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Everything posted by SVKSniper
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No problem eddie......only add FARP is problem......and sometimes I do not know whether we will see that it will be possible to add new FARP object.....:(
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No problem eddie..if i know i help....;) Here is my lua: RLS137.lua
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Today 10 minutes work.....:) What i say in previous post.... --static without animation --ground vehicle with animation If you can i upload my radar.lua file for tech mod....;)
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Im not sure or im wrong but RLS radar is static object for airfield file....but i think you can define as new ground object and then add in mission editor...Eddie i think static object cannot radar turn....
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Has anyone had this problem before when exporting from max?
SVKSniper replied to daza7's topic in 3D Modeling for DCS World
Daza check object in 3ds with same name on model: Sphere, Plane_031, Circle_032, Plane_021.... -
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Any idea adding a new A2A Missile to DCS?
SVKSniper replied to inSky_1911CFZS's topic in How To Mod for DCS World
Im not sue if i understand(sory for my english) but smoke define in local part: exhaust = { 1, 1, 1, 1 }, --RGBA X_back = -1.3281, Y_back = -0.102, Z_back = 0.0, When I tried to make a new FARP(without success) saw classes as defined in unitsclasses.lua..... -
Any idea adding a new A2A Missile to DCS?
SVKSniper replied to inSky_1911CFZS's topic in How To Mod for DCS World
Yes Skate....but i think only programer from ED can reply to question why....but i need answer if i make other type missile and weapons..... I think that our debate will help a lot of people in the development of new weapons -
Any idea adding a new A2A Missile to DCS?
SVKSniper replied to inSky_1911CFZS's topic in How To Mod for DCS World
Yes...doesnt work only with attribute = {4, 4, 32, WSTYPE_PLACEHOLDER}, -
Any idea adding a new A2A Missile to DCS?
SVKSniper replied to inSky_1911CFZS's topic in How To Mod for DCS World
This all i know....if you see in db_mods.lua ED declare for next missile(containers,bomb,etc.): local WSTYPE_PLACEHOLDER = "</WSTYPE>" local next_aircraft_index = 255 local next_bomb_index = 255 local next_missile_index = 255 local next_container_index = 255 local parts_index_start = 255That is in my previous post i define WSTYPE_PLACEHOLDER(this change your ID missiles).....and if you check my lua code you see in local missile code is for "wsTypeOfWeapon" declare as "wsType_AA_Missile".......problem is in declaration loadout: [color=Red][color=Black][color=Red][color=Black]attribute = {4, 4, [color=Red] 32[/color], WSTYPE_PLACEHOLDER},[/color][/color][/color][/color][color=Red][color=Black][color=Red][color=Black] [/color][/color][/color][/color] You can test my lua code first with number "32" and than change to "7"(for A/A missile). This number is only problem.....why i declare as "container"(in delaration loadout)..... and I would like to know the answer to that question:( -
Any idea adding a new A2A Missile to DCS?
SVKSniper replied to inSky_1911CFZS's topic in How To Mod for DCS World
But doesnt work if i define {4, 4, 7, 19}.....missile works with in declaration {4, 4, 32, WSTYPE_PLACEHOLDER} and that is what i dont understand.....:( You know what I mean??? -
Any idea adding a new A2A Missile to DCS?
SVKSniper replied to inSky_1911CFZS's topic in How To Mod for DCS World
Now I did a quick test and result.......wokrs!:) Only i dont understand is atribute for missile: in db_weapons_data.lua is atribute for A/A missile example: {4, 4, 7, 19} Here is my lua code and works: [color=Red][color=Black][color=Red][color=Black]local R23R = { category = CAT_AIR_TO_AIR, name = "R23R", user_name = _("R23R"), wsTypeOfWeapon = {wsType_Weapon,wsType_Missile,wsType_AA_Missile,WSTYPE_PLACEHOLDER}, Escort = 1, Head_Type = 6, sigma = {5.6, 5, 5.6}, M = 215.0, H_max = 28000.0, H_min = 20.0, Diam = 200.0, Cx_pil = 3, D_max = 12000.0, D_min = 700.0, Head_Form = 1, Life_Time = 100.0, Nr_max = 18, v_min = 140.0, v_mid = 500.0, Mach_max = 3.0, t_b = 0.0, t_acc = 5.0, t_marsh = 0.0, Range_max = 35000.0, H_min_t = 20.0, Fi_start = 0.3, Fi_rak = 3.14152, Fi_excort = 0.87, Fi_search = 0.1, OmViz_max = 0.35, warhead = simple_aa_warhead(10), exhaust = { 1, 1, 1, 1 }, X_back = -1.3281, Y_back = -0.102, Z_back = 0.0, Reflection = 0.036, KillDistance = 6.0, shape_table_data = { { name = "R23R", file = "R23R", life = 1, fire = { 0, 1}, username = "R-23R", [color=Red]if you change to "R23R" on HUD you see "R23R" but with[/color][/color] [color=Black][color=Red]"R-23R" you see on HUD correct "23R" [/color] index = WSTYPE_PLACEHOLDER, }, }, ModelData = { 58 , -- model params count 0.9 , -- characteristic square (őŕđŕęňĺđčńňč÷ĺńęŕ˙ ďëîůŕäü) -- ďŕđŕěĺňđű çŕâčńčěîńňč Ńx 0.05 , -- Cx_k0 ďëŕíęŕ Ńx0 íŕ äîçâóęĺ ( M << 1) 0.12 , -- Cx_k1 âűńîňŕ ďčęŕ âîëíîâîăî ęđčçčńŕ 0.02 , -- Cx_k2 ęđóňčçíŕ ôđîíňŕ íŕ ďîäőîäĺ ę âîëíîâîěó ęđčçčńó 0.07 , -- Cx_k3 ďëŕíęŕ Cx0 íŕ ńâĺđőçâóęĺ ( M >> 1) 1.2 , -- Cx_k4 ęđóňčçíŕ ńďŕäŕ çŕ âîëíîâűě ęđčçčńîě 1.2 , -- ęîýôôčöčĺíň îňâŕëŕ ďîë˙đű -- ďŕđŕěĺňđű çŕâčńčěîńňč Cy 0.9 , -- Cy_k0 ďëŕíęŕ Ńy0 íŕ äîçâóęĺ ( M << 1) 0.8 , -- Cy_k1 ďëŕíęŕ Cy0 íŕ ńâĺđőçâóęĺ ( M >> 1) 1.2 , -- Cy_k2 ęđóňčçíŕ ńďŕäŕ(ôđîíňŕ) çŕ âîëíîâűě ęđčçčńîě 0.239 , -- 7 Alfa_max ěŕęńčěŕëüíűé áŕëŕíńčđîâŕ÷íűé óăîë, đŕäčŕíű 0.0, --óăëîâŕ˙ ńęîđîńňü ńîçäŕâŕéěŕ˙ ěîěĺíňîě ăŕçîâűő đóëĺé -- t_statr t_b t_accel t_march t_inertial t_break t_end -1.0, -1.0 , 6.0 , 0.0, 0.0, 0.0, 1.0e9, -- time interval 0.0, 0.0 , 10.0 , 0.0, 0.0, 0.0, 0.0, -- fuel flow rate in second kg/sec(ńĺęóíäíűé đŕńőîä ěŕńńű ňîďëčâŕ ęă/ńĺę) 0.0, 0.0 , 40000.0, 0.0 , 0.0, 0.0, 0.0, -- thrust 6000 by doc 1.0e9, -- ňŕéěĺđ ńŕěîëčęâčäŕöčč, ńĺę 60.0, -- âđĺě˙ đŕáîňű ýíĺđăîńčńňĺěű 0, -- đŕńňî˙íčĺ äî ďîâĺđőíîńňč ńđŕáŕňűâŕíč˙ đŕäčîâçđűâŕňĺë˙, ě 0.4, -- âđĺě˙ çŕäĺđćęč âęëţ÷ĺíč˙ óďđŕâëĺí˙, ńĺę 1.0e9, -- 5000.0, -- äŕëüíîńňü äî öĺëč â ěîěĺíň ďóńęŕ, âűřĺ ęîňîđîé âűďîëí˙ĺňń˙ ěŕíĺâđ íŕáîđŕ âűńîňű 1.0e9, -- 10000.0, -- äŕëüíîńňü äî öĺëč íŕ ňđŕńńĺ, ěĺíĺĺ ęîňîđîé íŕ÷číŕĺňń˙ çŕâĺđřĺíčĺ ěŕíĺâđŕ íŕáîđŕ âűńîňű (äëćĺí áűňü áîëüřĺ ÷ĺě ďđĺäűëóůčé ďŕđŕěĺňđ) 0.0, -- ńčíóń óăëŕ âîçâűřĺíč˙ ňđŕĺęňîđčč íŕáîđŕ ăîđęč 50.0, -- ďđîäîëüíîĺ óńęîđĺíč˙ âçâĺäĺíč˙ âçđűâŕňĺë˙ 0.0, -- ěîäóëü ńęîđîńňč ńîîáůŕéěűé ęŕňŕďóëüňíűě óńňđîéńňâîě, âűřčáíűě çŕđ˙äîě č ňä 1.19, -- őŕđŕęňđčńňčęŕ ńčńňĺěű ŃŔÓ-ĐŔĘĹŇŔ, ęîýô ôčëüňđŕ âňîđîăî ďîđ˙äęŕ K0 1.0, -- őŕđŕęňđčńňčęŕ ńčńňĺěű ŃŔÓ-ĐŔĘĹŇŔ, ęîýô ôčëüňđŕ âňîđîăî ďîđ˙äęŕ K1 2.0, -- őŕđŕęňđčńňčęŕ ńčńňĺěű ŃŔÓ-ĐŔĘĹŇŔ, ďîëîńŕ ďđîďóńęŕíč˙ ęîíňóđŕ óďđŕâëĺíč˙ 0.0, 0.0, 0.0, 0.0, 0.0, -- DLZ. Äŕííűĺ äë˙ đŕńń÷ĺňŕ äŕëüíîńňĺé ďóńęŕ (číäčęŕöč˙ íŕ ďđčöĺëĺ) 1.0, 1.0, 1.0, 0.2, 0.6, 1.4, -3.0, 0.5, }, } declare_weapon(R23R) declare_loadout({ category = CAT_AIR_TO_AIR, CLSID = "{R23R}", Picture = "R-23R.png", wsTypeOfWeapon = R23R.wsTypeOfWeapon, displayName = _("R-23R"), attribute = {4, 4, 32, WSTYPE_PLACEHOLDER}, Cx_pil = 0.001959765625, Count = 1, Weight = 100, Elements = { { ShapeName = "R23R" , Position = {0,0,0}}, }, -- end of Elements })[/color][/color][/color][/color] -
Any idea adding a new A2A Missile to DCS?
SVKSniper replied to inSky_1911CFZS's topic in How To Mod for DCS World
My 50 cent: Skate you make new A/A missile??? I make and doesnt work...why?? First: wsType_AA_Missile = 7 (this i understand if you declare missile) but doesnt work if you make new A/A missile in F-86.lua i see: is right,ok but in declaration is(and i dont understand why) If i change to 7 doesnt work..... -
Ahoj UVi....;) EDM plugin is only for 3ds max not Design....
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George...yes and no...My info: For L-39ZA were developed 3 gun pod...one 7,62mm and two 12,7mm. First 7,62mm (PK-3) was made and tested....but next two pod never made and tested only teoretical solved...BUT yes PK-3 never in operational use....
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Hi, yes ver. ZA can carry 4 pods PK-3. PK3 consists of three machine guns caliber 7.62 mm with a diameter of firing 1,500 rounds. Total cadence of one container is approximately 2,500 rounds / min. You can fire with all guns (GS-23 and all PK-3 gunpods).
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Guys i need little help.....how to define in description.lua "L39C_SNABOR_.tga" ...???
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PFK-5 pod with 5 cameras the recorded on a tape.Suspension is to the left inside pylon for balancing the right inner suspension pylon is 350 l fuel tank...
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PRE-PURCHASE DCS: L-39 ALBATROS Discussion Thread
SVKSniper replied to terence44's topic in DCS World 1.x (read only)
New trailer.....:D -
Hi Tom,loooking good! Welcome back!!! ;)