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Best mission ever! I'm doing a moonlight recon up the coast on Syria, when my engine fails. I ended up ditching on the runway at Bassad. Captured! Thanks so much! I'm still grinning about this. The ditch animation was wonderful! My first thought was, "Is it too late to read the manual?" Then I'm looking for the big, red Homer Simpson button to fix this! I decide to put it down, and Bassad looks doable. I get all set up, and my gear is not coming down! Must be a button for that too! No time to find it. Walking away from that was one for the memory banks. I recommend some night flying around Beirut in this little beauty! Don't forget the engine anti-ice.
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Don't touch my Patriot site!
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Does George have an issue with altitude? I flew up high enough to be out of range of ground unit fire, and George would not fire on them even under 1nm distance.
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Sorry, it was buried in the sixth download.
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Found for easy access: 2024-07-20 05:29:26.277 INFO EDCORE (Main): CPU cores have different efficiency classes: [0-1] 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 1: {4, 5} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 1: {6, 7} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 1: {0, 1} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 1: {2, 3} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 1: {8, 9} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 1: {10, 11} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 1: {12, 13} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 1: {14, 15} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 0: {16} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 0: {17} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 0: {18} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 0: {19} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 0: {20} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 0: {21} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 0: {22} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 0: {23} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 0: {24} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 0: {25} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 0: {26} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 0: {27} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 0: {28} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 0: {29} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 0: {30} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with efficiency class 0: {31} 2024-07-20 05:29:26.277 INFO EDCORE (Main): CPU cores have different performance classes: [0-2] 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 2: {4, 5} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 2: {6, 7} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 1: {0, 1} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 1: {2, 3} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 1: {8, 9} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 1: {10, 11} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 1: {12, 13} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 1: {14, 15} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 0: {16} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 0: {17} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 0: {18} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 0: {19} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 0: {20} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 0: {21} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 0: {22} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 0: {23} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 0: {24} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 0: {25} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 0: {26} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 0: {27} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 0: {28} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 0: {29} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 0: {30} 2024-07-20 05:29:26.277 INFO EDCORE (Main): logical cores with performance class 0: {31} 2024-07-20 05:29:26.277 WARNING EDCORE (Main): CPU HAS PARKED LOGICAL CORES (this can be source of stuttering and reduced performance especially on hybrid CPUs with P/E-cores) 2024-07-20 05:29:26.277 INFO EDCORE (Main): common cores: {8, 9, 10, 11, 12, 13, 14, 15} 2024-07-20 05:29:26.277 INFO EDCORE (Main): render cores: {4, 5, 6, 7, 0, 1, 2, 3} 2024-07-20 05:29:26.277 INFO EDCORE (Main): IO cores: {16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 31}
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That's odd. With your rig I would expect 180fps flat. I get that with my 3080Ti I7. Set the DCS FPS to 245, not sure what other cap you are talking about (241). And if you are not seeing FPS above 180, then the limit is not taking. Perhaps set the refresh rate of the monitor to 120 and the max fps to 120.
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Yes, no tools required. Default Nvidia control panel settings, PimaxXR Control Center all deselected except recenter headset, DFR on Balanced in Pimax Play, no Smoothing, I have my Pixel Density set to .6 in DCS, but you can get finer control in the Pimax Play app. This is to suit my 3080Ti. BTW, if you have the headset at 90hz, and you can't get 90fps sitting in the main menu, your resolution is too high for your GPU. Adjust the headset resolution or pixel density accordingly until you can get 90fps, or even 120fps in the main menu. Launch into your favourite mission. Let's say you are getting 66fps. Press Esc, Options, drag the Max FPS slider down to 60 (10% headroom), and Resume. This approach works regardless of graphics settings or mission workload.
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I just noticed that the Max FPS slider is now available from the options menu while the sim is running. Maybe it was there before, but it made me realize an easy way to tune performance while we wait for the next patch. Without any frame caps, or smoothers, or latency modes enabled, launch into the sim. Let's say you are getting 66fps flat out. Press Esc, drag the Max FPS slider to 60 (give your GPU 10%), and resume. Doesn't matter what your graphics settings are or the mission load, you can use the same approach. Hope this helps.
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Just replying to the performance issue. Yes, the Crystal has an amazing wireless addon now. I don't have it though. I have noticed that the headset will nose tracking at the start of a mission. I'm in the cockpit, then I'm outside it, and I have to reset the view. Not sure if that's related.
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Military and Aviation News Thread (NO DISCUSSION)
Glide replied to topol-m's topic in Military and Aviation
Go Block 70! Nice article. https://www.twz.com/sponsored-content/inside-the-lockheed-martin-plant-thats-spearheading-resurgent-f-16-sales -
Yes, this is a DCS issue, I have it in my Crystal as well. There are some finding relief by turning down the "rate" of their gaming mice. I can't adjust mine. I am sure a fix is incoming. No need to spin your wheels on core parking etc.
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You are correct, there are limits to how far you can go with terrain detail before impacting performance too much. The map is hardly finished yet as well. Check out Nanite Landscapes in the latest Unreal Engine 5.4 for the future of terrain simulation. This map is clearly not "more of the same" because ED has been announcing improvements to terrain for months now. I think this map has a lot of character and potential for historical and fictional mission building. Give it time.
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There is something funky about these shadows behind the fire pits on Minhad PG map in VR. I have all shadows on high and default terrain shadows with SSS, SSAO, and SSLR enabled. They change their angle depending on the angle of the camera viewport, and they don't look correct.
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This map is very large, and I would say too large for a comfortable 1 hr mission. However, as long as there are interesting reasons to build missions in all the various quadrants of the map, then the map becomes a hit. I am working on some ground action around Kandahar, but the rest of the map is pretty blank right now. So far, I'm liking the color map for the built up areas. Has great potential.