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buur

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Everything posted by buur

  1. Change the date to winter time and it will be colder.
  2. You found under J:\Steam\SteamApps\common\DCSWorld\Data\MagVar\COF the magnetic variance from 1985 to 2020. These are the coefficients for the magnetic standard model. Here in these map you can see the variations over the time: https://maps.ngdc.noaa.gov/viewers/historical_declination/ You see also on long distances the variations are small.
  3. In the main options under special is a checkbox "Tick the box to enable for steam users". Check it and try again. That was the solution for me.
  4. I think the JTAC choose a IP that your attack vector fires the enemy in the back.
  5. Really a great mod. Thanks for your work. Found a small bug: If you map nose wheel steering on a stick left and right are inverted
  6. Sometimes I have the problem with two USB controllers. Also only seen in the A-10c2. You have a USB keyboard? But I haven't a solution.
  7. check the key bindings. In my installation they were wrong.
  8. The maximum temperature also depend to the season. In winter 10, spring 23, summer 50 and autumn 26. All values for dynamic weather.
  9. We Metallurgist have knowledge about molten metals. Structural engineer is the better word.
  10. Is storing and sending the initial conditions in deterministic system not the same as storing the weather? I think we are talking about the same...
  11. No, dynamic weather is a simplified weather that allows us to store it, make it reproducible and also send it to other players. It should feel like real weather. Real weather, also the simulation of it, is much more complicated. There is a reason why most of the super computers are working in weather forecasting.
  12. You are right, consulting a weather server is easier. The question is, do we have access to the weather server and also the historical data? Have we pay for it? Is it fun for the mission designer to search in the historical data for a suitable weather? For me, the real time weather in other flight sims is for saving money. No development of dynamic weather saves money. But I think it is not helpful for mission designers.
  13. My wishes for an update of the dynamic weather system: 1. A good documentation worth to read. It is really a hard time to find out how the dynamic weather engine is working. 2. A extra editor window witch shows much more area than the normal editor map. Weather system are huge and to big for the normal editor map. In the attachments are an example for an auto generated weather system and you can see that it is much bigger than the normal editor map.
  14. And what are the benefits? Most of us playing in the evening, so we have every time the same weather .... I don't think that it make sense to add any recourse for this. regards buur
  15. Easting and northing should the x and z values in my first post. They are referenced to the center of the map
  16. I'm wondering about the Caucasus values, compared to the map they are wrong. Measured Syria map in the editor and it seems that the map is inclined. Here the coordinates I get: Syria Map Center: N35 1.315 E35 54.33 uppper left: x 299 698 z -579496 N37 21.654 E29 16.483 upper right: x 300 000 z580 000 N37 43.72 E42 22.301 lower left: x -319 813 z -580 000 N31 50.940 E29 53.849 lower right: x -319 375 z 579 159 N32 8.514 E 42 8.502
  17. Ok, I found the solution. Looking on German Wikipedia was a bad idea, looking on English Wikipedia a good one.https://en.wikipedia.org/wiki/Gaussian_function Even with Octave code, very nice. The next job is now to calibrate the function.
  18. I has played a little bit with the dynamic weather system, especially with the cyclones described under \DCS\MissionEditor\weather\dynamic. I found that for a system with a ellipticity = 1 following formula describes the problem over the hole map. P = pressure_excess *exp(-((x - centerX).^2+(z - centerZ).^2)/pressure_spread^2); Also I found that the single cyclones are additive, e.g. P_total = P_1 + P_2 + ..... You can see it in following picture were you can see two cyclones (red and yellow) and also the result (green). The values are the pressure measured in DCS: With this knowledge we are able to calculate the pressure over the whole map and can make pressure charts like in picture in the attachment. Now my question: I'm struggling a little bit to insert the ellipticity and the rotation in above formula. Has anybody from the community an idea how to bring it into the formula? Thanks buur
  19. I read on a German blog from a former SAM man that they detect the plasma from the rocket motor. So you have to fire a rocket to make them scary.
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