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EFGross

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Everything posted by EFGross

  1. any chance for adding in the ability to load laser codes for the Apache?
  2. Not so lucky here
  3. anyone with link cable connection issues?
  4. I didnt know incorrect maps because the imagery was not interpreted correctly is a wish list item. Go Figure.
  5. Muthanna Chemical Complex missing the berm around the entire complex and the actual bunkers. Looks like an imagery issue. The bunkers were ~ 50-60 tall with each part of the cross about 360 feet long. Berm was a good 10-15 feet tall. Should be destructible since this was a major target at the start of Desert Storm. We were there in 2007-2008 still guarding the sealed bunkers that contained munitions that couldn't be removed.nullnullnullnullnullnullnullnullnull
  6. I found an understandable error if you all could look at it when you can. There is a major canal to the north of the main E-W road through town you all have as grass (which could be mistaken for grass as you all have it if you were looking at something like GoogleEarth and didnt know any better). I placed a MRAP on the intersection next to the local school we were based out (in DCS its the one to the SW of the MRAP and has tables and chairs on the roof - GoogleEarth is the 3 sectioned large building). Also, there's a lot of minor canals all over the Triangle of Death region that are showing as roads. The area was nulllittered with them coming off the main canal. The 3d DCS pic has some of the larger side canals marked in the Yusufiya area. They all had canal roads alongside but the water is missing in DCS. nullnullnullnullnull
  7. OpenKneeboard with one of its tabs set to DCS Web Viewer would give you what you're asking about. I use that because I suffer from the F10 back to F1 FPS loss issue. pic is what shows with the Apache Afghanistan Runway Start Instant Missionnull
  8. I gave it a shot using Taz's instructions link. It took the stock texture files for the 47 in Mods\aircraft\CH-47F\Cockpit\Textures\ and CoreMods\aircraft\CH-47F\Textures from 4.6? GB total to 1.23 GB. Not seeing any visual glitches (the weird missing texture camo pattern) in 2D or VR, in cockpit or external views. Got about 0.9 GB VRAM improvement in the Cold Start at Camp Bastion instant mission after an auto start was complete. I haven't been able to fully test and this is my first time so don't get your hopes up. Link is set up for OVGME. MI - Optimized CH-47F - Google Drive
  9. Thank you much Majick, that was it.
  10. I was flying around in the F16 last night for the first time since the patch and all the pilot textures are showing the green, white and black checkerboard textures. It's fine when I disable the optimized F16 textures (standalone, doesnt appear to be from the ones in the core mods. Anyone know which files in the zip are for the pilot?null
  11. Per previous posts, they had been holding off on posting videos because of only wanting to do them once since some of the functionality and features (e.g. some cockpits gauges in this case with the cockpit views) needed to be fixed first. Original plan was concurrent or just after release but this is likely due to the backlash, and his wording could be construed as a 'legal disclaimer' that stuff is going to change.
  12. Gunfreak - posted this up on one of the other posts. There is another post below mine from someone else with some zoomed in imagery, then another by me with zoomed out imagery
  13. Here is a zoomed out view of the GoogleEarth Pro April 2013 imagery. Has the trash burn area to the SW of the BDOC, you can barely see the disturbances and traffic rutting in the west just outside the west boundary of the base where we used to test fire weapons if you're zoomed into that area, and (although I cant say if its the average number) there is a representation of where the aircraft were staged over on Bastion. If you're zoomed in you can get a much better view of the zig zag and berms on the south gate straight down from the BDOC as well as the guard tower locations around the base (aka elevated sand-bagged posts built into the outer berms - see 2nd pic for an inside view of one). MEF headquarters is clearly visible if you know what you're looking at in addition to the main gate to the north (to the right of the N325214.88 mark). Since Leatherneck/Bastion was infiltrated in 2012 by the Taliban and again in 2013 and 2019 some people might find it useful if they're looking to recreate these events in any fashion. Another issue in the DCS map (once again, not easy to know if you weren't there), are that the heads are modeled as open air buidlings with just posts and a roof. Also there are trees which werent there IRL. null
  14. Nineline, am I correct that you all were referencing 2011 map data for around Leatherneck and Bastion? What's on F10 looks appears more like the restricted imagery you'd find on GoogleEarth from that timeframe vs this GoogleEarth Pro imagery from April 2013, which although not exactly how the base looked when I was there, is much closer. For example, the BDOC area where I worked out of in the April 2013 imagery is different (missing some 40 foot containers and such) but its basically the same vehicle staging setup we had when I was there, and the EOD compound that was right across the street to the south looks pretty much the same, including the cheesy IED detection lane they had set up for when you first get in country training. Tons more buildings that was is showing currently in game. The DCS BDOC building looks like a big warehouse which is not correct but thats understandable if you don't know how the actual building looked. The fence around the EOD compound is in DCS but not in full since it went around the entire compound. If yes to the above, is the intent to get the base and airfield to eventually look more like the 2013 imagery?null
  15. Military Grid Reference System (legallandconverter.com)
  16. 2.16. Windows. I have Windows Defender disabled - NAV has this program excluded from scans and is allowing it full internet access. Where are the maps supposed to install to?
  17. How do you get the maps to show? I can see units, threat rings, etc but no maps. Have tried with instant missions o Caucausus and Nevada.
  18. More like over 20+ months. I put in an order back in early April 2022 and they are only to mid-January 2022 orders. Almost no movement on any orders for months. I'm not expecting to see anything till summer at least.
  19. GeForce Hotfix Driver Version 546.31 | NVIDIA (custhelp.com)
  20. Please look into creating separate kneeboard folder locations for the different crew positions in all multi-crew capable aircraft in order to allow players to be able to have different kneeboard files in each for different checklists, etc. Last request I saw for this was in the F-14 forum from 2019.
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  21. I'm using the following in PrestonAI_page_common.lua (in Your Main Install Folder\Mods\aircraft\AH-64D\Cockpit\Scripts\AI folder) which puts the compass wheel for me as CPG center lower 3rd of my headset and the weapon wheel upper 1/3 to 1/4 of my headset (with Q2). {0, 0} should put each of them dead center. If I'm remembering correctly, a negative on the first number moves them left and positive right but I might have that flip-flopped as its been a while since I set this up. --for VR only! local compass_pos = {0, -0.20} local weap_control_pos = {0, 0.32} --seems okay, may be a subject to change
  22. Edit lines 9 & 10 in PrestonAI_page_common.lua inside \Mods\aircraft\AH-64D\Cockpit (line 8 ill say For VR Only). I have mine set as follows to give the you as pilot George menu center high, and you as CPG George menu center low. local compass_pos = {0, -0.20} local weap_control_pos = {0, 0.32} --seems okay, may be a subject to change the non-VR positions are on lines 22 & 23
  23. I removed them and so far so good. The rest of the mod is working for me as intended
  24. looks like the 4 files in the particlesystem2 folder are causing IC to fail
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