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ralfidude

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Everything posted by ralfidude

  1. And it's so deceiving seeing the F-18 in their top banner at their site hahahaha
  2. My current thoughts on FC3 is that it's a waste of my money... 40$ for what exactly? Just an upgraded F-15... I like the F-15, it looks great, but, the Russian aircraft have Ricardos HD cockpits which we all downloaded for FC2 for FREE... Lack of the 6DOF is also killing it for me right now... Though it's a Beta, it is currently unplayable. Server crashes every few minutes for everyone. Weird yellow boxes on aircraft at times, and invisible MIGs on radar that we just played with. We tested the missiles, and we like that, but the fact that there were targets comign on and off of radar or just plain invisible made it a horrible air to air experience. RWR kept buzzing at us, we kept adjusting the radar for high and low, far and wide, low and high pulse, nothing... angled off, still nothing... I alt-F4d I'm going to stop playing till the full release comes out and see if it's improved so I can stop my bitching, but I'm not happy right now and neither are any of the people that play with me.
  3. Trying to set up my HOTAS for different buttons, and came across a few buttons that cannot be selected and are effectively grayed out. For example I currently cannot select helmet mounted sights at all to set a joystick button to it. Gray all through the joystick, pedals, and throttle sections... ?
  4. and our first video
  5. Additionally, what's up with the controls page for the SU-25T. I CANNOT put a laser on button because you can't select that slot in the controls page. It's grayed out. PS: Disregard
  6. Apparently it's a glitch if one of your engines does not start upon repair. You need to repair the aircraft a second time. It should fix that problem, but yes, you need to do the motor switch for 30 seconds to purge the fuel, then start it normally. Obviously before you repair make sure you connect power with ground crew. No point having to do a complete restart by shutting the whole thing off.
  7. Because you asked. The VTOL version is suffering from bending at the center of the aircraft when nearing G limits due to that engine right behind the cockpit. The multi role one started out well. However all the upgrades made it too heavy to fight, very sluggish right now. Still as a bomber, all it's sensors are great. So way back in 2006, they were mentioning that it's a capable fighter, however at high altitude it turns to complete crap. (http://www.military.com/features/0,15240,186349,00.html) Then more bad news in 2008, when computer simulations showed that an attack by Russian SU-30s against F35s F22s and F18s would yield a Russian win (Some disputes about that). But one thing that was summarized was this: An F35, against an SU-30 would yield these results “can’t [out]turn, can’t [out]climb, can’t [out]run.” Against older generation fighters, it's still ok. Another thing to note is this "Overweight and underpowered: at 49,500 lb (22,450kg) air-to-air take-off weight with an engine rated at 42,000 lb of thrust, it will be a significant step backward in thrust-to-weight ratio for a new fighter…" It goes on to say: "[F-35A and F-35B variants] will have a ‘wing-loading’ of 108 lb per square foot…. less manoeuvrable than the appallingly vulnerable F-105 ‘Lead Sled’ that got wiped out over North Vietnam…. payload of only two 2,000 lb bombs in its bomb bay…. With more bombs carried under its wings, the F-35 instantly becomes ‘non-stealthy’ and the DoD does not plan to seriously test it in this configuration for years. As a ‘close air support’... too fast to see the tactical targets it is shooting at; too delicate and flammable to withstand ground fire; and it lacks the payload and especially the endurance to loiter usefully over US forces for sustained periods…. What the USAF will not tell you is that ‘stealthy’ aircraft are quite detectable by radar; it is simply a question of the type of radar and its angle relative to the aircraft…. As for the highly complex electronics to attack targets in the air, the F-35, like the F-22 before it, has mortgaged its success on a hypothetical vision of ultra-long range, radar-based air-to-air combat that has fallen on its face many times in real air war. The F-35’s air-to-ground electronics promise little more than slicker command and control for the use of existing munitions.” (http://www.defenseindustrydaily.com/The-F-35s-Air-to-Air-Capability-Controversy-05089/) 2009 some war games took place in Hawaii where the F-35s were completely devastated against the SU-35s. "the JSF had been clubbed like baby seals by the simulated Sukhois" http://www.freerepublic.com/focus/f-news/2300453/posts In what I think is the same report on the same war game an article "F35 JSF and the SEC Defs nightmare" summarized "But the most grievous damage is to the F-35 JSFs, which are gunned down by Sukhoi fighters like flocks of pigeons in an pest eradication program." Since then more issues about the F35 have created some serious doubts. The UK was originally going with F35C, but later went with F35Bs when it became apparent that they wouldnt be capable of carrying Aim 135s. They are back at AMRAAMS. In the end, things are not going well for it. To summarize: Under IDEAL CONDITIONS the F35 is a formidable opponent. However in the negative, it is too heavy, too sluggish, SEVERELY OUTGUNNED (can only carry 4 maximum weapons, not to mention I heard things of it not having an internal gun at all in certain versions just to reduce weight), etc and so forth. The thing to remember is that it was developed to match or outmatch an F-16 when it was first being created. They could not have forseen the Russian fighters like the SU-30 and the Eurofighter Typhoon that are scoring simulated kills right now against the F-22s even... Yes, it's a beautiful aircraft. Yes, it's EO DAS system and what not is cute (Though it won't work in the real world for a rear shot), but no, it's air to air capabilities are questionable, and have been in SEVERE trouble since 2006 or even earlier. But as an Air to Ground operator, it is definitely very suited for it. I guess the only way to truly figure this out, is to see how it does out there in real combat. Until then, we just don't know. Same thing with the F-22, that has been losing it's fights. F-22's operated in a Red Flag exercise against German Typhoon fighters, the F-22s got their asses handed to them. Later the German pilots gave 4 easy steps in how to defeat the F-22: Step 1: Find the F-22 on infrared. The Raptor is very hard to spot on radar, but it's big, and it's hot. A Typhoon can pick up a Raptor from about 50 kilometers away with infrared sensors. Step 2: Get close and stay close. F-22s excel at long-range combat, so bring the fight to them. Step 3: Force an aggressive, turning dogfight. In its slickest configuration (without external fuel tanks), the Typhoon (which is smaller, lighter and more powerful) can outmaneuver, outaccelerate and outclimb the F-22. The Raptor does have those fancy thrust vectoring engines, but using the thrust vectoring takes a lot of energy, meaning that the Raptor can make rapid direction changes but becomes vulnerable immediately afterwards as it "sinks" and has to recover. Step 4: Use your helmet-mounted sight to engage. Technical problems prevented the Raptor from being designed with an integrated helmet sight, which lets Typhoon pilots simply look at a target to lock onto it. There were however a few gun kills for the Raptors, but on the overall picture, they lost badly. But it is worthy to note that this is NOT how they plan to use the F-22. They want to fight at higher faster longer ranges which gives them the edge. But if the fight were to ever get in to a dogfight... well.... not good for the Raptor. Thing is, the Air Force thought the same thing when they introduced the Phantom for the first time, thinking that the close range fights would end.... well... Part of the reason that the Phantom got itself into dogfights was that rules of engagement in Vietnam required visual identification of an enemy before engaging, and if you're close enough to see the other guy, the whole super stealthy long-range missile idea goes completely out the window. And these rules haven't changed much over the years. The best way to be absolutely sure that you're engaging an enemy is still to look for yourself, and it's possible (likely, even) that the F-22 will also have to do this, making it a lot less lethal. The other problem with the long-range engagement idea is that missiles are far less effective than you might think. An Air Force-funded study analyzed 588 air-to-air missile engagements (going back to the 1950s) and found that only 24 of them happened at beyond visual range. In general, the study concluded that missiles are about 90% less effective than the Air Force thinks that they're going to be. (http://dvice.com/archives/2012/08/f-22-raptors-pr.php)
  8. nobody cares how it looks, its how it operates that matters. As a bomb aircraft, its just fine, but as a fighter its been proven to be shit like the f22.
  9. For all those who say Mavericks wont lock on to air targets... this is an A-10A doing it:
  10. You can 3 rack hydras. Looots of rockets there. Except they do absolutely no damage what so ever currently in DCS unless it's a direct hit.
  11. None of us had it installed previous to this. Our TS channel is still getting errors trying to run it as well. As in, one of hte members gets perma muted for "Spamming" the channel, weird issues all around.
  12. Some of my friends were having an issue with trying to assign keys as well. I need some help with making this work. We installed and activated the plug in through team speak, all switched to the same frequencies but nothing worked. We used to play with TARS without issues, I really have no clue why this is being a pain this time around. In the previous versions, we never had to mess with the radio frequencies at the bottom of the control panel (Radio 1 and 2, and then Guard). Is that necessary now? We are running the latest TARS and the latest TS, all in administrative mode, everything installed in the right directory.
  13. Question: Are we limited to those frequencies listed for radio 1 and 2 ONLY if we have SU-25Ts? Meaning if we only have A-10s we can go whatever frequency we want? Or all planes currently limited to those frequencies?
  14. This. Is. Awesome!! I tried it but instantly there is one thing off. I can no longer look up close to my controls in the cockpit, like pushing my head forward to see the MFD clearer. I have a separate button lever that i use to zoom in though so I'm ok, and prefer this type of movement to what was going on previously. Good job anyway dude!
  15. Yes Marcos, it's a fight to the death. Whoever comes back alive from it will post a video. The other will respawn in 3 days. Just like Jesus.
  16. Dude... lol... look at the video i posted on here, and what does it say within 4 seconds? I mean really? :megalol:
  17. Though I know this is a simulator section there is one announcement I am making that I think you will all find awesome. Linebacker and I will meet in Fl. to get a chance to dogfight each other for real in Air Combat USA. Onboard cameras will capture everything, so expect a video! I know that even though you are sim fliers, this should still wet your appetite:
  18. Here you go ENO:
  19. I have troubel killing troops with teh GAU-8 as well, unless your round is realllllllly spot on.
  20. Yep Charlie. It might be a bit hard at first but I'l try to dumb it down a bit. So if you havent touched anything (Havent changed anything) and just turned on your targeting pod (TGP) and are lokign to start "slaving" stuff then this will happen: 1. Select the waypoint you want, this can be done one of two ways: a. Make your HUD SOI by coolie hat up short, you will note that on the HUD on the left hand side a * will appear indicating that the HUD is now SOI (and both the left and right HUD will say "NOT SOI" at the bottom). Now press either DMS left or right short to scroll through the waypoints. b. Just below the HUD is the UFC (up front controller) and to it's left hand side is the steer button, hit that sucker up or down to scroll through the waypoints. Now, because you haven't touched anything else, the default SPI (Sensor Point of Interest) will be determined by which waypoint you selected. You can confirm if you have a SPI down by the wedding cake symbol on your map or TAD over the currently selected waypoint, let's say waypoint 3. 2. Press China hat forward long. This sequence will ALWAYS SLAVE YOUR SENSOR TO THE SPI. In this case, waypoint 3. You will see your targeting pod slave itself to waypoint 3. Now, here is another side note. If you HAVE been messing around with stuff, like setting down a random SPI on the ground then even if you select waypoint 3 as your current waypoint and press China Hat For long, then your TGP will slave to the last SPI you set down. (You set a SPI down by pressing TMS up long, while looking through the TGP). So if you ever run into the issue of trying to slave your camera to look at a waypoint and not some previous SPI that you might have set, then you need to use another command. China Hat AFT Long will ALWAYS slave your sensor to the currently selected WAYPOINT and NOT SPI, regardless of whatever previous SPI you might have placed. You can use this technique to slave your MAVERICKS to look at whatever the hell the TGP is looking at as well. This video I made a while back is kinda bad, but it does explain how to do it.
  21. Ok. Cheap Charlie, here's what's going on. When you go online for example and play a mission, you will be given a series of waypoints to follow. Most missions are similar in this aspect. So, instead of turning on your targeting pod and manually slewing the pod to the ground and then trying to find a target with it as you say you are already proficient in doing, there is another quicker way to do this. You can move the targeting pod with a press of a button to the waypoint itself. So let's say I am heading to waypoint 3 and I know there are targets there. I would "slave" my targeting pod to waypoint 3 first. This moves the camera to that waypoint and points you in the general area that you want. From there you manually start to move the TGP until you find targets, and take them out as you have been doing. This is exactly what he was doing in that video you posted.
  22. Yep, in other words what Eddie is trying to say is, it will stay on if there is something on the RWR indicating that you are under threat and can jam. If the target suddenly drops out of RWR, then the jammer turns off. The jammer will turn on for 4-5 seconds and then shut off if you are trying to turn it on when there is no threat detected on the RWR.
  23. Yeah ENO, i saw those launches on our way in to our left, and I thought, Oh yeah, it's just another Bullsh*t bug where I can pick up a launch from behind a huge hill, I'm sure the missile will just hit the hill if we stay this low and don't expose ourselves right? Then you come out into the opening and SPLAT. I was so shocked that I didn't even bother dodging the ones that came at me from around the hill. I just gave up hope. hahaha. You saw the video right Eno?
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