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Everything posted by ralfidude
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Tell me about it... we are all sort of disappointed in how much money we spent for not much in terms of a new or update product. Those with a previous purchase of flaming cliffs should have had a discount me thinks. Oh well, we are enjoying the new missile system. I remember that in FC2 if you fired off a missile you were 80% guaranteed the kill, now you can actually do something about it.
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Yeah, it's great when it works out. We did this mission again on the 104th and had about 20 people in Eagles. It was fantastic!
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Will FC3 models get updated RWR?
ralfidude replied to ralfidude's topic in DCS World 1.x (read only)
Me neither, but i have observed this with some SAM units at literally point blank range. -
They were running for their lives by the end of it:
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Will FC3 models get updated RWR?
ralfidude replied to ralfidude's topic in DCS World 1.x (read only)
Ok, so GGTharos, from what you've told me, the RWR is correct (which I have observed), however the MWS is not. That's what I really was referring to. Someone told me today that only the person hosting gets the MWS launches, but nobody as a client will? But from what you just said it just looks like the MWS does not work for the F15 from Ground to Air targets. -
Will FC3 models get updated RWR?
ralfidude replied to ralfidude's topic in DCS World 1.x (read only)
yes I believe I was reading similar issues in FC2 but it never got fixed. -
Will FC3 models get updated RWR?
ralfidude replied to ralfidude's topic in DCS World 1.x (read only)
it's not I was getting pinged by the RWR that the radar was locked on me, but as far as the missile warning, it never came. Well within 10nm. -
Ahhh that explains it
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Not exactly an auto updater if I had to manually do it this time
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Not sure what the current situation is with the RWR but the F-15 for example still misses all Missile shots from ground units coming up at it, misses a lot if not all SAMs, I believe perhaps i've heard only one warning ever, at point blank range, but the massive SA-10 sites within 10 miles will never show up at all. Will this get implemented at any point or will remain the way it is with only air to air missile warnings?
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^^^ THAT EXplain
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WOW WOW wow wow wow..... hold on HSD?! WHat?! where from? How? IS it even from this sim?
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But they handle like Currently we are experimenting A-10s with:
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Enjoy!
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Actually am rendering now, and will upload as soon as done. Expect it to be up within the next 2-3 hours. When I get home, il post a link here. For those who don't want to wait, just look for the video on my youtube channel by 1pm Eastern time (Youtube ralfidude). Lots of bricks were shat.
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Well I did modify my F15 to carry all Phoenix Aim-54s so... I have some footage there that you might like. Gonna be a little while before I post it though.
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Radar working differently in FC3 than FC2?
ralfidude replied to ralfidude's topic in Multiplayer Issues
You see, none of that is happening mate. Back in FC2 days you were able to actually detect someone well beyond 45 miles, now it's nearly impossible. The whole ECM target is like this: You pick up the ECM on radar as a vertical line of bars, I don't bother locking onto those targets, until I BURN through them, which means that on radar they now appear as a regular contact, a single bar, and no longer a jamming target. However there are times when this burned through target is selected, it still acts like an ECM target, and my radar goes into HOJ mode, even though the radar says it's a regular single bar target. You no longer see the vertical ECM bars. After waiting a bit more, it goes into regular radar mode. It's the most peculiar thing. Now about the dropping in and out of radar, we tested this out and did it without changing altitudes at first. We just went at each other at the same altitude and speed and we were both experiencing failed locks, and drop outs. When we tested this with the Russian planes, we were able to detect targets that were a bit further out than the F15s, but even in the different modes (High and low pulse frequency) made no difference with the drop in/outs. Seems though that the Russian radar is much more capable than the F15 at range currently. The most annoying of all though, were the tests where I am in the F15 against an SU 27, same alt, and he has me locked up from miles away, my RWR is yelling at me that I have been targeted (solid lock), but my radar is completely and utterly blank for minutes on end, until I get much closer in, usually by that time, the SU has already fired at me, and I have yet to even see him on radar... -
I'm very hesitant to call this a bug, and say that it is the way it should be but just to make sure: Has the radar on the planes changed since FC2? It seems that radar detection has been reduced significantly. In an F-15, I have conducted multiple tests to see how effective the radar is and have found that targets appear to be invisible until they reach about 45 miles closure, head on. Yet, the RWR is screaming at me that they are scanning me from over 100 miles away. I have fiddled with the radar making the scan zone smaller and faster, changed my planes altitude to lower and higher than the target (since I've been told the F-15 has trouble scanning targets at low altitude), have tried this in TWS, and have even tried to go angle off and bank back at the target from an angle of 20 degrees. Yet no matter what I do, I cannot get the target to show up unless he is around 45 miles away from me. There are also times where the "3" function radar mode fails to see a target right infront of its nose. WELL within visual range, on a tail on situation, or it takes more than 4 seconds for it to figure out something is even there. In another situation, when in a MP server, sometimes there are times where I pick up an ECM target, then get close enough where I burn through it, the target now appears as a solid bar on the radar, however upon selecting it, the radar takes back what it's showing and instead considers it still an HOJ mode target, even though the target is continually coming at me, and should have burned through the ECM already as the radar showed me anyway. I get similar results in the SUs, where targets appear on radar yet they cannot be locked up, and then they just disappear all together. We also get weird results when flying head to head from a far distance and we appear and disappear from radar though none of us are changing directions or altitudes, and we try this in the different Russian radar modes, high and low frequency, and tweaking the radar number settings on the right side, though you usually don't need to change that beyond +/- 2. Not that we had to, to begin with we were at the same altitude coming head on at each other. We also tried to do angle off. PS: All of these situations we tested out at about medium to low altitude, but not lower than 5 thousand feet, with ECM off, except for the MP moments that I mentioned where we were in a MP server against ECM targets, where the radar would fake a burn through and still consider it a HOJ target. Therefore, am I just being a silly Billy and this is just how it is, or are there currently a few issues and bugs since this is still a Beta?
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My friend, I have come across a few situations in MP servers where I was close enough to burn though the ECM of a bandit, which the radar picked up as a normal target, but everytime I would select it, my systems would still treat it as a ECM target and go to HOJ.... what in the name of Jesus happened?
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Multiple parties creating same planes... waste of time. In anycase, I have tried to make the best out of the shitty situation currently in FC3 from all the crashing and bugs associated with it (including a messed up radar), but putting Phoenix missiles on my F-15. Not the most manouverable things in the world, but omg are they beautiful!
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It's like this every day with us.
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Not exactly what you think, but the end result is the same:
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Cowboy Bebop. Best everything from that anime.