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SVKSniper

ED Beta Testers
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Everything posted by SVKSniper

  1. RIP
  2. No problem eddie......only add FARP is problem......and sometimes I do not know whether we will see that it will be possible to add new FARP object.....:(
  3. No problem eddie..if i know i help....;) Here is my lua: RLS137.lua
  4. Today 10 minutes work.....:) What i say in previous post.... --static without animation --ground vehicle with animation If you can i upload my radar.lua file for tech mod....;)
  5. Im not sure or im wrong but RLS radar is static object for airfield file....but i think you can define as new ground object and then add in mission editor...Eddie i think static object cannot radar turn....
  6. Daza check object in 3ds with same name on model: Sphere, Plane_031, Circle_032, Plane_021....
  7. Old model for FC2.....;):megalol:
  8. Im not sue if i understand(sory for my english) but smoke define in local part: exhaust = { 1, 1, 1, 1 }, --RGBA X_back = -1.3281, Y_back = -0.102, Z_back = 0.0, When I tried to make a new FARP(without success) saw classes as defined in unitsclasses.lua.....
  9. Yes Skate....but i think only programer from ED can reply to question why....but i need answer if i make other type missile and weapons..... I think that our debate will help a lot of people in the development of new weapons
  10. Yes...doesnt work only with attribute = {4, 4, 32, WSTYPE_PLACEHOLDER},
  11. This all i know....if you see in db_mods.lua ED declare for next missile(containers,bomb,etc.): local WSTYPE_PLACEHOLDER = "</WSTYPE>" local next_aircraft_index = 255 local next_bomb_index = 255 local next_missile_index = 255 local next_container_index = 255 local parts_index_start = 255That is in my previous post i define WSTYPE_PLACEHOLDER(this change your ID missiles).....and if you check my lua code you see in local missile code is for "wsTypeOfWeapon" declare as "wsType_AA_Missile".......problem is in declaration loadout: [color=Red][color=Black][color=Red][color=Black]attribute = {4, 4, [color=Red] 32[/color], WSTYPE_PLACEHOLDER},[/color][/color][/color][/color][color=Red][color=Black][color=Red][color=Black] [/color][/color][/color][/color] You can test my lua code first with number "32" and than change to "7"(for A/A missile). This number is only problem.....why i declare as "container"(in delaration loadout)..... and I would like to know the answer to that question:(
  12. But doesnt work if i define {4, 4, 7, 19}.....missile works with in declaration {4, 4, 32, WSTYPE_PLACEHOLDER} and that is what i dont understand.....:( You know what I mean???
  13. Now I did a quick test and result.......wokrs!:) Only i dont understand is atribute for missile: in db_weapons_data.lua is atribute for A/A missile example: {4, 4, 7, 19} Here is my lua code and works: [color=Red][color=Black][color=Red][color=Black]local R23R = { category = CAT_AIR_TO_AIR, name = "R23R", user_name = _("R23R"), wsTypeOfWeapon = {wsType_Weapon,wsType_Missile,wsType_AA_Missile,WSTYPE_PLACEHOLDER}, Escort = 1, Head_Type = 6, sigma = {5.6, 5, 5.6}, M = 215.0, H_max = 28000.0, H_min = 20.0, Diam = 200.0, Cx_pil = 3, D_max = 12000.0, D_min = 700.0, Head_Form = 1, Life_Time = 100.0, Nr_max = 18, v_min = 140.0, v_mid = 500.0, Mach_max = 3.0, t_b = 0.0, t_acc = 5.0, t_marsh = 0.0, Range_max = 35000.0, H_min_t = 20.0, Fi_start = 0.3, Fi_rak = 3.14152, Fi_excort = 0.87, Fi_search = 0.1, OmViz_max = 0.35, warhead = simple_aa_warhead(10), exhaust = { 1, 1, 1, 1 }, X_back = -1.3281, Y_back = -0.102, Z_back = 0.0, Reflection = 0.036, KillDistance = 6.0, shape_table_data = { { name = "R23R", file = "R23R", life = 1, fire = { 0, 1}, username = "R-23R", [color=Red]if you change to "R23R" on HUD you see "R23R" but with[/color][/color] [color=Black][color=Red]"R-23R" you see on HUD correct "23R" [/color] index = WSTYPE_PLACEHOLDER, }, }, ModelData = { 58 , -- model params count 0.9 , -- characteristic square (őŕđŕęňĺđčńňč÷ĺńęŕ˙ ďëîůŕäü) -- ďŕđŕěĺňđű çŕâčńčěîńňč Ńx 0.05 , -- Cx_k0 ďëŕíęŕ Ńx0 íŕ äîçâóęĺ ( M << 1) 0.12 , -- Cx_k1 âűńîňŕ ďčęŕ âîëíîâîăî ęđčçčńŕ 0.02 , -- Cx_k2 ęđóňčçíŕ ôđîíňŕ íŕ ďîäőîäĺ ę âîëíîâîěó ęđčçčńó 0.07 , -- Cx_k3 ďëŕíęŕ Cx0 íŕ ńâĺđőçâóęĺ ( M >> 1) 1.2 , -- Cx_k4 ęđóňčçíŕ ńďŕäŕ çŕ âîëíîâűě ęđčçčńîě 1.2 , -- ęîýôôčöčĺíň îňâŕëŕ ďîë˙đű -- ďŕđŕěĺňđű çŕâčńčěîńňč Cy 0.9 , -- Cy_k0 ďëŕíęŕ Ńy0 íŕ äîçâóęĺ ( M << 1) 0.8 , -- Cy_k1 ďëŕíęŕ Cy0 íŕ ńâĺđőçâóęĺ ( M >> 1) 1.2 , -- Cy_k2 ęđóňčçíŕ ńďŕäŕ(ôđîíňŕ) çŕ âîëíîâűě ęđčçčńîě 0.239 , -- 7 Alfa_max ěŕęńčěŕëüíűé áŕëŕíńčđîâŕ÷íűé óăîë, đŕäčŕíű 0.0, --óăëîâŕ˙ ńęîđîńňü ńîçäŕâŕéěŕ˙ ěîěĺíňîě ăŕçîâűő đóëĺé -- t_statr t_b t_accel t_march t_inertial t_break t_end -1.0, -1.0 , 6.0 , 0.0, 0.0, 0.0, 1.0e9, -- time interval 0.0, 0.0 , 10.0 , 0.0, 0.0, 0.0, 0.0, -- fuel flow rate in second kg/sec(ńĺęóíäíűé đŕńőîä ěŕńńű ňîďëčâŕ ęă/ńĺę) 0.0, 0.0 , 40000.0, 0.0 , 0.0, 0.0, 0.0, -- thrust 6000 by doc 1.0e9, -- ňŕéěĺđ ńŕěîëčęâčäŕöčč, ńĺę 60.0, -- âđĺě˙ đŕáîňű ýíĺđăîńčńňĺěű 0, -- đŕńňî˙íčĺ äî ďîâĺđőíîńňč ńđŕáŕňűâŕíč˙ đŕäčîâçđűâŕňĺë˙, ě 0.4, -- âđĺě˙ çŕäĺđćęč âęëţ÷ĺíč˙ óďđŕâëĺí˙, ńĺę 1.0e9, -- 5000.0, -- äŕëüíîńňü äî öĺëč â ěîěĺíň ďóńęŕ, âűřĺ ęîňîđîé âűďîëí˙ĺňń˙ ěŕíĺâđ íŕáîđŕ âűńîňű 1.0e9, -- 10000.0, -- äŕëüíîńňü äî öĺëč íŕ ňđŕńńĺ, ěĺíĺĺ ęîňîđîé íŕ÷číŕĺňń˙ çŕâĺđřĺíčĺ ěŕíĺâđŕ íŕáîđŕ âűńîňű (äëćĺí áűňü áîëüřĺ ÷ĺě ďđĺäűëóůčé ďŕđŕěĺňđ) 0.0, -- ńčíóń óăëŕ âîçâűřĺíč˙ ňđŕĺęňîđčč íŕáîđŕ ăîđęč 50.0, -- ďđîäîëüíîĺ óńęîđĺíč˙ âçâĺäĺíč˙ âçđűâŕňĺë˙ 0.0, -- ěîäóëü ńęîđîńňč ńîîáůŕéěűé ęŕňŕďóëüňíűě óńňđîéńňâîě, âűřčáíűě çŕđ˙äîě č ňä 1.19, -- őŕđŕęňđčńňčęŕ ńčńňĺěű ŃŔÓ-ĐŔĘĹŇŔ, ęîýô ôčëüňđŕ âňîđîăî ďîđ˙äęŕ K0 1.0, -- őŕđŕęňđčńňčęŕ ńčńňĺěű ŃŔÓ-ĐŔĘĹŇŔ, ęîýô ôčëüňđŕ âňîđîăî ďîđ˙äęŕ K1 2.0, -- őŕđŕęňđčńňčęŕ ńčńňĺěű ŃŔÓ-ĐŔĘĹŇŔ, ďîëîńŕ ďđîďóńęŕíč˙ ęîíňóđŕ óďđŕâëĺíč˙ 0.0, 0.0, 0.0, 0.0, 0.0, -- DLZ. Äŕííűĺ äë˙ đŕńń÷ĺňŕ äŕëüíîńňĺé ďóńęŕ (číäčęŕöč˙ íŕ ďđčöĺëĺ) 1.0, 1.0, 1.0, 0.2, 0.6, 1.4, -3.0, 0.5, }, } declare_weapon(R23R) declare_loadout({ category = CAT_AIR_TO_AIR, CLSID = "{R23R}", Picture = "R-23R.png", wsTypeOfWeapon = R23R.wsTypeOfWeapon, displayName = _("R-23R"), attribute = {4, 4, 32, WSTYPE_PLACEHOLDER}, Cx_pil = 0.001959765625, Count = 1, Weight = 100, Elements = { { ShapeName = "R23R" , Position = {0,0,0}}, }, -- end of Elements })[/color][/color][/color][/color]
  14. My 50 cent: Skate you make new A/A missile??? I make and doesnt work...why?? First: wsType_AA_Missile = 7 (this i understand if you declare missile) but doesnt work if you make new A/A missile in F-86.lua i see: is right,ok but in declaration is(and i dont understand why) If i change to 7 doesnt work.....
  15. Hi il200 here is link: http://lockon.co.uk/en/dev_journal/3d-models/
  16. Ahoj UVi....;) EDM plugin is only for 3ds max not Design....
  17. George...yes and no...My info: For L-39ZA were developed 3 gun pod...one 7,62mm and two 12,7mm. First 7,62mm (PK-3) was made and tested....but next two pod never made and tested only teoretical solved...BUT yes PK-3 never in operational use....
  18. Hi, yes ver. ZA can carry 4 pods PK-3. PK3 consists of three machine guns caliber 7.62 mm with a diameter of firing 1,500 rounds. Total cadence of one container is approximately 2,500 rounds / min. You can fire with all guns (GS-23 and all PK-3 gunpods).
  19. Slovak SMIK and BA skin download...;) https://www.digitalcombatsimulator.com/en/files/1495445/
  20. WIP ;)
  21. TY! (Dík)....;)
  22. Guys i need little help.....how to define in description.lua "L39C_SNABOR_.tga" ...???
  23. PFK-5 pod with 5 cameras the recorded on a tape.Suspension is to the left inside pylon for balancing the right inner suspension pylon is 350 l fuel tank...
  24. Hi Tom,loooking good! Welcome back!!! ;)
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