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mimamema

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Everything posted by mimamema

  1. Hi @Pantera93!! , I had a quick look a this and it looks quite good. I will give it a try in the next days.
  2. This screenshot is right now in ST. I think the blueish fog is reported somewhere else.
  3. I have just flown a mission with some friends and I had to go back to pancake as in VR the view from the cockpit showed a really dense fog layer on the ground that made it impossible to attack any unit, while the same fog was quite mild in F2 camera view. In pancake mode the fog looked normal. Here is the mission attached.Hielo_Rojo_M3-rep.miz
  4. More missions to add to the list, Operation Shader 2.0 (digitalcombatsimulator.com) gives me the same problem. It´s to heavy to post it sorry.
  5. Actually yes, I noticed sometimes when it happens I can see some glitches in the text of the menus and so. Ok, I have just gone through that other post you linked me and I think is kind of the same problem, but I cannot come back to any other driver to try as I´m in the first driver available for this GPU . I have already posted the missions here where I have the issue. Update---Well I tried opening Foothold Syria mission that I have in my computer and I can say it´s exactly the same glitches as the ones that I can see in the video of the other posts, after a second or two I was in the desktop with no error or message as the OP of that post showed. So I can affirm it´s the same problem. It seems that Syria is the one triggering those glitches more easily, I opened my edited version of Scarlet Dawn (Syria version of Clearfield and Snowfox) and bang! same glitches and CTD. Here I have attached the mission and the log associated with that CTD. Will try with the un-edited one, I´m curious. Operation_Scarlet_Dawn-A74-v.025.miz dcs.log
  6. and the other mission, the original of both of them loads without any problem, at least the short time I was trying... Operation_Clear_Field_Escalation - A74 - v1.09.miz And this is often happening as well as the mission is loaded dcs.log
  7. Hi! , today apart of the new patch I installed my new 7900XTX ( that is probably the main reason of my problems but just in case...) I´m having a really hard time trying to edit one mission. At the beginning after a few seconds of loading the mission into the editor it was just closing DCS without any message at all. Later on, after repairing, cleaning and going into my BIOS looking for more compatibility, the mission editor was letting me do some things, but every time that I was clicking in any Farp icon, bang! back to windows without any message or crash report. So the one I´m posting I think is because I was lucky, as that time it didn´t happened while clicking the Farp but when I just saved the mission changes, crashed to desktop but with a proper message. Obviously, everything is updated, drivers, motherboard, windows, etc etc... I uninstalled the old Nvidia drivers with DDU... I don´t know what else to do (apart of mount back my "old" 3080), but I guess that is probably something related to the AMD GPU Drivers.. it wouldn´t be surprising to be honest. Anyway, let me know of any more possibilities. BTW, this only happen with two missions at the moment, the non edited version of these missions loads perfectly. My friend tried to edit them (edited version) in his computer (Nvidia GPU) and doesn´t have this problem so I don´t think the mission or todays DCS update is the problem after all either. I will attach the 2 crashlogs that I got today randomly... dcs.log-20221217-000915.zip dcs.log-20221217-004643.zip Operation_Snowfox_Escalation - A74 - v0.12 .miz
  8. That made it! yes, I don´t know why but the FARP names were ok but the unit name was the same with and added "-1", so Moscow FARP unit name was Moscow-1. After correcting all of them is back working! Thank you so much again ^^
  9. yep, I know, 2.8 it´s being a headache for a lot of people, mostly in VR. No worries and thank you anyway for having a look.
  10. I agree but still confused as I already looked for those typo´s and I was trying even adding only one FARP at a time and still giving the same error. The names of the loading zones are copied straight forward from the editor. Sorry, here is the error and I guess that probably is no recognizing the zones that I´m adding: << 2022-10-30 21:40:15.332 INFO SCRIPTING (Main): 17504( -1)/I: DATABASE00003.function(Player 'Hippie Colgao' joint unit '2- Al Minhad AB - UH-1H 1' of group '2- Al Minhad AB - UH-1H 1') 2022-10-30 21:40:15.332 INFO SCRIPTING (Main): 12398( 17521)/I: SETTINGS05603.SetPlayerMenu(Setting menu for player Hippie Colgao) 2022-10-30 21:40:24.992 ERROR SCRIPTING (Main): [string "C:\Users\ALA74\AppData\Local\Temp\DCS.openbeta_server\/~mis00005EFF.lua"]:660: attempt to index a nil value stack traceback: [C]: ? [string "C:\Users\ALA74\AppData\Local\Temp\DCS.openbeta_server\/~mis00005EFF.lua"]:660: in function <[string "C:\Users\ALA74\AppData\Local\Temp\DCS.openbeta_server\/~mis00005EFF.lua"]:651> 2022-10-30 21:40:54.040 ERROR wInfo (Main): can't open Objects[POLE] table 2022-10-30 21:40:54.040 INFO SCRIPTING (Main): 51484( -1)/E: CARGO_GROUP05504.function({[IniUnit]={[SceneryObject]={[id_]=486966097,},[ClassName]=SCENERY,[SceneryName]=486966097,},[initiator]=,[id]=8,[IniObjectCategory]=5,[IniUnitName]=486966097,[IniCategory]=4,[time]=68.724,[IniTypeName]=POLE_CRASH,[IniDCSUnit]=,[IniDCSUnitName]=486966097,}) 2022-10-30 21:40:54.040 INFO SCRIPTING (Main): 51484( -1)/E: CARGO_GROUP05460.function({[IniUnit]={[SceneryObject]={[id_]=486966097,},[ClassName]=SCENERY,[SceneryName]=486966097,},[initiator]=,[id]=8,[IniObjectCategory]=5,[IniUnitName]=486966097,[IniCategory]=4,[time]=68.724,[IniTypeName]=POLE_CRASH,[IniDCSUnit]=,[IniDCSUnitName]=486966097,}) 2022-10-30 21:41:39.733 ERROR SCRIPTING (Main): [string "C:\Users\ALA74\AppData\Local\Temp\DCS.openbeta_server\/~mis00005EFF.lua"]:466: attempt to index a nil value stack traceback: [C]: ? [string "C:\Users\ALA74\AppData\Local\Temp\DCS.openbeta_server\/~mis00005EFF.lua"]:466: in function 'SEF_INFANTRY_GETNEARESTINFANTRYZONE' [string "C:\Users\ALA74\AppData\Local\Temp\DCS.openbeta_server\/~mis00005EFF.lua"]:494: in function <[string "C:\Users\ALA74\AppData\Local\Temp\DCS.openbeta_server\/~mis00005EFF.lua"]:487> 2022-10-30 21:43:09.995 INFO TACVIEW.DLL (Main): During the last 600.0s an average of 0 units objects and 0 ballistic objects have been active per frame 2022-10-30 21:43:09.995 INFO TACVIEW.DLL (Main): The average frame rate of 54.8fps would have been 54.9fps if the flight data recorder was disabled 2022-10-30 21:43:09.995 INFO TACVIEW.DLL (Main): DCS World simulation is taking 99.8% of CPU 2022-10-30 21:43:09.995 INFO TACVIEW.DLL (Main): DCS GetWorldObjects is taking 0.0% of CPU 2022-10-30 21:43:09.995 INFO TACVIEW.DLL (Main): Tacview recorder is taking 0.2% of CPU 2022-10-30 21:43:14.329 ERROR SCRIPTING (Main): [string "C:\Users\ALA74\AppData\Local\Temp\DCS.openbeta_server\/~mis00005EFF.lua"]:1259: attempt to index a nil value stack traceback: [C]: ? [string "C:\Users\ALA74\AppData\Local\Temp\DCS.openbeta_server\/~mis00005EFF.lua"]:1259: in function 'SEF_CARGO_GETNEARESTCARGOZONE' [string "C:\Users\ALA74\AppData\Local\Temp\DCS.openbeta_server\/~mis00005EFF.lua"]:1287: in function <[string "C:\Users\ALA74\AppData\Local\Temp\DCS.openbeta_server\/~mis00005EFF.lua"]:1280> >>
  11. I have a problem with helo operations as well since the update. I added 3 or 4 more FARPS to Clear Field and Snowfox, I modified your HeloOperations.lua adding the necessary triggers to the list of loading zones and they were working till 2.8 update arrived... here is the error that it gives to me attached. The symptoms are that if I ask to smoke the loading zone it´s working but no message is received, but as soon as I ask for troops or cargo containers nothing happens. As soon as I delete the lines related with the added FARPS, it works as always... I don´t get it. new 1.lua
  12. a track showing this problem, it just happened to us. https://drive.google.com/file/d/1mUzmHaAQ-FADDVBUH7Jw_gvVsdCbb-j7/view?usp=sharing
  13. This looks to work again, and that´s very good news, probably a DCS bug. Now another question, does anyone know if there´s any easy way to make the JTAC in the mission work with Moose JTAC (Function "Designate" I think it is) implementation better than with the DCS one with all the comunication proccess involved and often not getting the JTAC to lase any objective. I don´t know how to code, if I read the scripts I can get some sense of what they are for and in some how they work but I´m not even a newbie lvl in coding. I just only managed to add ships with their routing in the old Clear Field Escalation mission, but that was just mainly copy pasting lines of code, so this is my coding lvl. I was trying to use the CTLD implementation of the JTAC as well but as all the spawning units like the drone are based on a template file I don´t know how to make use of it, exactly the same for MOOSE JTAC.
  14. Tried it a bit this morning, coming from a 5600x ( 4000mhz ddr4 and 3080 10gb) a noticeable improvement in CPU frametimes of around 3 or 4ms less in Enigma server, where I used to have lots of problems in VR mainly because of over 21 ms CPU frametime. Never did a proper benchmark but it think it works quite good with DCS. I still need to try the Apache in some specific situations I've trying lately with it.
  15. Good, I have added version 1.3 to our server and for the moment everything is going ok. I will let you know through your github of any issue we could find.
  16. Sure, for the moment we are not getting any more errors. We would be really happy to beta test your new releases as they are ready if you want so I can report you this kind of error messages or any strange behaviours. I´m following your github so I´m more or less aware of what is coming next. Seriously, it´s an amazing job you are doing with this script.
  17. My squadron love this mission, is really engaging and we are really looking forward for the version in Syria. We are having a problem lately with your 1.2.2 version, after some days playing it and some restarts this is the error that the missions throws after restarting the server. I uninstalled the Hercules mod from the server and it´s not happening again. Any clue why this is happening? The Hercules it´s not added to the mission. Apart from that, this is an amazing job you are doing with this script and mission. Thank you so much!
  18. I really love this mod, it´s so useful, but it would be even better if it would be possible to re-spawn more flights after the former one have been downed or returned to the airport. I don´t know, maybe I´m missing a way to do it ?? Anyway, very good job
  19. I just one to report a problem that I´m having with the "flaming cliffs" module, I´m using the spo-15 Berzoya in the app and everytime that I get a lock and then the launch warning, the screen goes completely white and the app exits. If I only get a lock everything is fine. Any idea why could this happens. I have the scrips reinstalled form 0 since the last dcs-ufc update as I was cleaning my saved games folder. Thank you in advance.
  20. Hi @deadlyfishes, first of all thank you for creating this amazing mission and all the different maps variants, we are having great times playing it in cooperative and it´s really good to train different skills. As we are a Spanish Squadron I was trying to add the L61 Juan Carlos I carrier so our Harriers would be able to use the jump jet but I´m finding some problems making it work in multiplayer, there´s no problem in single player. In multiplayer it doesn´t appear. Does it need to be added to any script for it to spawn in the mission? The mod is this one LHD JUAN CARLOS I (L61) MOD - DCS Mods - ED Forums (eagle.ru) Thank you in advance!
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