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Everything posted by Glide

  1. Get at least 32 GB or RAM and the most VRAM on your video card that you can afford. Those are the most important options. Happy Flying!
  2. Mine is collecting dust in the hangar with the Spitfire. Too bad about the takeoff performance. Nice try.
  3. If I have a favorite mission, and I want to make sure it's using the latest features of OpenBeta, how would I go about that? My usual approach is to start from scratch with the latest release. Is there some other way? Copy and Paste? Save as template?
  4. Well, if you read the latest update, they will soon be multi-core cows with a new path-finding model AND rendered in Vulkan. A big thank you to the OP for asking about excitement coming down the pipeline. I think there's plenty.
  5. I hear the stall horn for sure at 140kts, but I think it starts at 150kts. Weight is definitely a factor for approach speed. I find myself keeping my approach speed higher if I am coming in with over 3500lbs of fuel. I never think about AOA in the Viper. I just fly the "hook". I like to keep my FPM floating just over the hook until flare at the threshold. Once I enter the flare I center the hook with the FPM and put the FPM on the end of the runway with the horizon line. At this point I throttle back and settle onto the runway with the main gear. If I'm high in the flare I may hear the horn just at touchdown. If all goes well, when the main gear touch you can simply hold the flare as long as you can.
  6. I like Program 3. I don't put a lot of radar guided A-A missiles in my missions. I'm also frugal with my stores. I used to dial in a 2 and 2 program, but I don't like that much buttonology these days. You can make 60 last for quite a while. With PGM 3, I usually run dry of countermeasures. I like to keep it simple. When I hear Betty call "Low" it would be nice to switch to a 2 and 2 program, but with PGM 3 you get the same level of protection for a shorter duration. With PGM 3 when you hear "Low" it's time to go.
  7. Welcome, and wow, all that wonderful discovery time ahead of you! Two bits of advice. Imagine that you are a real pilot, not a space invader trying for a high score. Fly like you think a real pilot would even if you are not a real pilot. For example, even though you are not going to refuel, fly to meet the tanker like you would, wave and carry on with the mission. Also, imagine you have cadets behind you. If I imagine that I have to explain my action to a cadet I think about what I am doing a bit more. This is also the type of radio chatter you might expect during a training flight. "Nose up 3 degrees, roll right 30 degrees, level at 2400, heading 300 etc." These two things should help you develop discipline and muscle memory.
  8. If you want to go sightseeing this is your bird. Quiet ride, great range, handles great in the canyons, no nags. Great flight model!
  9. I am really looking forward to this model. This is on par with the F-16 for me.
  10. I spent the night building a new mach loop course around Lebanon and running time trails on it. I can share if you want to compare apples and have some fun! I'm still tuning the course. Once around with Internals only and you touch down with ~1200 lbs of fuel. Twice around with full externals and you touch down with ~2600 lbs of fuel. This is without touching AB after takeoff. At full Mil power you can cruise at .99 mach, and will full tanks you are at ~.93 mach (2 9's on the wings). I haven't tested getting to Mach 2.0 yet. The jet feels absolutely great in the circuit. If the jet is better in the straightaway with this FM perhaps a turning fight is not something you want to engage in unless you can't avoid it. Perhaps the boom and zoom approach is a better choice. I know I would love to get on that bandit's tail and get the gun kill, but is that still a realistic expectation? I guess you would call this strategy "how I learned to stop worrying and love the FM I've been given."
  11. I like to set up an 8 Red vs 6 Blue guns only furball over Damascus. You can take a couple of 9m's if you wish. The AI will fight til they run out of fuel. That's a good workout. Cheers!
  12. I love all the math. I especially love it when others do the math. Those of us who have detents on our throttles will have noticed that full Mil power has gone from ~11000 pph to ~14500 pph. What remains the same, however, is that in full Mil power the jet still falls out of the sky in a turning fight. This means you need to stay in AB if you want to sustain the rate, and it shortens the time you can spend in a turning fight. If this is close to perfection, then I will be resetting my expectations and learning to lean on the throttle more.
  13. Thanks! Yes, it's not easy. Thanks for testing @Hummingbird I'm just here for the view and the salty snacks.
  14. Would you mind posting a track showing your test flight technique?
  15. IMO, this is the next big hill for the FM to climb. The added thrust is nice in the straight and level and helps to compensate for the energy loss in turns, but doesn't solve it. Getting there.
  16. You also have to account for the ground friction modeling in the sim. I would suspect this is a global setting not specific to the Viper. Good on you for practicing this extreme test case.
  17. Don't forget you can add auto-rudder and take-off assist under the Special tab in Settings to help you get started. My favorite prop training exercise is to go river racing from Poti to Kustaisi on the Caucasus map. Try to stay between the river banks and below tree top level while avoiding the bridges and power lines. There are some nice hairpin turns on the river that will allow you to practice your Immelmann turns.
  18. I have changed the way I design my missions. I have one mission before hostilities (no CAP or ground action), and one mission after the fight breaks out for each map. That way I can fly in a populated world for practice, and then I just change up the combat mission until I lose more often than I win. When I get to the point where I kick the AI butt all the time, I change it up.
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