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Sickdog

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Everything posted by Sickdog

  1. Shout out to FoxTwo for his help on this, I figured I'd be coming back to this threat with disappointment but after "repairing" DCS, all the issues I was having were fixed. Then I added my other joystick modifications and life is good again, so thanks FoxTwo.
  2. Ok, fantastic news, so it’s more than likely a local issue to some of us that have monkeyed with the default.lua. I’ll try the repair as you had suggested and report back. Thank you for trying that.
  3. I appreciate you trying to help, Fox2, and I have done a lot of edits in the past with great success to that exact file to make my simpit function the way I want to (made some modifications and some straight up additions, and some complex ones with the safety cover opening followed by flipping the switch, but not sure if your response answered my direct question to you. Can you please try to bind master caution reset, hook bypass (the stock version, not your suggested mods), or any of those INT LT items I mentioned and report back? I'd really appreciate it, and that way we can make progression with this discussion. Thanks!
  4. can you confirm that any of the switches or rheostats on the INT LT pannel can be bound to any joystick button AND function in the cockpit? And how about the hook bypass, can you get the switch in cockpit to move using a joystick button? I cannot. I'll consider running a repair on the install if you say it does, but trust me, I am now using an un-edited 2.7 default.lua (however, not from a repair yet). How about master caution reset button, anyone try that one yet?
  5. Ha, not my dog, but he’s either partied too hard last night or his water dish is empty. as for more testing tonight, it does appear that I couldn’t get the blue cross to appear either (now I’m wondering if I ever did have the blue cross/mouse cursor activated), but the white dot was visible and that did work when I clicked on the LSO cut light and WO buttons with my mouse button. Again, not using hand controllers.
  6. I began having trouble with my simpit (3 x leo bodner BBI-64 boards) after 2.7, I believe it might be related to some changes in the default.lua. I decided to switch back to the non-edited file using OVGME, so in theory I'm running the stock default.lua file now, and decided to check and see if my hook bypass was working. And, funny enough, it's the one switch on the selective jettison panel that doesn't work for me. The physical switch works, I have tried binding it to other control assignments, and vice versa binding the hook bypass to a different physical switch. The control options where you assign buttons is showing the correct designation of button X, and when actuating the switch it highlights the control assignment like it's supposed to do. So from all my testing, I think 2.7 broke the hook bypass switch connection between the control assignment and the virtual cockpit physical switch. Can someone try this by binding it to any joystick button and see if it works? On that note, I also noticed that every switch and rheostat on the RH panel labeled "INT LT" (Console lights, instrument lights, flood lights, warn lights, chart lights, light test switch and NVG light modes switch) have the same problem as the hook bypass. Maybe someone want's to try for themselves? Maybe I should start a new thread about that one, but think these are all related perhaps. oh, and Master caution reset button also has this problem now for me.
  7. I don't use my controllers in DCS, so perhaps that's the difference between our setups. Maybe try unchecking the controllers in your settings. But, I feel like their are times when I have not been able to get the blue crosshair up on the LSO station like you mentioned, so I'll try again tonight and report back. But doesn't surprise me if it's intermittent, there's so many bugs still with this 2.7, especially simple stuff like the new IFLOS popup that is now an option, yet doesn't work properly. Crazy stuff....
  8. I was able to control the Waveoff and Cut lights in VR, but think you need to be occupying an aircraft (or I didn’t have my cursor controls setup in the general settings/when not occupying an aircraft) and show cursor (the blue cross that you’d normally be able to interact with cockpit switches in VR), then click on the buttons you found to work in 2D. Hard to describe this, hopefully you understand, but I definitely got it to work in VR. As for AI responding to it, doesn’t surprise me!
  9. + 1 Hope these aren’t the core improvements to the ship’s wake Bignewy was referring to in the past couple months, that would be a huge disappointment.
  10. Same here. I’ve only tried in MP but have found consistent results getting it to stay off during the session by unticking, re-ticking, then unticking again. Of course have to do this each time I restart the game.
  11. Sorry if this is in the wrong place, think the KC-130 came out with the Harrier so figured I'd place here... and I didn't see it listed when I searched for this bug. But the landing lights appear to be pink/purple to me at night in NTTR when I noticed it. Not running any shader mods or anything other than a few small things like 476 Range Targets, DATIS, SRS, A4-E-C, Civil Aircraft, and Military Aircraft Mods, but I doubt any of those should affect the KC-130. I can provide a track if needed but didn't think it was necessary for this.
  12. Love this idea. And maybe even have Catapults break occasionally, especially when Maverick/Merlin and Iceman/Slider are mixing it up with Mig-28's!
  13. I know that. I'm talking about seeing other pilots walking around when in Multiplayer. If you and I were in a server, we both eject near each other, I only see your pilot standing still even if you're walking around using your joystick and pedals, and you're seeing my pilot standing still when I'm moving around using my joystick and pedals. I'm saying it would be cool if we could see each other walking around in multiplayer, not just static pilots standing still. Make sense?
  14. Didn't see much when I searched for this topic, and I know plenty on here will say it's useless or better time could be spent by ED fixing and creating many other features, but I'd be curious if anyone knows how hard this would be to implement if say the community as a whole supported the idea. I'm no expert but seems like it shouldn't be that hard. I think it'd be pretty awesome to be able to see MP client's pilots walking around when they're controlling them, as of right now I believe the ejected pilot is just a static model that stands up right where they landed, you can't see them moving around at all. I know it's more for just "having fun" but I've been in so many situations with friends over the years where we wished we could have this feature.
  15. Sickdog

    Longer wake

    +1, and at the very least... Dunno why they ever changed it.
  16. Haven't scrutinized the entire manual but at least on page 55 the following errors: According to the NATOPS LSO manual page NAVAIR 00-80T-104, the symbol for "AW" means "All The Way" (in describing a location of a deviation that was consistent the entire time in the groove- at least that's my interpretation of what that means). (see attached photo) In SC, page 50 under "Distance marks placed after error:" section they give the acronym "AW" to mean "After Wires" as a position. Small error, but probably worth fixing in the manual. While I'm at it, just noticed the description in parenthesis for the location of BC, X, IM, and IC makes no sense to me. The word "Glideslope shouldn't be used as that's a vertical reference and these are all horizontal/lateral references aft of the ship. Maybe the word "glidesslope" should be replaced with a distance in NM, or Meters, or feet. I could be wrong but sure makes no sense to me describing it with glideslope.
  17. As much as I love the new animated deck crew and much of the SC module thus far, I feel that after spending lots of time on the deck watching the choreography starts to feel a little too robotic. I wonder how hard it would be for ED to introduce a small random time delay to each deck crew so that they're not all running/moving like synchronized swimmers. I think just the smallest tweak so that they're not all synchronized would add a HUGE feeling of life-like operations.
  18. Yup- I was coming back here to post the same thing, all made sense when I tested it just now... still annoying, and hoping by disabling the overlay (whether by code or patience for ED to add that as an option) the dot will disappear into oblivion.
  19. +1. Seems like it's related to Comms menu items in VR, have seen that before when radio comms are updated/prompted, but in this case the radio comms doesn't automatically pop up. Perhaps it's the "Ball Call" being added to the radio comms options at that moment, should try and see by checking radio comms menu before and after that dot shows up. I use a bound key for Ball Call so I never look at the radio comms menu. Just a guess. But agree, very annoying. Planning on removing that dang thing anyway with the code adjustment floating around here.
  20. I can't help you on question #1 (and I wonder the same thing- I have played with SC for hours today and not making much sense out of a lot of the current comms and the way it works... this coming from someone who's used Airboss a lot up to this point so I have a good comparison with a very well functioning interaction with Marshall/LSO). But I can help you with #2 I think... I have seen the same situation you described and then discovered (finally) what the GROUND radio menu option "Request Launch" is for. If the deck crew is back behind the foul line for aircraft recovery and they don't reset automatically for whatever reason, then that command is like the lunch break is over whistle, gets their butts in gear to launch some aircraft!
  21. +1
  22. Ah-ha. Gotcha. That makes sense I guess for walking as far as the HMD chord lets me... I was hoping to walk around the entire deck tho. Guess I'll have to find about 200 extension chords. Bummer.
  23. Yeah, I am VR, not pancake, but I like that description - haha. Assuming you've figured out how, mind shedding some light on it? Keyboard command? Secret handshake?
  24. Hey guys, think I saw somewhere (maybe a GR video) where the LSO station allowed you to "walk" around a little, or maybe I'm imagining it. Anyone have any idea how to do that? I tried walking with the joystick just like you do after ejecting and hitting the ground, but nothing. Didn't see any new key bindings either for it. Wondering if I imagined it, dreamed it, or just wishing for it! If anyone has more info on this, be much appreciated it as I can't figure it out if it's truly an option.
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