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Everything posted by Padre Pio
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Oh yes, generally I like the "speed-rate" of the campaign. What i meant was in sense of Maverick use.. Between max. and min. range you have much less time than in other aircrafts. I will keep training Best regards!
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Thank you! It looks like I have to change my habits and come back to boresighiting. The problem can be somwhere in my technique too. Everything happens much quicker here than in A-10 and even quicker than in F/A-18 . Thank you all, guys for help!
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Yes, I can see most of them. Even Mavericks which are not "trashed" can be visible.
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Thank you, our friend just answered instead of me, I was just looking for the picture like above, to describe the "angle" I could send a track but I had very limited time at my PC for last days (sorry for delay). Thanks, it could be a solution - yes. However I know this tip (also trained with A-10C and F-18). It looks like I must perform some tests with various distances. What makes me wander more: What happens with the launched maverick when I am not able to see it with F6 external view (they are unblocked in Gamblers campaign).
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Dear Baltic Dragon, dear Aviators, I really enjoy this campaign (finished M07 until now) as usual with most of Baltic's products, this one is the highest level of DCS campaigns. This is not my 1st season with F-16 and not the first campaign, but my problem is, that 50% of my Mavericks are trashed. I usually do not play with bresighting Mav to TGP, I rather aim with TGP, then do some correction with Maverick manually and then get a lock. Usual distance of Firing is 3-5nm. I am taking care of proper angle. What is most interesting, very often I cannot see MAV at F6 view, althoug I am sure it has launched. After all, when I try to investigate with Tacview,: Maverick is launched, follows toward the target, but misses. As I said, it happens to me 50-70% situations. Any idea?
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Serpent Head 1 (free) and 2 (excellent), maybe Bear Trap (free) Then, after getting some experience: "Oil in the Water" (free) and "Rise of the Persian Lion" Then, after getting much more experiece: Raven 1
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Just finished the campaign and really liked it. I liked the voiced tracks and nice implemented weather and seasons of the day what gave me a lot of fun and immersion. Generally it was not easy for me to finish. (flying Tomcat since few months, after 1.5 of year with other modules). First 4 missions are quite lazy. I especially liked the one with seeking the boat with pulse doppler. Next ones are a rapid step with diffculty and A/A. What made me the most problems were low level flying MiGs (mission 5 and 8 ). It was really diffcult to tune the radar properly and to choose the proper weapon in proper mode. Another problem is Wingman. He sometimes saves our ass, but sometimes does nothing (I know it is overall problem of AI in DCS). What can I say more, last few missions are very complex due to the number of units what caused a huuge load on my poor i5 CPU and FPS drop. It is fine that mission is realistic but generally it is difficult to see any profits of this from the cockpit, until you watch whole the mission with TacView. Anyhow, I am waiting for second part. In the meantime I am going to polish my BFM techniques with low flying objects Thank you HB! Your Tomcat is awsome!
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it should be. What more should be, this P-STT locked from PAL should stay P-STT until you give Jester a clear command to change it (to PD-STT for example) or just to break a lock. What I am afraid of, and not only me as I can see, we do not exactly know what happens in "post-PAL" STT when you are nearby 10-15nm distance from the target. To be precise, my 'sepcial option' is set to off.
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Oh yes, happened to me few times. PAL is excellent until it's PAL. After locking (my feeling, not knowledge) it becomes a regular P-STT with all the consequences and strange surprises. There is definetly something missed between the lines of Tomcat's program-code (or Jester code)
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Thanks really much! This is it and it works. It really shows actual mode, even in STT. Thanks to it I can now recognize, that Jester is a little liar. He always confirms the order to switch to P-STT, but do it only when he wants to (someone here mentioned about it) . Usually there is no chance to force him, to switch to Pulse if target is over 10nm away. Not logical, because Pulse range is much greater than 10nm and can be very useful. In the opposite way, there is no chance to force Jester to switch to PD-STT when the target is closer than 10nm. Rare situation, but sometimes could be also useful. I do not know, how these commands were originally projected, but something is surly wrong. Generally, if you want to be sure, you must BE a Jester.
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Thanks! I will check tomorrow. Today was one of that sad days without DCS
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What do you mean by this? Maybe something I don't know yet.
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Oh yes, it surly is. However, you cannot bind single key to specified jester's submenu or just a specified option from a submenu. When you look at 'controls setting', there is a table called 'Jester AI' which is very limited with commands. I have binded an option 'toggle PD-STT & P-STT modes' which works in both directions. If they were separate, it would be clear situation. You can also bind switching to TWS or RWS. Anyhow, I see that I have to speed up my training of VAICOM which has much more Jester options, even more than context menu. The problem is, that I am so excited with flying Tomcat itself, that there is no time for additional tools.
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Sorry for digging the old topic. I have additional question for all Tomcat experts: is there any other indication from the pilot's seat to check if we are in PD-STT or pulse? I have a key binded to jester AI which orders him to toggle stt modes. Problem is, after few tries I do not know which one is now. Eagle's advise is useful, however this way is time-taking. I tried to sit as Rio and check the state on his cockpit, however this way turns all the radar settings upside - down after returning to pilot's seat.
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Oil In The Water SP & CO Campaign
Padre Pio replied to Bunny Clark's topic in Missions and Campaigns
There should be any problem for you. I have played it before SH1 and SH2. Only thing which can kick your ass is dogfight, especially 2 missions. It took many tries and twisted nerves to pass them. However, AA is the essencial of DCS and F-18, and forced me to learn more about it. \ You will like it! -
Mission 11 - missleading messages about bandits
Padre Pio replied to Padre Pio's topic in Bugs and Problems
Bad luck, I haven't saved that track. As I remmeber, it is possible that I left the planned path 1nm -2nnm away towards them. The next radio call that "they are turing cold appeared, when they were about 10-15nm from me. Whole the time I was using TWS and no hard-locking them. After that I returned to the planned route and observed how they are passing me. After all I could regognize from RWR that they are taking a round and start to chase me, then locking and then taking me down with a gun. After next try of the mission I wasn't waiting -
Mission 11 - missleading messages about bandits
Padre Pio replied to Padre Pio's topic in Bugs and Problems
Hi, I am not sure if we are talking about the same mission. I mean MSN11 where you are escorting C-17. Event with 2 MiG-21's is few minutes before. There was no sikners here. If you still would have some details, just let me know -
I am still enjoying the campaing and competed 11 missions till now. Mission 11 is also very interesting, but there was some point I did not like: I received the message from HQ about 2 bogeys - nice. Next message - they are turning cold, and it happens in fact. After a while they are turning back, locking you and finally attacking you -> total silence from HQ. It can be confusing a little bit. It would be better if there was no message at all, or in other option, another message like "they are coming back.." or sth. It could be a message from Wingman as well. Thanks! PP
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In my feeling, you have wrong coordinates format in your HSI->DATA system. Your TGP shows in decimal minutes (DD-MM.DMDM). The ones you receive are usually with decimal seconds (DD-MM-SS.DS). Typical user's mistake for this module. In my case the coordinates were OK, however they were not pointed exactly on the mentioned house, but few meters beside. Anyhow, one GBU has worked and did its job.
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I have bought this campaign without hesitation. After passing Serpent's Head 1 and 2 few months ago and few other campaigns afterwards, I may confess that SH 1 and 2 gave me the most pleaseure and now I can expect the best quality due to immersion and triggers working. Of course, there are more detailed campaigns, forcing you to learn more but on the other hand they often give you a high level of frustration because of bugs. I am after mission 1 (no problems) at the moment and I will try to give some feedback in case of any doubt with further missions.
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Instant action missions F-14A lacking 74X TACAN carrier preset
Padre Pio replied to GumidekCZ's topic in Bugs and Problems
Thank you Captain! I will check it again Still learning F-14, but really like it.