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SimFreak

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Everything posted by SimFreak

  1. Is there a suggested setup for Index controller. It's beyond frustrating current (lack of) implementation. (figured this part out) I just want to point to a switch - move up / down / rotate left or right. Now I want to remap green light to trigger. Suggestions?
  2. When opening dcs with index vr, oculus store opens automatically. Is there a known workaround?
  3. After playing a bit with Yak today, I have a feeling it's the same Prop issue I reported years ago while on beta team.
  4. Anyone know if it will work with Win7? (I know min specs are win10)
  5. I mapped under UI left/right mouse to joystick, but in the game it doesn't work. Is there more to it?
  6. "Closest Personal Encounter" Does flying one counts?
  7. Yeah....something is up with AI. I couldn't exit fight at all. Even 70 degree dive to 700kph, Spit AI stays on your tail with ease.
  8. I'm being a bit facetious of course. During day one trials - I had steam coming out only on one side. It was kind of funny.
  9. So when steam starts pouring out of an engine - is it a good time to get it in manual?
  10. oCNpJBCfqsM One more video. Take off and land with controls/axis visible. Lift off - gear up. Wait until "UP". Pull closed to downwind (1000 agl). Gear down. Flaps down at perch. Descent to intercept visual.
  11. Here's a quicky 2 minutes fight vs 190. I was a bit aggressive with controls
  12. Practice practice practice. (Using VR to play, then recording on max settings as replay. Sound is very low due to user error)
  13. Is it possible within DCS? My goal is to have it as either trim key press (not slider) or UI left mouse button.
  14. Regarding landing - when do I switch from ram air to filtered air?
  15. Make sure to follow directions. They want to test left and right up/down motion. (I got through fine)
  16. Sorry for slightly O/T, but how do I map to joystick left mouse button? I'd like to look and use joystick without touching mouse. Thanks.
  17. I'm not giving excuse to ED's modeling of damage, but in this instance -- it's realistic. Picture a brick house for instance with concrete foundation... soft soil around the house. Bomb fuse is set for impact, but due to soft soil it digs little bit before explosion. Frag is going outward from our crater. Blast removes windows and some tiles. Maybe creates few nice cracks in the foundation. House still stands... So to solution. Few B-52s drop all of their load out on a city. What do you expect to happen.... Do they model each brick and kill your computer dead once it tries to simulate those explosions. Do similar to BF3-4 building damage...excellent on localized small map but requires quite a large team. Or do they add few textures to the house with HP. If HP this - then show this texture. No HP - show "dead" building. Choices... Are you asking to add less "HP" to building so that your expectation of reality is simulated or...
  18. If that house is made of concrete....about 3-4 foot, what makes you think frag / blast will do much to it? This is not a western house made of plywood.
  19. Actually starting to think about it...I vaguely remember watching Brits using them in Iraq. Wasn't that impressed since I think warhead size is smaller and it doesn't frag very well. But those weren't tanks so it doesn't matter. So ...which ever chopper carries Hellfire/Brimstone is the winner :D
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