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Glide

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Everything posted by Glide

  1. I am loving the F-111 from the GKS guys. It's very cool to be in the jet that General Dynamics made before the F-16. You really appreciate the leap ahead with single seat and all the automation that came with the F-16.
  2. Are the ST and MT builds supposed to share the same settings? And if so, does the ST build recognize the Max FPS slider?
  3. That's some great testing by Jabbers. I was hoping he would take the cores down to 1 or two in the test, and show the affinity commands for 1 and 2 cores. There's a thread here on Reddit where they boot DCS off CPU 0 with Task Manager.
  4. Sure, but it depends on what you are after. If you want smoothness, then those are good settings. Bump up the Max FPS to 45 which is what I use with my G2.
  5. Textures Medium, Terrain Textures Low, Visib Range Medium, Max FPS 36 (half your target), Terrain Shadows Off
  6. Not sure which one was the culprit, but removing the mods did the trick. I added those modules on Nov 11th, so some time since then the breakage occurred. Could be I had those mods installed without Flaming Cliffs 3 which I think is a dependency(?).
  7. I thought it might be a display issue, but changing resolution did not fix it. Did the slow repair. No joy. Anyone else getting this?
  8. Something strange going on here. dcs.log
  9. Try Low Latency Mode ON, Prefer Maximum Performance in the NCP and Max FPS 45 in the Game settings.
  10. I did some testing on this today. There is clearly something making the CPU work when aircraft cross the viewport. As you can see from my screenshot, it is not related to the module you are flying or the movement of the viewport across the terrain. The spikes occur when the camera is not moving. Some notes: OpenXR 120%. I set this to add additional load to the GPU, but the sim stayed CPU bound. Note that this number is different for each card. At 120% I still get 90fps in the menus, but if I bump it up to 150% I don't get 90fps in the menus. 120% seems to be the best for my 3080TI. Nvidia Control Panel. Low Latency Mode ON and Prefer Max Performance gave me that nice steady performance graph with the least amount of variation in the frame times. Game settings. I turned off all AA and AF and added as much eye candy as I could to try to get to GPU bound performance. The sim stayed in CPU bound performance. (I turned off Terrain Shadows at the end for aesthetics.) The combination of the Max FPS 45 with the above Nvidia CP settings is worth a try. I still saw spikes, but I did not see any stutters. Of course, there were the odd stutters now and then. Notice that big spike in the last screenshot. That's the OpenXR Toolkit screenshot being taken and written to disk. My thoughts right now are either the CPU is periodically building very large frames or it's going off to disk for something that's not in memory.
  11. Perhaps some creative testing is required here. Does the issue occur when the merging aircraft are the same as the player module? Does the issue depend on the size of the merging module? Does the issue occur with merging rotor and prop modules?
  12. I would also recommend not practicing in a simple 1v1 mission because it's just no fun and leads to frustration. I find it's best to create a 6v6 guns only mission where the red and blue forces come together in a fur ball. This will give you more practice choosing the right targets and entering and exiting the merge. It's a lot more fun.
  13. That's what I use. If you have good results with those settings try this: set Textures to Medium, Terrain Textures to Low, Headset to 60hz, and enable Motion Reprojection in OpenXR Best Framerate. Disable Nvidia Optical Flow. If your 40 series card can maintain 60fps in a dogfight MR works pretty well with the F-16 and the AH-64D. Staying above 60fps is key though. Try it with TAA and DLAA. I find MR doesn't work too well with scaling.
  14. BTW, if you are detecting your heartbeat as a stutter, you can lower the input sensitivity in OpenXR Toolkit.
  15. The built in limiter is the only one that works. The one in the Nvidia control panel doesn't work anymore. The goal is to get to a working baseline by simplifying the equation. Once you get to smooth settings, change only one setting at a time between tests. I'll post my settings for my 3080TI in a bit. The Sinai map had a permanent stutter in it, so avoid that one for testing. Openxr, all defaults, no "prefer framerate over latency". Openxr toolkit, just the FPS counter. How are you connecting your G2? Via the built in ports, or with a powered usb hub?
  16. Try Max FPS 45 with DLSS Balanced. Turn the Preload Radius way down. Also, restore defaults in the Nvidia Control Panel just to keep that out of the equation. Also disable OpenXR tools to keep that out of the mix. And, always test with a canned mission (like free flight) as this is easiest to tell between settings changes.
  17. Ray tracing by CPU is possible but not efficient enough for real time rendering in a flight sim. Ray tracing in the GPU is "early days" with Nvidia having a clear lead in performance. I'm guessing it will be quite some time before ray tracing is mature enough for DCS.
  18. You probably got the latest Windows update today which adds more Copilot features to Windows. For those who wish to disable Copilot you can edit the registry (Windows 11). If you missed the announcement, Bing Chat and Bing Chat Enterprise are now called Copilot. This AI based process will listen to everything you do on your computer in order to "make your life better". Personally, if I didn't love flight sims so much I would not be running Windows.
  19. Don't forget to map the VR zoom keys from the UI tab. The instruments are sharp and clear when zoomed or even when you lean in close.
  20. Nice performance test. Cut it down to two planes, then one, then a half load, then a quarter load, and report back. If at some point the performance returns to normal, then it's a matter of too many objects. However, if the performance stays bad it's something else. Does the type of payload matter?
  21. You can change the field of view with the OpenXR Toolkit. However, you will likely get the best results with DLAA and a custom resolution in OpenXR. Am I correct in that you are trying to maintain 60fps because you are using Motion Reprojection? MR is working well with some planes now, but you have to turn down some settings like forest details and visibility. Set Visibility Range to Medium, shadows off or flat, textures Medium, terrain textures low, no AOC, no SSLR. I have the 3080Ti, so you should have good results with the 2080Ti.
  22. Easy way to test this is to enable FXAA in the Nvidia Control Panel and enable MSAA in the Game Settings.
  23. Did you change your Steam name? If so, change it back and try again.
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