

Dangerzone
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Everything posted by Dangerzone
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Guys, you're being trolled. You can't reason a troll and you're just wasting time. Your responses are just feeding more of the same. To ignore - move your mouse and hover (don't click) over the name to the left of the post. A dialog will appear which you can click an IGNORE button. As for the IC check - I believe this might also destroys all Taz's wonderful work that allows many in VR to get the performance they need with optimized textures, etc, so I really hope that ED's response to this isn't just to fix the 'dot' visibility.
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The one time I started seeing that problem was when my cable was starting to go faulty. Not saying that that's the case with you (I hope not), but maybe check your connections, etc. If your head position is changing randomly - I doubt it will be DCS - it will be the headset tracking itself.
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Slingloading a camel. Love it! While we're at it, we better have an elephant crate so we can do a "Dumbo" drop from the C130 when it's released.
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Oh - and just to confirm - did you buy through steam, or DCS World/ED Directly? If directly: Can you log onto the dcs website and look at your account and confirm that you have the module there? If so - can you then go into DCS, log out from your account (Top right icon if I recall correctly - I'm not at my DCS PC right now). Close and then restart DCS. You should be asked to log back in. Make sure you log in with the credentials you used on the website, and advise if this fixes the issue? If steam - I'm not sure if Steam has a repair function but you may need to run that separately. IDK how steam works
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Oh absolutely - but your first post was about HB mode, and I agree - that sliding left/right, or forward/backwards for a bit shouldn't case the problems to the extent we're seeing at the moment. Hopefully the problem will be acknowledged as reported.
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Before replying.... please don't take this too seriously! It's just a thought if ED team were looking for ideas for the next easter-egg/haloween/etc tweak/ silly gift - might be worth considering since we have the Persia Gulf and Syria (The further eastern area), plus Sinai and Australia coming - which I believe all have camels. The suggestion is for a camel UNIT (not a static object). One were paths could be set to have them walking around through the desert. It could give a bit more immersion (especially for the low flying helicopters) to come across either a caravan of these, or just wild ones out in the option - especially on those longer flights where there's not much but sand about. Consider it sort of a 'one upmanship' on the cows that we have - and I mean... who doesn't like the cows! (Couldn't hurt those cinematic videos either). As mentioned, please don't take this too seriously - I recognize there are far more important things that are needed in DCS, just throwing a random thought out there for a bit of a fun discussion.
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I have experience the same thing recently - there's definitely a problem here. Thanks for providing the track files. FWIW - I don't recall having as many problems in HB when it first came out, so I don't know if it's an introduced change with continual work on the FM because I used to be able to slide left/right without issues. At present I now have to treat George like he's suicidal. Keeping one eye on everything he's doing and ready to reach for the controls at a moments notice. It's not ideal for high stress environments (certain missions or MP) at the moment, so hopefully there's a fix in the works. Not seeing an rep of ED respond to this thread yet is a bit of a concern - so hopefully it's been reported internally and is already been looked at and responding to this thread was an overlook. Confirmation of this would definitely be appreciated. The workaround I am using at present is not to get George to make changes unless I absolutely have no choice. Instead, I'll take control - I'll change the attitude/altitude/airspeed of the aircraft and once stable I'll give back to George. Not ideal, but the best I can recommend is accept that these flaws currently exist with George, and don't try to fight them but work with them and around them for now. It's WIP and early access so I really have no other choice, except to get frustrated or leave it until it's resolved. The other night I had to fly from the front seat while also trying to lead-follow a moving unit with the laser while a hellfire was in flight. Talk about a high-workload situation. Mind you - it was a feeling of great accomplishment when the (second) missile hit and destroyed the target. The new Radar guided hellfires may help to reduce a bit of this workload when they're released if George isn't fixed by then.
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From a VR pilots perspective - if this is to be implemented can it please be done as an option and not as a permanent change. (I understand the OP's desire to do this, but for VR users this could greatly increase the risk of headaches or motion sickness). As far as simulations go - I'm not keen on having 'real' sickness (headaches or nausea) added to the experience of DCS and I'm fairly confident most other VR users wouldn't want this either.
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But Taz says in his original post they won't pas IC? But people are saying that they will/do? Is this only for some, or are all of them OK to use?
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At present we have an option for ground units "Disperse under fire". I'd like to raise for consideration some additional options when groups are under fire. Some ideas I have include: Move towards attacker An example would be T-90 tanks. An Apache at present can target a group and sit there picking them off. If the group was setup to move towards their attacker at full speed (if they were capable of firing at said attacker - no point having tanks move towards a FA18 ) this could give a more dynamic feel when encountering units. Parameters for this could include things such as deploy smoke screen to help mask as they move towards the attacker, etc. Likewise it'd be pretty scary to know that a SA-19 is not going to stay where you first spotted it, but is actively trying to find a way to get closer or flank and then engage you. Retreat away from attacker More than just 'Disperse under fire' - this would actively have the units flee (potentially another option to support in different directions such as panicking) and keep going until they haven't been engaged within a set period of time - at which point they could then regroup and go either back to their original positions, a new nearby random position, or keep going to next waypoint - depending on what parameters are set by the user. Like the disperse under fire - but move more than just a few meters - keep fleeing. Goto nearest Cover Probably especially handy for infantry - but could be used for vehicles as well - to go to nearest lot of trees, buildings, etc. Would be even better to have an option where infantry could actually enter a building, (but the building could be destroyed which would destroy infantry) Other options would be similar to 'Retreat away from attacker' as per above but fleeing towards cover instead of just random directions away from player/attacker. Call Reinforcements This option could call in any assets within a certain range that are capable of taking on the target that is posing a threat to the unit(s). This could include fast already in the area (or on the ground), or other ground assets. Variables for this could include unit types, distance away, etc. This is probably the only option that I can see that we could practically do at present with MOOSE or some scripting if we wanted to, but given the request here, it would be nice to have included as part of the options. Random Simply an option that allows you to select multiple of the above so you don't know how the group is necessarily going to behave. Thanks for your consideration. Edit: To save pages of back and forth on whether people think this is a good idea or not - I thought it easier to just create a poll instead to have your say.
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Your computer will always be either CPU Bound, or GPU bound. One will always be faster than the other, so CPU bound isn't necessarily a bad thing (it often means you're using very conservative GPU settings, or you have a great GPU). CPU bound would also mean you could increase your graphic settings until no longer CPU bound, and back off slightly until you're CPU bound again, and you can enjoy those extra graphics at effectivley 'no cost. However - CPU bound can also occur with lots of scripting, AI, or otherwise, which can decrease performance. From the missions I've been invovled in designing and scripting - lots of radar activity appears to be a potential culprit of this too. It would be a bit more helpful if you're able to post your graphic settings, and your PC spec's along with the frames or screenshot of the FPS in DCS to be able to give you more than an over-all indication.
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What is your actual purpose? I'm assuming that a Blufor plane isn't going to protect a Redfor plane, so can you please expand on exactly what you're wanting to achieve? ie: Are you wanting it to follow the aircraft without actually engaging it? Just as a brainstorm solution - there may be a way of doing it by dynamically on the fly updating the estimated fly-to position of the aircraft every 30 seconds or so as though it's trying to intercept the other aircraft - but since it's a flyto command instead of intercept - it would hold weapons?
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Is it possible with the MOOSE version of CTLD to spawn, load, drop and unpack crates using vehicles in combined arms. I came across this video that uses DSMC's CTLD to do it (although comments there say that CTLD is now no longer part of DSMC) and was wondering if MOOSE has the same or similar capability?
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For me it's not the price. It's the price divided by the life usability. Buying something like this would technically have a greater life usage than buying a cheaper unit. I mean - if I could get 5 years usage out of this, and a HP might go in 2.5years and I'd have to replace - then it's break even price in the long run. The problem with this logic is even though Varjo seem to not have the weak link like HP does - there is still the potential after 1 year you have a paperweight if something goes drastically wrong. (Hey - my current experience is with HP and their cable being their weakest link and them not caring, so maybe I'm paranoid, but just because I'm paranoid doesn't mean I'm wrong). If on the other hand they offered something like 3 years extended warranty for $300 extra, or 5 years extended warranty for $500 extra or similar - then the pricing structure over the life compared to some of these cheaper units becomes a lot more competitive.
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I managed to get hold of another 6m HP cable. Headset works perfectly now. Looks like (at least in my case) it definitely was the old cable failing. My symptoms were that it first started not being as good at headtracking as it used to be. Then it'd lose the track on occasion (if I was looking down, etc) - then it went to having a black screen for a few moments, then returning. Then finally - it was a black screen and it was a paperweight. Unfortunately the place I purchased from only had one in stock at an international store via Amazon. I did end up finally getting a quote from HP's partner here in Australia for a replacement cable - just short of $300 - so it really wasn't an option for a 4yo headset - I would have opted to buy another. I have mine working again which I'm grateful for - and hoping it lasts a while to see what 2023 may bring for PC VR - I'm watching Varjo with great interest.
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Micro-stuttering / hitch & Frametime spikes issue
Dangerzone replied to Rachmaninoff's topic in Game Performance Bugs
Is your problem with MT and ST, or just Multi-Threading? If multi-threading, the solution will be to switch back to ST and wait - as it appears a number of us are seeing issues with MT - and MT is still just a 'Preview' release at the moment (we're all Beta testing it). If your problem is with ST as well, I'm not really sure what to say then except to try as I mentioned previously dialing down some settings because from my perspective abandoning DCS before trying to dial down a few settings when you have options seems a little heavy approached. No - I agree you shouldn't have to do this - but in the same place - ED are currently working on performance optimizations - something we've been waiting on for years, and it's now here - in BETA testing, so it would be a shame to abandon DCS right at the edge of where their may be improvements if there are settings that you could dial down a little as a workaround for now. However in saying that - that is my perspective - I also understand if DCS is becoming more of a frustration than it is enjoyment then it might be worth putting it down for a while until things are sorted out, but I personally hope you try dialing down the settings if ST is causing you issues for the time being. -
A thought for consideration is to have a new tripwire function added to the AWACS function. The idea would be to have under the Tripwire "Cancel" to cancel previous tripwire requests and 10, 25, 50, 50 & 80 mile options. (5 choices with user able to set them in the Special tab would be better). This comes from having the tripwire (or "Set Threat x") option available in Overlordbot for the past few years. For anyone who has used Overlordbot - It's in credibly handy - gives the immersion that the AWAC's isn't just a response to a menu call bot - but is actively having your back while you play. And given very sadly that OverlordBot looks to be heading south - having this option natively in DCS would be a helpful feature.
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Not sure if you're aware, but there is a dark-mode option availble on the site. Right down the bottom of the page under the social media icons is Language - Theme - Privacy Policy - Contact us. Click on theme, and you can choose Darkmode. Note: The darkmode option of this side does have some bugs, but it may give you what you want without having to use extensions or otherwise.
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Can you please provide Track files so we can see what you're doing and what your SHOW settings are configured to? By default I don't believe that Targets/Threats are boxed, so you need to turn these on in order for both your target points to be shown as well as other threats.
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There's a reason it takes hours of training... with a real life instructor, just to learn the basics of hovering and taxiing with helicopters that are more friendly than the AH64. A track file allows people to see exactly what is happening. What your conditions are (wind, direction your facing into wind, your power levels, your inputs, etc) and to in some ways do what a RL instructor would do - observe and give feedback. Without it - it's like a real life instructor trying to instruct over text messages - very handicapped. As I understand it - flying the Apache is no simple task. I think when we have access to it as a 'game' we think - "Oh - it's a game - it should be easy to get into and fly - I want to go shoot something", and when it's difficult and we experience dynamic rollover, or settling with power, or VRS, or mast bumping, etc we think "It must be a bug - it's not flying right". However since we're talking about a simulator and not just a game (like WT) - the emphasis is on being realistic, not being simple - and it's going to be a challenge. A better quality stick may help - but it's not going to correct bad habits, and could actually be more damaging. (Cover up bad habits). My suggestion is to take up the offer for people to help you with what you have first with track files of what you're doing. Then, with a bit of training - if you are able to master it with those controls (some people are doing it with much less like a Logitech 3D pro), and once you have good habits - if you still want to upgrade to a new stick - you'll get the most benefit of the new stick instead of it just being a bandaid for potentially doing it wrong.
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Micro-stuttering / hitch & Frametime spikes issue
Dangerzone replied to Rachmaninoff's topic in Game Performance Bugs
Please correct me if I'm wrong - but according to your log it seems you're running a NVIDIA GeForce GTX 1050 Ti with 16GB RAM, and have a number of graphic hungry options set. (MSAA, Raindrops, Lenseffects, max terrain textures, etc)? If so - I think you might be asking a bit much from your GPU. I'd suggest trying DCS with all settings on LOW or OFF where possible (and all sliders down to 0 except the preload radius). Then see if this makes any difference. If that works - then maybe look at increasing some graphic settings one by one until you start seeing issues, and back off a couple of steps and see how you go with that. If I'm reading the log file wrong - can you post a screenshot of your graphic settings in DCS, plus your actual machine specs? -
Just wondering if there is currently a known issue / outstanding issue with AH-64 and repairs - in particular with the APU? I came across an issue after a repair in MP where I couldn't get the APU to start up again after the repair. (Tried repairing multiple times). It was about 3hrs in on a multi-player server, so I don't think there's any point providing a track file, however if there is not a known issue - I can see what I can try and do about replicating it again in SP with a small track but thought I'd ask first before spending time trying to replicate the same scenario.
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How do the "Import F10" commands work on MP with different aircraft or spawns. I've noticed for instance with CTLD - to pick up a create some spawns have it as F10-F4-F7-F1 and others may have it as F10-F4-F8-F1. Does VA know which aircraft is which and what to use - or will this cause conflicts?
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with f18 impossible to call for tanker with comm menu
Dangerzone replied to dave76's topic in Bugs and Problems
'return precontact' has been clinically shown to cause wing damage on air force tankers. True that - when I was first learning - repeated calls of 'return precontact' did end up with the tanker being damaged just after my master arm was turned on! -
Only ED can answer this topic. I would hope however that if this ever did unfortunately ever occur, that ED would release some sort of last build or similar that turned off the licensing check to just allow people to install and play bypassing the registration checks, but that’s hope, no guarantee. The simple fact is, when you buy licensed software that requires activation, you never truly owned the software or have rights to it. There is always a risk, whether Adobe Photoshop or now even Microsoft Windows considering calls home periodicly to check whether or not you’re operating system should still be activated all these have the potential to disappear on us. Or even be “turned off “if they deem the region, we living or our conduct is no longer within their terms and conditions.