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Everything posted by ralfidude
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Ok so I did it without the missile mod and yes, it's quite different. The ERs won't track for shit, which is why the 15s are able to slightly dominate the field. But the AI are still a little dumb, one SU managed to sneak past us all, and he was fighting 3 f-15s plus the AWACS crew all at the same time. It's pretty hilarious, in anycase they can "somewhat" hold their own, plus the 15s help it taking out the froggies while you rearm. In order to take out that first wave though, you have to get VERY ballsy, I mean stupid close. I essentially fired within 10 miles and managed to pull it off, so let's see how others manage it I guess.
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Ok I watched a few tracks back. So what's happening is that due to the absolutely piss poor performance of the missiles (Even though I'm using Scats missile mod) the very first volley never kills any flankers. I shoot at 4 flankers in a tight formation in TWS, and even though they reach their targets with Mach 2.0, they refuse to guide themselves on to the targets. Some of them just "forget" to guide and then try to guide AFTER they passed the target... You know, ED missile bullshit. In anycase, those 4-6 flankers essentially by pass me after having done a lazy left defensive maneuver form the useless 120s, as I'm breaking defensive from the 13 missiles coming my way. By the time I turn around, I have 2-3 more up my ass from the second group so I'm busy fighting them. My wingman and I think 2 more allied fighters behind me start to go at it with the flankers and get absolutely WRECKED. By the time I'm allowed to breathe a little and turn around to assist anything I've missed, they are literally on top of our AWACS and destroy everything. Our little SAM system does jack all to help till after everything friendly in the skies has died. All at the same time this mess is happening, the frogfoots are below and they are doing their thing. So in my honest opinion a few things would need to happen. Separate out the flanker positions a bit. Space them out just a little more to give us time to actually react since I'm the only thing up there of any air combat use to our team. But at least push the frogs back a lot more. By the time (if at all) you have the moment to take your eyes off the flankers to deal with the frogs, you are out of ammo and are busy trying to guns them all, while more flankers are on their way back now towards you after having ripped your allied flight to bits. The TU bomber part is fine, that happens later on and you can deal with that sortie by landing, re arming and all that jazz before they become a serious threat. So that's cool. But there is just way too much to worry about in the sky at the same time to be able to do anything about it. Next thing I'l do is turn off SCATs missile mod, and try to shoot at under 10 miles. With SCATS missile mod I was shooting at 15, and that's like CLOSE with that mod on. So possibly you might be seeing different results because of the missile difference. Il let you know how it goes without that mod on.
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I just got back from my finals will need to run through the mission and run the track, stand by. PS: Not sure if mentioned already but the mission where you escort the C-130, you need to remove some of those ground vehicles battling out there. There is an unnecessary amount of FPS drop due to them. When I was getting footage I went ahead and deleted all of them and was riding that mission at 140 FPS, but with them all battling it out, I was down to 40 FPS at times. For others this must be even worse since I have a good PC build.
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Well what I did was run to Vaziani, then turn in to the first group, it's the 27s and frogs. I manage to kill all the 27s there plus some frogs, and I do it in an efficient manner, and then I turn in towards home to get more fuel and ammo, and I hear AWACS going down, pretty much all my allied AI going down, and there are several SU27s that are flying circles over our main base. I'm not sure what's going on then. Il try to watch this back with tacview and perhaps that might shed some light on the situation.
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Taken from a campaign with all info in the description. Fun campaign, I recommend it.
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Been trying mission 8 single player and man.... it's not looking very good. The AI behavior is sub par. I have no clue how many bandits are actually spawning in, but no matter what I do, I cannot stop them all from converging on to our airfield. Usually I lose AWACS and pretty much most if not all allied support. Allied AI seem to be daft, extremely so. I watched a furball go on for like 3 minutes straight over our main, not to mention some of them just out right will not engage bandits that are within visual range. You might want to double check the skill level of the friendly AI and make sure they are not set on retard mode because that's how they are behaving right now. As per mission 9, in comparison to 8, is such a drastic difference that I think I was on my phone texting while dogfighting without much worry, lol. Nothing bad in that mission except that in the SP version you have unlimited ammo turned on. I'm currently making a little video that could double as a trailer to your campaign. Took it solely from engagements in your missions. Should be a fun little thing, Il post here when it's up.
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HEATHEN!
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Sure there is. Now imagine red players heading South to Blue base. He sees 12 jammers in front of him, and he sees maybe one or two burn through targets. Guess what. He can't lock those two guys because the jammers are in the way... Cuz that's how it apparently works in DCS. There are some tricks to getting a lock on target, or trying to scan a very specific part of the sky where your target of interest is to try and blot out the jammers but they still show up, right on top of your target... Annooooyyyyiiiinnnnggggg but tactically sound in this case.
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DCS: F-14A/A+/B by Heatblur Simulations coming to DCS World!
ralfidude replied to Cobra847's topic in DCS: F-14A & B
Line and I are going to have some fun with this for sure. -
Yup that's how we would jerry rig it. Unfortunately the only MP server we play on (that being the 104th) turns off a lot of scripting so this does not work there. But good work nonetheless.
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This is some good work there! Though I feel that a bullseye inclusion would be even more fantastic. There was another one of these a little while back that did it with the bullseye so I know it's possible.
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Profanity is such a finicky thing. But all is well. As far as the G breath effects, all I did was find a youtube clip of a british dogfight, and took his g breath effects and subsituted it for the ones in game. I made it part of my RAE mod. That and flare sounds have been changed... Oh and the RWR for the F-15 as well since it's in the same section. You can play around with it on your own. For the Lol's, some time ago I went ahead and put some porn moaning to the g breath effects. I couldn't fly straight I was laughing so hard.
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he must be fun at parties
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Video contains content that might not be suitable for all users!
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This is the main reason why we fly with Scats missile mod. http://forums.eagle.ru/showthread.php?t=131806 I no longer have to pray to the fighter jet gods to make sure my missile even gets semi close to hitting its target. The current missiles in DCS are just garbage... We would love to use HOJ mode... but you know... no workie workie.... for like... ever
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[W.I.P] F-15C HD Cockpit Mod
ralfidude replied to csper's topic in Utility/Program Mods for DCS World
I like it, though it is admittedly a bit harder to read the gauges now. Still though, it looks bad ass. First thing I thought was, "Damn, Bruce Wayne must have wanted his in all black huh?" -
Happy New Year from Leatherneck Simulations!
ralfidude replied to Cobra847's topic in Heatblur Simulations
Well... It's been two days patient bear is patient... -
ah that made my day right there
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....? How high were you when you wrote this? I couldn't make out anything you were trying to say here.
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Hyperrealistic refueling sound mod for DCS World
ralfidude replied to NakedSquirrel's topic in Screenshots and Videos
where exactly is this file located? I'm thinking of changing this sound with: -
that f*cking dog though...
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Ahh yes, yet another good Sh*ts and Giggles for you all to enjoy. Don't miss out the ending. I still can't get over that dog...
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meh doesn't bother me too much.