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Everything posted by buur
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simple short and quick answer: No Unfortunately we are not able to place it in Mission editor.
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It is also possible with EDs JTAC. Put the AKs and Tunguskas in different groups and prioritize the tasks.
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Maybe you create a very simple mission with only the range skript in in and without any other Mods. If than moose range skript not working we can have a look on the mission.
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I do not see the start of Moose in the log file. Are you sure that moose implemented correctly?
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Bug: tanker does not respond on preset radio frequency. Solution: 1. Check frequency 2. write frequency in mission description.
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Esc key not working in multiplayer
buur replied to boyington2's topic in Controller & Assignment Bugs - General
I can confirm that both files were re-created. Ok, I can live with the fix opening a single player mission before multiplayer. Maybe I found the time fore a re-install at the weekend. -
Esc key not working in multiplayer
buur replied to boyington2's topic in Controller & Assignment Bugs - General
Done, but it is also not working. -
Esc key not working in multiplayer
buur replied to boyington2's topic in Controller & Assignment Bugs - General
Ok, I never mentioned but I have the steam version. I've done a steam repair but it doesn't help for me. -
Esc key not working in multiplayer
buur replied to boyington2's topic in Controller & Assignment Bugs - General
@Flappie I've tried it but it is not working. I have the same issue also with renaming. -
Esc key not working in multiplayer
buur replied to boyington2's topic in Controller & Assignment Bugs - General
@FlappieExport.lua Did not find the time for reinstalling. But I can send you my export.lua. -
Esc key not working in multiplayer
buur replied to boyington2's topic in Controller & Assignment Bugs - General
@boyington2I have the same problem and very interested if the reinstall worked for you. -
wheel chocks entfert? Über das F10 Menü P.S. Einfach mal in der Außenansicht schauen ob die Parkralle noch dran ist
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This is the old dynamic weather tab. Was there a couple of patches ago. If you have an old mission with dynamic weather inside you will see it if you open now in the editor. If you want to create a new mission with dynamic tab you have to edit the mission file with an editor. Or you wait until the new dynamic weather is released.
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this is a realy greate tutorial. Thank you
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Does IFF-ing a bandit give away your own stealthiness in any way?
buur replied to darkman222's topic in DCS 2.9
@Cmptohocah This is a very good question which also shows me that I haven't understand the whole radar topic. Here is a good link for the general radar topic. https://www.radartutorial.eu/index.en.html If I understand this video right ( ) than the different signals will disturb each other. -
If you want to fly on a dark map set the datum to a time during second world war. Then the city lightning is off.
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In Razbam Discord they mentioned that they will add the function. But without any time plane.
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Does IFF-ing a bandit give away your own stealthiness in any way?
buur replied to darkman222's topic in DCS 2.9
As I know it is not simulated in DCS if your plane is interrogated. In real world the IFF system give a signal (tone or light) but never saw this in DCS. It would be a cool feature but the howl IFF thing is not really developed in DCS. Maybe you check it with the F-16. On the IFF panel is the possibility to monitor IFF Mode 4 with Audio. It will be nice if you get a signal. -
Does IFF-ing a bandit give away your own stealthiness in any way?
buur replied to darkman222's topic in DCS 2.9
If you ping a plane with radar your stealthiness is gone. That has nothing to do with IFF interrogation. -
You are talking about multiplayer. So you have to use the SRS overlay. Toggle the radio overlay in SRS Client. Press on the red button right from Transponder. Then you have activated the transponder. Then you can add your mode 1 and 4 code for the multiplayer. The ATC will be grateful to you. At the moment IFF is not directly implemented in the Harrier, but Razbam will make the buttons working (hopefully) in the next time.
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
buur replied to Admiral189's topic in Static/AI Mods for DCS World
It is simply working with moose airboss. Look here: https://flightcontrol-master.github.io/MOOSE_DOCS_DEVELOP/Documentation/Ops.Airboss.html First you have load moose in development version then you have to execute a small little script which starts moose airboss. @PeneCruz modify moose in a way that it works with the America. I will implement it on our server. -
Copy, understand.
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From FAA Documents I found following Heliports in Marianna area. But I haven't checked which one where there. HELIPORT 0TT8 DYNASTY 14°57'47.9988" 145°38'30.0012" 150 9OG1 BARRIGADA READINESS CENTER 13°28'33.1068" 144°48'43.7148" 311 C21 COMMONWEALTH HEALTH CENTER 15°12'35.1108" 145°43'28.4016" 16 HI22 TINIAN 14°57'36.0000" 145°37'35.0004" 75 HI47 BIG EYE 13°29'53.0016" 144°48'18.0000" 80 HI63 CORAL OCEAN POINT PRO-SHOP 15°06'51.9984" 145°42'06.9984" 125 HI64 TINIAN DYNASTY 14°57'45.0000" 145°37'49.0008" 175 TT03 NIKKO 15°15'00.0000" 145°46'59.9988" 60 TT04 GUALO RAL 15°11'17.9988" 145°43'26.0004" 250
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It only works when nothing is designated. Check your HSID and also TPOD for this issue.
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Hello everybody, here a small script that will show the initial points, witch you can add in mission editor, on map. Requires MIST. Maybe it is for some people helpful. Simply start the script on startup. function getTableSize(t) local count = 0 for _, __ in pairs(t) do count = count + 1 end return count end coalition_side = { neutral = 0, red = 1, blue = 2 } local navPoints = mist.DBs.navPoints local id_table = world.getMarkPanels( ) local size = getTableSize(id_table) for i, u in pairs(navPoints) do for k, v in pairs(u) do trigger.action.textToAll( coalition_side[i], k + size, v["point"], {0,0,0, 1}, {0,0,0,0}, 11, true, "◊ "..v["callsignStr"] ) counter = size + k end size = counter end