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Enigma89

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Everything posted by Enigma89

  1. Is there a discord server for this server?
  2. Looks good. Any news on Mirage 2000-5?
  3. I am eagerly awaiting the dynamic campaign engine. I think it will be the most interesting addition on DCS in several years (or maybe even ever?). With that said, there are major gaps in coverage in playable aircraft which puts a very big burden on mission editors to try to make online balanced. As you can probably tell by the most popular servers in multiplayer, they end up moving AIM-120C capable planes per side which breaks down into a pretty arcade-y scenario between the plane sets. The gaps in the plane sets are one of the largest problems for the viability of this game in multiplayer IMO.
  4. There was a discussion on the ED/DCS discord that I wanted to bring over to the forums. So as I understand it Eagle Dynamics is trying to make MAC which will try to siphon players who are ready to graduate from War Thunder. The idea is that MAC will be training wheels/kids table for people before they transition over to DCS. The focus on MAC will be multiplayer and have several different multiplayer modes. The text that was being passed around MAC on Discord was the following: "Some updates from Chizh regarding MAC. MAC will feature 4 new non-clickable aircraft: F-86, MiG-15, L-39ZA, F-5E. MAC will have no helicopters No support for consoles Main focus is on online with different modes FC3 / FC3 modules will remain for current DCS owner" The thing that sticks out to me like a sore thumb is the obvious hole at the end of the conversion funnel. Think of the customer journey from capture to retention. The pool of customers is people ready to graduate from War Thunder. Their entry point is MAC and it's a nice step up from WT because there is supposed to be a focus on MP in MAC. The conversion happens when they go from MAC to DCS. The retention is that the land at DCS, enjoy their experience and begin to buy more modules. The hole at the end of the conversion funnel is the obvious lack of multiplayer support in DCS. How do you expect players who rae used to play multiplayer in games that are primarily focused on multiplayer to play DCS that has pretty lackluster multiplayer support? There even isn't any parity between the planes in a lot of the eras, which results in ace combat like planesets being organized where you have F-16s, F-15s and F-18s shooting at each other to make up for the REDFOR gaps. Am I missing something here?
  5. If you ever want to use SD-10s on the flanker the Red Storm Rising Dynamic Syria Campaign PVP Server has it coded onto all flankers including the J-11 for REDFOR. This evens up the Red vs Blue BVR fights.
  6. Server was just relaunched on 10/24 after many weeks of testing and tweaking. We are ready for players so come on over!
  7. Server Details Server Name: Syrian Dynamic War - Red Storm Rising | RSR | Live Webmap: [http://redstormrising.ddns.net:8080/] (http://redstormrising.ddns.net:8080/) Wikipedia: https://dev.azure.com/RedStormRising...SR)-DCS-Server! Website: https://www.redstormrising.net/ Server restarts every six hours (00h00 EST/06:00 EST/12:00 EST/18:00 EST). The objective for this server is to facilitate a fun, competitive PVP environment that is based around a dynamic PVP campaign. No longer will your kills and deaths be meaningless, it all equates to some sort of impact on the overall war effort. The frontline is fluid and the pilots on each side can have great influence to ensure that their side can capture more territory and eventually win. We hope that an average campaign length will last around a month or two. If we can get people excited about a town being captured then we have succeeded in building an experience where the flights that you embark on actually have meaning. All CA units are moveable to create a more dynamic threat environment. Players are able to create their own units via slinging to build armies. Features CTLD Sling Loading (Allow players to a wide array of ground units) SD-10 on Flanker variants to help BVR balance between BLUFOR and REDFOR Player spawned drones to help for lasing during attacks Webmap Supply and base building via helicopters Limited number of lives on jets to add realism to your play CSAR to allow players to rescue their previously ejected pilots to gain lives back Active development, since launch on 10/24, we have released several patches Server stats are coming! We highly recommend reading the wikipedia to get an idea of all of the nuances and rules on the server to understand how the base mechanics work. As of 11/6, we typically see 20ish players on the server and the word of mouth is growing so we wanted to post on here to let players know that we are here to stay. Server Rules: 1. Ramming is prohibited. 2. Ask for permission from the owner to use slung combined arms units! It takes hours to get a convoy ready, if you want to control units, sling them. 3. Please respect other warfighters immersion, keep taxiway takeoffs and landings to emergencies only. 4. Being on DISCORD or SRS is highly recommended to facilitate good communications. 5. GCI, it is highly encouraged for GCI to use SRS.
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