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Everything posted by Mav87th
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Hi @BIGNEWY i know you closed a topic like this quite recently, but i thought i would post this. In stand corrected, the throttle part of the horn logic is correct as it is now. Facts from a fresh DCS Mosquito flight: When flying with gear fully retracted at 3000 rpm (any setting for the matter of fact) and throttling down to below +4 lb boost or what is equal to about 1/4 of throttle application looking at the throttle quadrant - The undercarriage warning horn will ring null Here the undercarriage warning horn sounds (and the red lights turn on in the undercarriage position indicator. Note throttle position. You have to believe me when i write that the undercarriage WAS indeed retracted even though screenshot does not say so. So far i believe we agree on the current DCS Mosquito's undercarriage warning horn behaviour? Now lets look at what the lecture says about the behaviour of the undercarriage warning horn ("me" scuffles and brings out manuals). In the Mosquito Mk VI Pilot Notes (and in all 4 of the different ones i have found) is stated the following in Part 1 Description, section 15 Undercarriage position indicator and section 16 The undercarriage warning horn. From Mosquito Pilot Notes - FB6 (A.P.2019E-P.N.) From Mosquito Pilot Notes - FB VI & FB 26 (AP2019E,L&T-P.N.) "when the main wheels are not locked down and the throttles are less then 1/4 open" IF the electrical service switch for the undercarriage position indicator is a two way switch then the DCS warning horn behaviour would be understandable and likely correct, but as it can be seen in paragraph (II) of section 15. Undercarriage position indicator, the electrical service switch is three ways. And this is what was confusing me. 1 - wheels locked up - no lights 2 - wheels wheels neither locked up or locked down - RED 3 - wheels locked down - GREEN But then in paragraph (ii) the sentence "Main wheels locked up but throttles less then 1/4 open" - which is where the position indicator light gets the red light from. So that the red light is on in the screenshots is absolutely correct behaviour in my opinion. And its safe to say that the undercarriage warning horn follows the lights, and thus MUST be correctly modelled. Now in further support to this, the Mosquito Pilot Notes - FB VI & FB 26 (AP2019E,L&T-P.N.) holds a section (that the newer Pilot Notes - FB6 A.P.2019E-P.N. does not) regarding "Operating Data". Below is an extract from that section describing Maximum Range: As you can see maximum range is achieved by flying at +4 lb lb./sq.in. boost with the Merlin 21 or +7 lb./sq.in. with the Merlin 25 (the DCS version) and around 2650 rpm. Further findings on the subject has been done in the "D.H.98 Mosquito VIII_IX_XVI_Operational Performance Notes". Though the document describes "..the performance and economy of the Mosquito (Mk's VIII, IX and XVI)" there are some hints on how to fly the plane most economically in all models. Cruising Rule 1. - Cruise normally at the highest attainable boost (not exceeding +4 lb./sq.ft.) ---set +7 lb./sq.ft. here for the DCS Merlin 25 powered Fighter Bomber model Cruising Rule 2. - Control IAS entirely by adjusting the rpm between a minimum of 1900 and 2650 rpm Cruising Rule 3. - Put the supercharger gear change switch to "AUTO" 20.000 ft. is the most economical altitude where maximum True Air Miles Per Gallon (AMPG) is reached. Close the shutters in level cruise (or loose around 8% IAS). At medium and low altitudes fly at 1900 rpm and highest attainable boost (not g +4 lb./sq.ft. boost) And from the performance test from 3. july to 16th august 1943 of Mosquito FB Mk. VI aircraft HJ679 Maximum cruising is stated as +7 Boost @ 2650 rpm As for stories and other accounts of cruising at minimum boost, to me must be either on a one of the bomber or PR versions or a matter of having operated at high altitude where boost naturally falls off. Below table is from the performance test mentioned above and it can be seen that +7 boost is not achievable at fx. 24.000 ft. @2850 rpm. (and less so for lower rpm numbers) So.. all in all a big thanks to Eagle Dynamics for having modelled it correctly and especially to @BIGNEWY @NineLine and @Yo-Yo
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You have these to play with in the FMOptions.lua file: Everything inserted with ---- is my comments mainWheelStaticFricK = 0.71 ---- could be to low ?? higher value will make the plane harder to get out of parking, and unknown if it affects wheel not spun up before touchdown. mainWheelSideFricK = 0.73*.9 mainWheelRollFricK = 0.022 mainWheelGlideFricK = 0.69 mainWheelBrakeMomentMax = 7500 --18000.0 mainWheelMOI = 8.32 >>likely moment of inertia ---- could be in this section that you would want to add a little more spungyness to prevent the plane from jumping up after touchdown. Perhaps the back damper to reduce the plane from jumping -- until pneumatics compression not implemented mainGearSpringForceFactor = 21000000000 mainGearSpringForceFactorRate = 9 mainGearStaticForce = 30000 mainGearReduceLength = 0.18 mainGearDirectDamperForceFactor = 50.0 mainGearBackDamperForceFactor = 75000.0 mainGearDamageLengthLim = 0.0 and then there is the stuff that is commented out ---- perhaps the pneumatic parameters that is mentioned in section two?? -- tire&strut params --param0 = 1100000 -- main tire k_stiff --param1 = 2300 -- main strut f_0 --param2 = 180000 -- main strut c --param3 = 500000 -- tail strut k_stiff --param4 = 7000 -- tail strut f_0 There is some guidance to find in this post
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ok - update on the Mosquito Got it to fly somewhat controllable now by deselecting ForceFeedBack in DCS - Misc menu as suggested by "Rifty_Business" on r/Hoggit on Redit. I have dialed a bit around with the different effects to get something that is to my likening. Attached is my FFBeast Commander effects profile for the mosquito. null DCS_MosquitoFBMkVI_Mav87th.json
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To me using an FFBeast it also felt correct in a very short flight yesterday.
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Make a small zone at areas in Caen and use the destroy objects on mission start on hose zones. You can also use explosions instead and have different levels of destruction in the zones.
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@NineLine That sounded so good that i had Vitaly (GVL224.com) build me a crazy nice FFBeast. Took him about 2 month for full completion. Shipping took around 4 days from Germany to Denmark. Experiencing the same described issues with trim of the Mosquito, So looking very much forward to the future implementations here. I know i took a chance, but i have all my faith in you guys!!! Price tag for one full spec stick ended around 1000 euros and its extremely well build. Just for the heck of it i have started to test some of the other WWII fighters: P-47D-40 trim does not work well here either F4U-1D - Trim works perfectly fine ...more to come
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O M G !!!! So nice !!!! Its conversion time for a little mission i have been working on
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RAF Thorney Island, located in West Sussex, served as a base for de Havilland Mosquito operations for various squadrons, including No. 464 Squadron RAAF and the RCAF's No. 404 and No. 407 Squadrons. The base was also used for de Havilland Mosquito conversion courses by the Fleet Air Arm's 704 Naval Air Squadron in the final months of World War II. Would be a brilliant base for short range missions into the France. Mosquito Squadrons at RAF Thorney Island No. 464 Squadron RAAF: This Australian squadron operated from RAF Thorney Island and played a key role in the operations of the 2nd Tactical Air Force. Royal Canadian Air Force (RCAF) Squadrons: No. 404 Squadron: Formed at Thorney Island in 1941, this squadron initially flew the Bristol Beaufighter and the de Havilland Mosquito. No. 407 Squadron: Also formed at Thorney Island in 1941, this squadron used Bristol Blenheims for initial training. 704 Naval Air Squadron: After its formation in 1945, this Fleet Air Arm squadron moved to RAF Thorney Island to conduct de Havilland Mosquito conversion courses for the Royal Navy.
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DCS Normandy 2.0 not loading, CTD during loadTerrain
Mav87th replied to Jacobb141's topic in Bugs & Problems
get that with some missions once in a while, and usually find it to be trains. If i delete the trains in the mission they load fine. -
Well if you read the manual you can interpret item #26 as either WITH gear extended (partially) or not at all. I would assume that with item #26's placement in the manual where all the other items around it is regarding lamps and other stuff with gear extended or with gear extended but not locked, that item #26 would also be interpreted as the warning horn will sound If you have extended gear, that is not locked down AND throttle less then one quater open. As i perceive the FM of ED they interpret it as only throttle less than one quater open, no matter the gear. @BIGNEWY do you have a take on this?
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Great information Razo+r - Is there any knowledge on how large that circle is, and where its center is ?
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investigating AI P-47D's climb with way too much Manifold Pressure
Mav87th replied to Mav87th's topic in Bugs and Problems
Yea that works for the climb, but then it will severely handicap the AI in combat situations. I believe that the code regarding "afterburner" usage needs a touch up for piston engine aircrafts that has any form of compressor or water injection to make a fix rather then a mission editor related hack. -
AI P-47D's climb with way too much Manifold Pressure
Mav87th replied to Mav87th's topic in Bugs and Problems
@NineLine bump.... -
Super Nice Ugra Media. And your activity and presentations here are VERY much appreciated!!! Ahhhhhhh i missed that!!! @Vakarian thanks for the info.
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@MAESTR0 please take a look at the extensive research @Fred901 did in this thread regarding airfields.
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longest range over water i can place the units are 290NM apart. And the morse signal goes through clean as a whistle with the Bedford Trucks radio set to 1 Watt (@ 7 MHz) in a "transmit message" I still have a feeling that this is a bit over the top for a plane at 50 ft. well hidden below the horizon for the transmitter 290 NM away. BeaconTest - Normandy2.miz
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Ahh right thanks @Zeagle will have to test some greater ranges then
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i have tried to play a morse code sound using two methods: 1) a unit tuned to a freq and transmitting message with 1W - audible in the mosquito R1154 at 98ft. ASL at 60 nm over the channal 2) a small zone using the "Radio Transmission" also set to 1W (smallest possible) and again audible at 60nm at 98 ft. ASL I believe this is some what unrealistic to receive a signal sent out with 1W from a ground station from a range of over 60nm, hidden well below the curvature of the earth. How is it possible to limit the transmission power of a signal if a power of 1W is not low enough?? Mission with example attached. One station is at 5 AM @ 1 Watt, from a Bedford Truck The other transmission is at 7AM @ 1 Watt from a zone Mosquito starting in air in active pause 66nm at 98 ft. altitude from the two transmitters, both are clearly audiable on the R1154 receiver BeaconTest - Normandy2.miz
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Airfield AAA emplacement templates for Normandy 2
Mav87th replied to KFP_CHIMKIN's topic in DCS: Normandy 2.0
Fixed - replaced the Hurricanes with ED Spitfires. If you have a mission like that you can open up the mission in 7z, extract the file named mission, edit that with a text editor or Code editor and remove the troublesome mod from the required mods part of the code ["requiredModules"] = { ["WWII Armour and Technics"] = "WWII Armour and Technics", }, -- end of ["requiredModules"] in the above section was the Coste Inc mod as well. Saved the mission file and then dragged it into the open 7z instance of the .miz file. Then the trouble some units will be replaced by A10's if aircrafts and you can then re-adjust to another type. All French Airfields Third Reich AAA.miz -
Loadout options expanded with the Target Identifier Bomb TI 250lb No.B22 or the enlarged equivalent of the TI 1000lb No.22 Bomb Loads of different "candles" are options as are some fuses. https://ww2data.blogspot.com/2017/01/british-explosive-ordnance-target.html?m=1
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Airfield AAA emplacement templates for Normandy 2
Mav87th replied to KFP_CHIMKIN's topic in DCS: Normandy 2.0
Rudel did you figure out about the WWII AI units ? I took a look at the mission file and suppose that it is the 4x "AI Hurricane" units that may come from an old Cuesta mod (perhaps this one ) Anyhow, will try to replace them with Spits and see if it loads fine then -
Hmmmmmm kinda funny On The Channel map i see the same as you / 150 ~ 200 m short of target. But the exact same flight copied to Normandy2 Map hits the target with precision. Are we on to a bug with The Channel here @NineLine ? BombTestNormandy.trk BombDeliveryTest - Normandy.miz BombDeliveryTest - The Channel.miz
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Interesting - ill make a simple mission and post it here as example
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Yea i gathered that was the intention, but they do not drop all 4 bombs even if they are of the same type. They drop the two on the wings, but does not open the bomb bay when they have two on the wings. They do that if the wings are empty. How ever, if you aim for full realism here the ai should drop all if the waypoint action says drop all. the plane is certainly capable of it in real life, as the DCS Mossie is with a human in the cockpit. Thanks for the fast reply Suntsag.