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Dangerzone

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Everything posted by Dangerzone

  1. Then again, I could be wrong. After all, "apple" is a common word too, but yet it's trademarked. I didn't know about the Halton - so thanks for sharing. In the last 24hrs I've learned about that and the "Miracle" fast food takeaway. So it could be intentional. It'd be nice to know if this was an accidental flip of a texture file, or intentional. Do the Urga media folk post in here and confirm from time to time, or is it left for us to guess, and create conjectures? (If the latter, I could come up with some great conspiracy theories given enough time).
  2. I wouldn't think so. Air port would be a generic term I would think. If it was an actual trademark/registered name that could be another story.
  3. The way the DCS updater works is that it downloads all the changed files first (caching them), and then copies them across into your DCS folder. It's done this way to ensure that if you cancel your download half way, it hasn't broken your DCS installation. The downside to this is, if you have a 200GB DCS install, and there's 150GB of files that have been updated, the end result is that your DCS install might still be 200GB after the update, but DCS will occupy 350GB of HDD space during the update until the update is finished. The quickest/easiest way to overcome this is to uninstall a couple of maps (preferably the maps that have been updated). This reduces the size of your install, and also the size of the download. Then when you reinstall the map(s) you uninstalled, they're not on the HDD, so they can download and copy across. Uses more bandwidth, but gets around low space issues. There are also ways where you could move these files to another storage and use dcs_local_source.txt and copy DCS somewhere else before uninstalling the modules (network location, portable HDD, etc) to maintain a local cache of the files that aren't needed to be changed to reduce bandwidth. (Search for dcs_local_source.txt for more information on this). But honestly - depending on your internet connection - the easier option may be to uninstall a map or 2, update DCS, then re-install the maps and go to bed and let the downloads happen overnight. Not sure about using the launcher, but I believe using the command prompt you just need to go to the DCS BIN directory and type in: DCS_updater.exe update 2.9.8.1214.1
  4. I've always used that file. (Can be used across network as well - if you have a copy on another PC, etc where the registry "won't know". Interesting though - I had no idea that DCS also scanned the registry for other installs for updating. (I didn't even know that DCS used the registry. I thought all the settings were stored in the saved games directory alone.) There you go.
  5. I had no idea about this myself TBH. Thankfully my system was pre-built for me, but man - I honestly had no idea. Thanks for sharing.
  6. Doh! That's the second time today I've done that. (I normally view the 'unread' list - and missed which forum it was in). Egg and my face are one. Still would love to know where that video was shot.
  7. Was very handy when we had 2 installs (Open Beta and Stable) - because often the Stable could rip from the Open Beta version when a stable was released and save a lot of downloading. I still have 2 installs - one for testing and mods, and one for my actual gameplay (I'm blessed enough to have the drive space available). I often will update my test first, so if there are issues (like antivirus breaking stuff) - I'm able to address that before I break my gaming build.
  8. Sorry - more of an inhouse Aussie joke. When mainlanders visit Tasmania, and are asked "where do you live", often the answer is "Australia" as though Tasmania is a different country. (And at times, there's jokes about Tassie being a different country too). And the other joke is New Zealand just being another state of Australia... so if New Zealand is in... why not Tasmania. (Again, a bit of a 'down-under' inhouse joke. Us Aussies and Kiwi's love a good bit of friendly banter).
  9. Huh? I thought that it wasn't "quite ready yet - but undergoing testing" and missed this release? is it really in?!!? Edit: Sorry - different flight director. I thought you were talking about the flight directors on the supercarrier. My mistake. (Just notices the section this topic is in).
  10. Don't complain. At least you've got it. Tasmania still hasn't been added as a country.
  11. What map are we talking about? I'd also love to know where this grass is, or what the settings are to get it. I don't believe I've seen (or noticed it before): Most of my flying has been in deserts with not a lot of grass. Is this Afghanistan?
  12. There is a slightly more optimized way of doing this. If you copy your DCS install (before removing the maps) to another location (doesn't matter if it's on an External HDD, NAS, or anywhere you have the space available), you can add a new text file called "dcs_local_source.txt" to your main DCS install, and put in the first line of that the path to the copied install. Then, when the updater needs to update, it will first look at this source for any available files that it needs prior to downloading them. This means that when you update, any files that haven't changed that don't need to be updated will get sourced locally first - and then it will only download the necessary files. This should stop your update from being any larger than necessary.
  13. ED - thank you for the last 2 patches. The amount of "Fixed" showing up in these 2 patches has definitely not been unnoticed, and is a real encouragement to many of us. Please keep the 'fixes' coming.
  14. Hi BigNewy, Thanks for the detailed reply. I can take it then, that out of that list we're probably going to see Plane Directors, DTC and some Weather as the next most likely items (if comparing with other items in that list). That's more than a hint that I was expecting, so thanks. Still - would be nice to peak see some of the W.I.P. in a 'beyond' video nonetheless. So... which will come out first. Dynamic Campaign Engine, or Half Life 3. Both people have been waiting around for a similar time frame.
  15. I'm assuming you mean 1-2GB per livery? If so - if an aircraft has 12 liveries to choose from, that could potentially add up rather quickly.
  16. I'm only guessing - but it may be possible to delete some of them. When you get a module, by default that module has a number of different skins/liveries that the player can choose from. All these are likely part of the 14GB of data. I know with 3rd party liveries, if someone chooses one, and it's not available on another player's computer, then they default back to the default livery instead. As such - maybe it wouldn't be a bad idea for ED to have as part of their installer/updater, the option to include all default liveries, or the mnimum. If minimum is selected, then any module not installed would only download a single skin, and that would be used for all skins, regardless of what the player is choosing. (So kinda like how 3rd party liveries work already - but have the same type of logic for the official liveries instead). Not sure, but I can only imagine that it would have the potential to save a lot of drive space as more modules become available?
  17. A nice way to bring balance to the force post. It is a hard community to please, and like you, I don't mind things being released as they're being worked on too, but that's not what I got out of the video. For me, it's more about breaking things that were working (introducing new bugs where they didn't exist previously), and then sidelining those bugs for years because they're now focused elsewhere. I mean, if I had a mechanic work on my racing car in-between races to improve performance, but while doing so, he blew a fuse for the power steering, it wouldn't be good. But for him then to continue to focus on performance and ignore the blown fuse so the car doesn't operate as well as it did before - that's a real problem. Not quite a fair comparison, but honestly - sometimes that's what it feels like with DCS - at least from a mission builder and server administrators perspective. How the MOOSE guys keep the passion to keep up with what goes on - honestly, they deserve a medal! I also feel for ED, and those that are the meat shield between ED and the public. (Looking at you Nineline and BN). You've got a real tough job at the moment (especially looking at youtube comments), and I expect it's the toughest you've probably experienced while doing this job at ED. Keep holding in there - we're all hoping for better times ahead! Sometimes it's easy to forget you're limited with your influence - yet you take a lot of the brunt of the dissatisfaction.
  18. No doubt, you guys are working on their newest video - 2025 and beyond. Just a request - if at all possible (I know it's a little out of the ordinary for normal 'beyond' video's), but I think it would be really nice to have included at the end of the video (or in a separate video/newsletter) - a short update as to where things are currently at with: Plane Directors on the Super Carrier Air Traffic Control Server Multi-Threading Vulkan Implementation Dynamic Campaign Engine Data Transfer Cartridge Weather System (including Thunderstorms please) Save / Load Game State Spherical Earth Module Modules are fantastic to look forward to - but these are a lot of very much sought after functions that in many cases some users are probably just as eager (if not more) to have some hints, previews of, etc. I'm not asking for release dates or anything - I know that's impractical. It would however be nice to have some newsletter/video/etc talking about these systems, and a rough idea of how far along the development cycle each one currently is, or which ones we could expect to see sooner, and which ones are still years away. Thanks for consideration DZ
  19. Can you post your script of what you're doing - as well as your DCS log file here - and I can take a look.
  20. Yes, but to be fair they could be making 100, if not 1000 sales for every one that ED does. That’s the price we pay (excuse the pun) for a niche product. It’s not just a price tag at the store. There’s a cost involved to produce, and if there’s less people to share that cost, we pay more for less. Obviously as a consumer, if you can spend the same and get more that you’re satisfied with, then get that, but if you want a niche product then consideration needs to be made for the smaller market size.
  21. And there's another way to do it. Thanks heaps Cfrag!
  22. Sorry mate, I don't know, but I doubt it. Event_Dead is still broken AFAIK, and scoreboards seem to be bugged as well. I think there's some serious issues with events behind the scenes being broken, and this would seem related. Try it for yourself, but I would honestly suggest for your own sanity that you find another way to do what you want to achieve. Waiting for ED to fix something that was working and they've now broken is a fools game. '73 (< kudo's to you if you get the reference)
  23. The point being - that if the Afghanistan map also didn't have pop-in's on his video - but does for the rest of us - the build might be a build we still don't have access to - not necessarily a build associated with that map. If I'm watching a trailer - I'd like to know that I can achieve the same graphics when the map is released - and not get different results because they're recorded on a special build designed for better graphics, as opposed to what we can achieve with a top end system.
  24. Just ED covering their bases I'm guessing. Gives more for the user to try to see what differences are made is my best guess. I use Process Lasso as well - restrict ED to P cores only. Restrict other apps that are running at the same time to E-Cores to ensure DCS gets the premium cuts of the processor.
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