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Everything posted by Mav87th
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Will be very interesting to see the outcome!
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Thanks Saxman. Cleared that up very nicely for me
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A question regarding fuel tanks, or perhaps rather a confirmation question. Is it correctly understood, that the model in DCS (the -1D) where there are provisions for external tanks (right hand and left hand droppable tanks or centerline tank) AND that if any one of these are installed there are no wing tanks installed. So if choosing external tanks in the loadout page, the wing tanks are automatically eliminated and if not there are no wingtanks installed. And i presume the same with centerline tank installation in the loadout screen. Image in post should be of the wingtank configuration and the correct fuel selector valve null
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I stand corrected Saxman. What you said....
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The Cold start training narrative also advices to slowly add mixture up to auto lean.
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Short test for me yesterday - Clearly a lot of graphical performance problems for the corsair compared to other WWII modules. Tested on the WWII Marianas map i had all my WWII prop planes as client on Saipan. Very poor VR performance there. However when i moved the planes to Tinian the performance was much better, though still not good. Going to test on other maps later today
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Please don't base any flight model assumptions on the behavior of the planes in that movie
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@nibbylot Cool i might try that monday and get back to you how it works for me. Thanks
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@ops thats pretty cool and hell of a lot easier Is it giving you any units magnetic heading? (replacing myaw with the unit name?) Is there a similar functionality for MP so all clients can get the magnetic heading of a named unit?
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Whaaaaat!!! so it works @nibbylot ? Can you post what to add to the keybind file?
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In order to solve the problems with non-folding wings and the new super carrier deck crew - would it be possible to "give" the T-45C pseudo folding wings by adding the supporting code in the lua files to fold wings, and then tie it to opening the cockpit in 3D. Thus the state of "wings folded" would be set/sent from the player and the deck crew being able to react on this. perhaps i is possible to figure out how the F/A-18C is structured in this regard and "copy" that structure? Just thinking out loud
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ETA on ground crew acknowledging static objects.
Mav87th replied to Tom P's topic in DCS: Supercarrier
Hmmmmm i think they do - at least aircrafts on parkingspots -
I may have made a lot of other mistakes in the script, so keep up the critical mindset
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@Minsky exactly - hench the table that was created from lat long borders and the date the mission was to take place in. So say from -7°E to 51°E and 64°N to 76°N you get a table like this if you ask for a 1 deg resolution (which might be to fine a resolution, but it was to make sure) -- Declination grid for Kola map (-7°E to 51°E, 64°N to 76°N), 1° resolution, March 2006 local declinationGrid = { [76] = {[-7] = -4.35, [-6] = -4.25, [-5] = -4.15, [-4] = -4.05, [-3] = -3.95, [-2] = -3.85, [-1] = -3.75, [0] = -3.65, [1] = -3.55, [2] = -3.45, [3] = -3.35, [4] = -3.25, [5] = -3.15, [6] = -3.05, [7] = -2.95, [8] = -2.85, [9] = -2.75, [10] = -2.65, [11] = -2.55, [12] = -2.45, [13] = -2.35, [14] = -2.25, [15] = -2.15, [16] = -2.05, [17] = -1.95, [18] = -1.85, [19] = -1.75, [20] = -1.65, [21] = -1.55, [22] = -1.45, [23] = -1.35, [24] = -1.25, [25] = -1.15, [26] = -1.05, [27] = -0.95, [28] = -0.85, [29] = -0.75, [30] = -0.65, [31] = -0.55, [32] = -0.45, [33] = -0.35, [34] = -0.25, [35] = -0.15, [36] = -0.05, [37] = 0.05, [38] = 0.15, [39] = 0.25, [40] = 0.35, [41] = 0.45, [42] = 0.55, [43] = 0.65, [44] = 0.75, [45] = 0.85, [46] = 0.95, [47] = 1.05, [48] = 1.15, [49] = 1.25, [50] = 1.35, [51] = 1.45}, [75] = {[-7] = -4.25, [-6] = -4.15, [-5] = -4.05, [-4] = -3.95, [-3] = -3.85, [-2] = -3.75, [-1] = -3.65, [0] = -3.55, [1] = -3.45, [2] = -3.35, [3] = -3.25, [4] = -3.15, [5] = -3.05, [6] = -2.95, [7] = -2.85, [8] = -2.75, [9] = -2.65, [10] = -2.55, [11] = -2.45, [12] = -2.35, [13] = -2.25, [14] = -2.15, [15] = -2.05, [16] = -1.95, [17] = -1.85, [18] = -1.75, [19] = -1.65, [20] = -1.55, [21] = -1.45, [22] = -1.35, [23] = -1.25, [24] = -1.15, [25] = -1.05, [26] = -0.95, [27] = -0.85, [28] = -0.75, [29] = -0.65, [30] = -0.55, [31] = -0.45, [32] = -0.35, [33] = -0.25, [34] = -0.15, [35] = -0.05, [36] = 0.05, [37] = 0.15, [38] = 0.25, [39] = 0.35, [40] = 0.45, [41] = 0.55, [42] = 0.65, [43] = 0.75, [44] = 0.85, [45] = 0.95, [46] = 1.05, [47] = 1.15, [48] = 1.25, [49] = 1.35, [50] = 1.45, [51] = 1.55}, [74] = {[-7] = -4.15, [-6] = -4.05, [-5] = -3.95, [-4] = -3.85, [-3] = -3.75, [-2] = -3.65, [-1] = -3.55, [0] = -3.45, [1] = -3.35, [2] = -3.25, [3] = -3.15, [4] = -3.05, [5] = -2.95, [6] = -2.85, [7] = -2.75, [8] = -2.65, [9] = -2.55, [10] = -2.45, [11] = -2.35, [12] = -2.25, [13] = -2.15, [14] = -2.05, [15] = -1.95, [16] = -1.85, [17] = -1.75, [18] = -1.65, [19] = -1.55, [20] = -1.45, [21] = -1.35, [22] = -1.25, [23] = -1.15, [24] = -1.05, [25] = -0.95, [26] = -0.85, [27] = -0.75, [28] = -0.65, [29] = -0.55, [30] = -0.45, [31] = -0.35, [32] = -0.25, [33] = -0.15, [34] = -0.05, [35] = 0.05, [36] = 0.15, [37] = 0.25, [38] = 0.35, [39] = 0.45, [40] = 0.55, [41] = 0.65, [42] = 0.75, [43] = 0.85, [44] = 0.95, [45] = 1.05, [46] = 1.15, [47] = 1.25, [48] = 1.35, [49] = 1.45, [50] = 1.55, [51] = 1.65}, [73] = {[-7] = -4.05, [-6] = -3.95, [-5] = -3.85, [-4] = -3.75, [-3] = -3.65, [-2] = -3.55, [-1] = -3.45, [0] = -3.35, [1] = -3.25, [2] = -3.15, [3] = -3.05, [4] = -2.95, [5] = -2.85, [6] = -2.75, [7] = -2.65, [8] = -2.55, [9] = -2.45, [10] = -2.35, [11] = -2.25, [12] = -2.15, [13] = -2.05, [14] = -1.95, [15] = -1.85, [16] = -1.75, [17] = -1.65, [18] = -1.55, [19] = -1.45, [20] = -1.35, [21] = -1.25, [22] = -1.15, [23] = -1.05, [24] = -0.95, [25] = -0.85, [26] = -0.75, [27] = -0.65, [28] = -0.55, [29] = -0.45, [30] = -0.35, [31] = -0.25, [32] = -0.15, [33] = -0.05, [34] = 0.05, [35] = 0.15, [36] = 0.25, [37] = 0.35, [38] = 0.45, [39] = 0.55, [40] = 0.65, [41] = 0.75, [42] = 0.85, [43] = 0.95, [44] = 1.05, [45] = 1.15, [46] = 1.25, [47] = 1.35, [48] = 1.45, [49] = 1.55, [50] = 1.65, [51] = 1.75}, [72] = {[-7] = -3.95, [-6] = -3.85, [-5] = -3.75, [-4] = -3.65, [-3] = -3.55, [-2] = -3.45, [-1] = -3.35, [0] = -3.25, [1] = -3.15, [2] = -3.05, [3] = -2.95, [4] = -2.85, [5] = -2.75, [6] = -2.65, [7] = -2.55, [8] = -2.45, [9] = -2.35, [10] = -2.25, [11] = -2.15, [12] = -2.05, [13] = -1.95, [14] = -1.85, [15] = -1.75, [16] = -1.65, [17] = -1.55, [18] = -1.45, [19] = -1.35, [20] = -1.25, [21] = -1.15, [22] = -1.05, [23] = -0.95, [24] = -0.85, [25] = -0.75, [26] = -0.65, [27] = -0.55, [28] = -0.45, [29] = -0.35, [30] = -0.25, [31] = -0.15, [32] = -0.05, [33] = 0.05, [34] = 0.15, [35] = 0.25, [36] = 0.35, [37] = 0.45, [38] = 0.55, [39] = 0.65, [40] = 0.75, [41] = 0.85, [42] = 0.95, [43] = 1.05, [44] = 1.15, [45] = 1.25, [46] = 1.35, [47] = 1.45, [48] = 1.55, [49] = 1.65, [50] = 1.75, [51] = 1.85}, [71] = {[-7] = -3.85, [-6] = -3.75, [-5] = -3.65, [-4] = -3.55, [-3] = -3.45, [-2] = -3.35, [-1] = -3.25, [0] = -3.15, [1] = -3.05, [2] = -2.95, [3] = -2.85, [4] = -2.75, [5] = -2.65, [6] = -2.55, [7] = -2.45, [8] = -2.35, [9] = -2.25, [10] = -2.15, [11] = -2.05, [12] = -1.95, [13] = -1.85, [14] = -1.75, [15] = -1.65, [16] = -1.55, [17] = -1.45, [18] = -1.35, [19] = -1.25, [20] = -1.15, [21] = -1.05, [22] = -0.95, [23] = -0.85, [24] = -0.75, [25] = -0.65, [26] = -0.55, [27] = -0.45, [28] = -0.35, [29] = -0.25, [30] = -0.15, [31] = -0.05, [32] = 0.05, [33] = 0.15, [34] = 0.25, [35] = 0.35, [36] = 0.45, [37] = 0.55, [38] = 0.65, [39] = 0.75, [40] = 0.85, [41] = 0.95, [42] = 1.05, [43] = 1.15, [44] = 1.25, [45] = 1.35, [46] = 1.45, [47] = 1.55, [48] = 1.65, [49] = 1.75, [50] = 1.85, [51] = 1.95}, [70] = {[-7] = -3.75, [-6] = -3.65, [-5] = -3.55, [-4] = -3.45, [-3] = -3.35, [-2] = -3.25, [-1] = -3.15, [0] = -3.05, [1] = -2.95, [2] = -2.85, [3] = -2.75, [4] = -2.65, [5] = -2.55, [6] = -2.45, [7] = -2.35, [8] = -2.25, [9] = -2.15, [10] = -2.05, [11] = -1.95, [12] = -1.85, [13] = -1.75, [14] = -1.65, [15] = -1.55, [16] = -1.45, [17] = -1.35, [18] = -1.25, [19] = -1.15, [20] = -1.05, [21] = -0.95, [22] = -0.85, [23] = -0.75, [24] = -0.65, [25] = -0.55, [26] = -0.45, [27] = -0.35, [28] = -0.25, [29] = -0.15, [30] = -0.05, [31] = 0.05, [32] = 0.15, [33] = 0.25, [34] = 0.35, [35] = 0.45, [36] = 0.55, [37] = 0.65, [38] = 0.75, [39] = 0.85, [40] = 0.95, [41] = 1.05, [42] = 1.15, [43] = 1.25, [44] = 1.35, [45] = 1.45, [46] = 1.55, [47] = 1.65, [48] = 1.75, [49] = 1.85, [50] = 1.95, [51] = 2.05}, [69] = {[-7] = -3.65, [-6] = -3.55, [-5] = -3.45, [-4] = -3.35, [-3] = -3.25, [-2] = -3.15, [-1] = -3.05, [0] = -2.95, [1] = -2.85, [2] = -2.75, [3] = -2.65, [4] = -2.55, [5] = -2.45, [6] = -2.35, [7] = -2.25, [8] = -2.15, [9] = -2.05, [10] = -1.95, [11] = -1.85, [12] = -1.75, [13] = -1.65, [14] = -1.55, [15] = -1.45, [16] = -1.35, [17] = -1.25, [18] = -1.15, [19] = -1.05, [20] = -0.95, [21] = -0.85, [22] = -0.75, [23] = -0.65, [24] = -0.55, [25] = -0.45, [26] = -0.35, [27] = -0.25, [28] = -0.15, [29] = -0.05, [30] = 0.05, [31] = 0.15, [32] = 0.25, [33] = 0.35, [34] = 0.45, [35] = 0.55, [36] = 0.65, [37] = 0.75, [38] = 0.85, [39] = 0.95, [40] = 1.05, [41] = 1.15, [42] = 1.25, [43] = 1.35, [44] = 1.45, [45] = 1.55, [46] = 1.65, [47] = 1.75, [48] = 1.85, [49] = 1.95, [50] = 2.05, [51] = 2.15}, [68] = {[-7] = -3.55, [-6] = -3.45, [-5] = -3.35, [-4] = -3.25, [-3] = -3.15, [-2] = -3.05, [-1] = -2.95, [0] = -2.85, [1] = -2.75, [2] = -2.65, [3] = -2.55, [4] = -2.45, [5] = -2.35, [6] = -2.25, [7] = -2.15, [8] = -2.05, [9] = -1.95, [10] = -1.85, [11] = -1.75, [12] = -1.65, [13] = -1.55, [14] = -1.45, [15] = -1.35, [16] = -1.25, [17] = -1.15, [18] = -1.05, [19] = -0.95, [20] = -0.85, [21] = -0.75, [22] = -0.65, [23] = -0.55, [24] = -0.45, [25] = -0.35, [26] = -0.25, [27] = -0.15, [28] = -0.05, [29] = 0.05, [30] = 0.15, [31] = 0.25, [32] = 0.35, [33] = 0.45, [34] = 0.55, [35] = 0.65, [36] = 0.75, [37] = 0.85, [38] = 0.95, [39] = 1.05, [40] = 1.15, [41] = 1.25, [42] = 1.35, [43] = 1.45, [44] = 1.55, [45] = 1.65, [46] = 1.75, [47] = 1.85, [48] = 1.95, [49] = 2.05, [50] = 2.15, [51] = 2.25}, [67] = {[-7] = -3.45, [-6] = -3.35, [-5] = -3.25, [-4] = -3.15, [-3] = -3.05, [-2] = -2.95, [-1] = -2.85, [0] = -2.75, [1] = -2.65, [2] = -2.55, [3] = -2.45, [4] = -2.35, [5] = -2.25, [6] = -2.15, [7] = -2.05, [8] = -1.95, [9] = -1.85, [10] = -1.75, [11] = -1.65, [12] = -1.55, [13] = -1.45, [14] = -1.35, [15] = -1.25, [16] = -1.15, [17] = -1.05, [18] = -0.95, [19] = -0.85, [20] = -0.75, [21] = -0.65, [22] = -0.55, [23] = -0.45, [24] = -0.35, [25] = -0.25, [26] = -0.15, [27] = -0.05, [28] = 0.05, [29] = 0.15, [30] = 0.25, [31] = 0.35, [32] = 0.45, [33] = 0.55, [34] = 0.65, [35] = 0.75, [36] = 0.85, [37] = 0.95, [38] = 1.05, [39] = 1.15, [40] = 1.25, [41] = 1.35, [42] = 1.45, [43] = 1.55, [44] = 1.65, [45] = 1.75, [46] = 1.85, [47] = 1.95, [48] = 2.05, [49] = 2.15, [50] = 2.25, [51] = 2.35}, [66] = {[-7] = -3.35, [-6] = -3.25, [-5] = -3.15, [-4] = -3.05, [-3] = -2.95, [-2] = -2.85, [-1] = -2.75, [0] = -2.65, [1] = -2.55, [2] = -2.45, [3] = -2.35, [4] = -2.25, [5] = -2.15, [6] = -2.05, [7] = -1.95, [8] = -1.85, [9] = -1.75, [10] = -1.65, [11] = -1.55, [12] = -1.45, [13] = -1.35, [14] = -1.25, [15] = -1.15, [16] = -1.05, [17] = -0.95, [18] = -0.85, [19] = -0.75, [20] = -0.65, [21] = -0.55, [22] = -0.45, [23] = -0.35, [24] = -0.25, [25] = -0.15, [26] = -0.05, [27] = 0.05, [28] = 0.15, [29] = 0.25, [30] = 0.35, [31] = 0.45, [32] = 0.55, [33] = 0.65, [34] = 0.75, [35] = 0.85, [36] = 0.95, [37] = 1.05, [38] = 1.15, [39] = 1.25, [40] = 1.35, [41] = 1.45, [42] = 1.55, [43] = 1.65, [44] = 1.75, [45] = 1.85, [46] = 1.95, [47] = 2.05, [48] = 2.15, [49] = 2.25, [50] = 2.35, [51] = 2.45}, [65] = {[-7] = -3.25, [-6] = -3.15, [-5] = -3.05, [-4] = -2.95, [-3] = -2.85, [-2] = -2.75, [-1] = -2.65, [0] = -2.55, [1] = -2.45, [2] = -2.35, [3] = -2.25, [4] = -2.15, [5] = -2.05, [6] = -1.95, [7] = -1.85, [8] = -1.75, [9] = -1.65, [10] = -1.55, [11] = -1.45, [12] = -1.35, [13] = -1.25, [14] = -1.15, [15] = -1.05, [16] = -0.95, [17] = -0.85, [18] = -0.75, [19] = -0.65, [20] = -0.55, [21] = -0.45, [22] = -0.35, [23] = -0.25, [24] = -0.15, [25] = -0.05, [26] = 0.05, [27] = 0.15, [28] = 0.25, [29] = 0.35, [30] = 0.45, [31] = 0.55, [32] = 0.65, [33] = 0.75, [34] = 0.85, [35] = 0.95, [36] = 1.05, [37] = 1.15, [38] = 1.25, [39] = 1.35, [40] = 1.45, [41] = 1.55, [42] = 1.65, [43] = 1.75, [44] = 1.85, [45] = 1.95, [46] = 2.05, [47] = 2.15, [48] = 2.25, [49] = 2.35, [50] = 2.45, [51] = 2.55}, [64] = {[-7] = -3.15, [-6] = -3.05, [-5] = -2.95, [-4] = -2.85, [-3] = -2.75, [-2] = -2.65, [-1] = -2.55, [0] = -2.45, [1] = -2.35, [2] = -2.25, [3] = -2.15, [4] = -2.05, [5] = -1.95, [6] = -1.85, [7] = -1.75, [8] = -1.65, [9] = -1.55, [10] = -1.45, [11] = -1.35, [12] = -1.25, [13] = -1.15, [14] = -1.05, [15] = -0.95, [16] = -0.85, [17] = -0.75, [18] = -0.65, [19] = -0.55, [20] = -0.45, [21] = -0.35, [22] = -0.25, [23] = -0.15, [24] = -0.05, [25] = 0.05, [26] = 0.15, [27] = 0.25, [28] = 0.35, [29] = 0.45, [30] = 0.55, [31] = 0.65, [32] = 0.75, [33] = 0.85, [34] = 0.95, [35] = 1.05, [36] = 1.15, [37] = 1.25, [38] = 1.35, [39] = 1.45, [40] = 1.55, [41] = 1.65, [42] = 1.75, [43] = 1.85, [44] = 1.95, [45] = 2.05, [46] = 2.15, [47] = 2.25, [48] = 2.35, [49] = 2.45, [50] = 2.55, [51] = 2.65} }
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Hi In relation to editing Bankler's CASE1 recovery trainer i have managed to develop a script that can retrieve a named units magnetic heading from calculations off a table that has to be adjusted according to Date and theater (i used Grok to create the table for me - worked really good). The script is of course created for a carrier, but i guess it would work for any named unit. If any of you are interested i can post the script here
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I'm sorry if you got confused from the grammatical errors there t1mb0b, not my intention and it is now corrected. There is really no need to dumb down on other members posts if you want to write you own guide or learning points to the OP. I was simply stating a few points i discovered flying the pattern, and not all of them are in Wags videos, some are from other videos others are own observations. Again - my deepest apologies for the gross misuse of the English language
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Bankler's famous Trap Training mission moved to Kola after permission from Bankler. There we go. Approved and active in User Files Bankler's CASE 1 Recovery Trainer - Kola Peninsula version I have edited some of the surrounding parts of the mission and added a few things. - Statics and AI activity on the carrier from mission start - Human airborne jets moved to 30nm to give a good time to set up the brake - Carrier Group consistency changed to mimic CVW-8 in 2006 (https://www.seaforces.org/usnair/CVW/Carrier-Air-Wing-8.htm) - units used from other mods (FRENCHPACK, desdemicabina-simulations Álvaro de Bazán, Military Aircraft Mod, EA_6B, A-4E-C, T-45) - I opted to add the mods as dependencies as they are all stunning work and ad a bit of atmosphere and realism to the mission. - New scripting to give updated BRC course from the carriers magnetic heading. Can be called via menu on demand. - Added/altered Recovery Tanker, AWACS and Caps via moose scripting if you experience any problems with the mission be sure to tell me and not bother Bankler about it null
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Hi - been having a little trouble with flags inside a moving zone, and i was not sure the zone actually moved. So after some time with Grok I actually succeded in creating this script that will draw a circle with the radius of your zone in question in the mission (if its a square zone it just draws a circle with radius 100 meters). The script will then leave the drawing for 3 seconds, delete it and then redraw it with a new center on where the unit it moves with is now. You can alter the time between the updates to what ever you like. The script is not dependent on Moose or Mist and i just run it with a Trigger (Once), Time More (5), DoScript and then paste the script below into the textbox. local zoneName = "InitZone" -- Name of the trigger zone you are examining local refreshTime = 3 -- Refresh rate in seconds local baseMarkID = 10000 -- Starting ID for markers local currentMarkID = baseMarkID -- Track the current marker ID local prevMarkID = nil -- Track the previous marker ID to remove local function UpdateMovingZone() -- Log that the function is running env.info("UpdateMovingZone called at time: " .. timer.getTime()) -- Get the zone's current position local ref = trigger.misc.getZone(zoneName) if not ref then env.info("ERROR: Zone not found: " .. zoneName) return timer.getTime() + refreshTime -- Retry after delay end -- Log zone details for debugging env.info("Zone found: " .. zoneName .. " at X: " .. ref.point.x .. ", Y: " .. ref.point.y .. ", Z: " .. ref.point.z) -- Remove the previous marker if it exists if prevMarkID then trigger.action.removeMark(prevMarkID) env.info("Removed previous marker ID: " .. prevMarkID) end -- Define the marker position (Vec3: x, y, z) local pos = ref.point -- {x, y, z} -- Create a new circle marker with a unique ID local text = "Moving Zone: " .. zoneName local radius = ref.radius or 100 -- Use zone radius or default to 100 trigger.action.circleToAll(-1, currentMarkID, pos, radius, {1, 0, 0, 0.5}, {1, 0, 0, 0.5}, 2, true, text) -- Log marker creation env.info("Marker created - ID: " .. currentMarkID .. ", Pos: X=" .. pos.x .. ", Y=" .. pos.y .. ", Z=" .. pos.z .. ", Radius=" .. radius) -- Update IDs for the next iteration prevMarkID = currentMarkID currentMarkID = currentMarkID + 1 -- Increment for the next marker -- Schedule the next update timer.scheduleFunction(UpdateMovingZone, {}, timer.getTime() + refreshTime) end -- Initial execution with a 5-second delay from mission start env.info("Scheduling Moving Zone script to start in 5 seconds") timer.scheduleFunction(UpdateMovingZone, {}, timer.getTime() + 5)
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Add a constant to all aircrafts/helicopters that has foldable wings and depend the "wing fold" message (and deck crew visual signal) on the aircraft type having that constant. That would also solve it for community mod aircrafts NOT having the constant..
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Small update on my part... beginning to nail the brake and downwind and the grove now. Braking at 0.5nm past the bow of the carrier, NO speed brake and as soon as i see 250 its gears and full flaps and then i keep the throttle idled until i see 170, then add a little to catch the speed on aoa. then i trim up some 8-10 times on the hat, throttle a little up and turn into the final turn. @Arbil I saw the same floating thing you do. I disabled turbulence and its now gone. Question is if you really do have to idle over the stern in anticipation of the floating (upwind from the stern, turbulence from the carrier) of if the effect is exaggerated in the flightmodel of DCS... Anyway, disabling turbulence helped me.
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Absolutely an awesome mission to begin learning the trap. I am a total rookie and might be able to get a 25 in score or a bit higher if I am not hitting the 1 wire. A few points that has helped me: On speed and altitude at the break is a given prolong your break from over the bow to around .5nm in front of the carrier. Helps a lot in the beginning on your downwind leg. Speed brake in the break is unnecessary, bleed the speed around in the turn and around the exit of the break you can go gear down and flaps down around 8-10 hits on the trim nose up and then hold the FPM on the horizon with stick while the speed bleed further down from 200 to around 140ish DO NOT get closer then 1.2nm on downwind Add throttle JUST before rolling into the final turn from 600ft at the end of the downwind use throttle and bank angle to stay on speed Throttle IDLE when you roll out in the grove - be READY to catch the on speed again as it drops down. and run the mission with Turbulence OFF - I found it near impossible to not float ungracefully over all wires..... looks like the turbulence is a little overdone if you loo at videos of landings. ps. if the above still contains grammatical or spelling errors please let me know so I do not offend other users
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Thanks Bankler - Kola variant coming up soon then... So far i have moved the units to Kola. Adjusted all waypoints. replaced the airborne S-3 Viking tanker and E-2 Hawkeye AWACS with units launching at mission start (Moose recovery tanker and awacs scripting used for them). Added two cold starting Hornets and added a few statics on the carrier. Added a C2 for spare parts and mail.
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Hi - its likely a no, but is there scriptwise a way to retreive the magnetic variance at a units location like fx. (getMagneticDeclination())? Kola map has a pretty large variance in the Magnetic Declination over very short distances, so a constant is not "really" useful. I could create a table, but that is a very "local" solution and does not lend much freedom in moving the units around afterwards.