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SVKSniper

ED Beta Testers
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Everything posted by SVKSniper

  1. LB i send you PM.....
  2. im not sure if is possible.....but i dont know exactly....i make only static object.... About model....how is your settings in max....??? If you can export from max define color material no default with ed plugin and export.... Here link how to export without uv map.... http://forums.eagle.ru/showpost.php?p=1909940&postcount=8
  3. I would like to know how to make lights work without the bano method....and now i make lights with arg.69 the same for runway lights(first screen from MW)......
  4. Joey i send you PM......
  5. Thanks but i need correct omni light with this effect.....with bano lights i have not any problem.... http://forums.eagle.ru/attachment.php?attachmentid=110242&d=1419529843
  6. Today i make omni lights for my carrier...export and in MW i see and lights work...but in sim doesnt work....Can we say someone from ED why the omni lights are not working correctly???
  7. Thank you... But I need some help. Does anybody know how to launch weapons from both pylons at once?
  8. No bad but in real is little slightly different shade....;)
  9. Little update: -navigation system update -nav. data for GPS, HSI, CDI, ILS, ADF update -MFD update
  10. About spawn points on ship...is define in lua file with landing_point,but.....problem is in mission editor we are only one option(AUTO). I think we need if ED change mission editor for more spawn points....its the same if you start from airfield and you can change parking position where you spawn your plane. Or is other(better)way....early year i create new land for FC2 with airfield....i know in airfield 3d model i see dummy for spawn points(but I do not remember exactly how to name). And here i see future naval operation...landing point for plane on catapult (engine run) and other for plane but wihtout engine.......What you think...??? :)
  11. C:/USER/Save games/DCS/Log....if you make in PS download dds plugin and export dds file from PS......
  12. In log is any error??
  13. In mission editor you see your skin......??
  14. I download and testing now..... 1. Nice ship ;-) 2. Check your max file where is your ship to x =0 , y =0 and z =0 3. I copy your edm and rename to USS_Cole_Collision i upload screen....problem is only with define your landing_point Result: I change landing_point GT.Landing_Point = {-58.0, 4.7, 0.0} In lods file i change this: collision_shell = "USS_Cole_Collision.edm"; And i copy in shape folder your edm and rename for colision model: USS_Cole_Collision.edm
  15. Joey no....All the info is from the forum only....Markindel you can upload USS_Cole.lua file???
  16. You need if you make detail damage model......Is the same if you make for plane....
  17. My condolences Skate....
  18. Looks good
  19. Right Joey, Markindel create low poly model in obj. properties define TYPE="collision shell"; Now i work but if i remember correctly object for start and landing area name PALUBA Than try test in DCS landing with blackshark on ship ;-)
  20. NRG-Vampire try you autosmooth under smoothing group.....?
  21. I vote for beczl.
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