

El Phantasmo
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Everything posted by El Phantasmo
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@uboatsThat makes sense. I'm assuming the 250 is also too small to fit the inner pylon hook as well? Also, will there be an option to carry the LS-6 bombs on the centerline station? I came across this image where it shows that as a possibility.
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Right. That was more or less my point. If it cant handle the double rack, why cant we just put a single 100 or 250 on the inner pylons.
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Until we get @uboats or someone else to speak as to proper implementation this is all speculation. We dont really have a way of knowing how its supposed to work IRL but just have to rely on devs making a close approximation. Now I am assuming the audible drop cue is probably intended however this process really seems counterintuitive in comparison with the rest of the LS family of weapons. If this really is intended to be a JDAM style weapon it should in theory have all the features of the smart weapons, TOO and PP modes, drop zone ranging on HSD. Compare it to something like the GBU-38 which gives you those features in the Hornet. The GBU-54 laser version in the Hawg gives you options in the setup to either toggle auto or manual lasing or none at all and use it strictly as a GPS weapon. Again, this is all just speculation until we get a definitive answer. That being said, I like the new additions so far. They are awesome to have to make an enjoyable plane even more so. I just think that the 100 is a little half baked just on initial appearances and testing. As a quick side note, why are we unable to carry them on the inner pylons? The inners can carry the 500 and GB-6 bombs so it shouldnt be an issue with the data bus I would assume, unless it isnt capable of supporting the dual rack. If that is truly the issue, why not give the option to carry just one 100 or 250 on the inner pylon?
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That seems pretty convoluted, especially since the Jeff is made to be user friendly. I still think that treating its interface the same as the other GPS bombs and adding a laser option would make it extremely simple.
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So in this case it seems likely the issue is the way the 100 is implemented in the AG menu. Realistically it should just be setup the same way as the rest of the GPS bombs i.e. TOO and PP modes, but it also needs a 3rd option which in this case could be the auto mode which would allow you to use the laser guidance. It might be confusing to call it auto maybe but ACT like the LD-10?
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That would correlate more towards on board INS vs GPS
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Yeah this confirms my testing as well. No GPS guidance with the 100. Its just acting like a standard GBU that you can drop around 12 miles from target. The laser time does need to be adjusted a tad but it seems to be helping guide it however if you drop from max distance, after receiving the drop cue, it will guide to target. Problem is when it gets close to target the laser has already turned off and it loses its precision, causing it to overshoot a little.
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Do we have any documentation on employment of these yet? I've noticed some possible issues with them so far. LS-6 100 - Is this supposed to be laser guided only or does it also have GPS? It is giving drop audio tones at 10 plus miles and it seems capable of flying that distance however the laser is set to auto and would require manual lazing if dropped from that distance. LS-6 250 - This seems to work just like the 500 however when I tried to change the impact azimuth the stores would not drop when I was in the release zone.
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Helios 1.6 - Official Thread
El Phantasmo replied to derammo's topic in PC Hardware and Related Software
Does anyone have files for the JF-17 MFD panels by themselves? Looking to make just a profile of the three MFDs and possible the UFCP if possible. -
J10-A Community Mod
El Phantasmo replied to whisky.actual's topic in Flyable/Drivable Mods for DCS World
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- custom weapons
- free
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(and 3 more)
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High Digit SAMs - A community asset pack for DCS World
El Phantasmo replied to Auranis's topic in DCS Modding
@Rudel_chwTechnically yes and no. The guys doing the S-300 pack were part of the whole team that did the high digit pack. Looks like they branched off into their own. -
DCS RWR Symbology mod
El Phantasmo replied to Nightstorm's topic in Utility/Program Mods for DCS World
@Nightstorm I noticed the high digit sam mod definitions on the list however if I try to change the SA-17 to list as 17 in game instead of 11 it doesn't update it in game. Would this change be possible? -
[DONE] Any updates coming for the JF-17 in 2022?
El Phantasmo replied to WRCRob's topic in JF-17 Thunder
Technically you are correct but the problem with that scenario is there isnt a quadruple ejection rack for it. At least if there is I have not seen any documentation. Also the drag with carrying that many would negate any weight savings you might see with a lighter bomb. -
Anyone still trying to use this mod? I've managed to update the mod using some of the fixes listed in here. All the units show up and work to an extent. Two of the units require switching their alarm state to red for them to fire but the rest are fine. Hoping more experienced coders could look into that and figure out that bug.
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@hamza_KhanReviving this thread because I would love to see this mod live again.
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High Digit SAMs - A community asset pack for DCS World
El Phantasmo replied to Auranis's topic in DCS Modding
Any chance of making more radar guided AAA? The S-60 had radar guidance back in 60's and I think it would be awesome to try and get that in game. Would make them useful for night ops and would be quite formidable -
Is that for all the units?
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Looks like this mod is broken again
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I noticed this thing has a problem with take off. I cant seem to find a runway long enough for it to take off. Just keeps rolling into the dirt and crash at the end of the ramp.
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Well this would be helpful in English
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Does anyone have any tips for this rocket? I cant seem to find any accurate info on aiming them. Bombs too.