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Mav87th

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Everything posted by Mav87th

  1. Super Nice Ugra Media. And your activity and presentations here are VERY much appreciated!!! Ahhhhhhh i missed that!!! @Vakarian thanks for the info.
  2. @MAESTR0 please take a look at the extensive research @Fred901 did in this thread regarding airfields.
  3. longest range over water i can place the units are 290NM apart. And the morse signal goes through clean as a whistle with the Bedford Trucks radio set to 1 Watt (@ 7 MHz) in a "transmit message" I still have a feeling that this is a bit over the top for a plane at 50 ft. well hidden below the horizon for the transmitter 290 NM away. BeaconTest - Normandy2.miz
  4. Ahh right thanks @Zeagle will have to test some greater ranges then
  5. i have tried to play a morse code sound using two methods: 1) a unit tuned to a freq and transmitting message with 1W - audible in the mosquito R1154 at 98ft. ASL at 60 nm over the channal 2) a small zone using the "Radio Transmission" also set to 1W (smallest possible) and again audible at 60nm at 98 ft. ASL I believe this is some what unrealistic to receive a signal sent out with 1W from a ground station from a range of over 60nm, hidden well below the curvature of the earth. How is it possible to limit the transmission power of a signal if a power of 1W is not low enough?? Mission with example attached. One station is at 5 AM @ 1 Watt, from a Bedford Truck The other transmission is at 7AM @ 1 Watt from a zone Mosquito starting in air in active pause 66nm at 98 ft. altitude from the two transmitters, both are clearly audiable on the R1154 receiver BeaconTest - Normandy2.miz
  6. Fixed - replaced the Hurricanes with ED Spitfires. If you have a mission like that you can open up the mission in 7z, extract the file named mission, edit that with a text editor or Code editor and remove the troublesome mod from the required mods part of the code ["requiredModules"] = { ["WWII Armour and Technics"] = "WWII Armour and Technics", }, -- end of ["requiredModules"] in the above section was the Coste Inc mod as well. Saved the mission file and then dragged it into the open 7z instance of the .miz file. Then the trouble some units will be replaced by A10's if aircrafts and you can then re-adjust to another type. All French Airfields Third Reich AAA.miz
  7. Loadout options expanded with the Target Identifier Bomb TI 250lb No.B22 or the enlarged equivalent of the TI 1000lb No.22 Bomb Loads of different "candles" are options as are some fuses. https://ww2data.blogspot.com/2017/01/british-explosive-ordnance-target.html?m=1
  8. Rudel did you figure out about the WWII AI units ? I took a look at the mission file and suppose that it is the 4x "AI Hurricane" units that may come from an old Cuesta mod (perhaps this one ) Anyhow, will try to replace them with Spits and see if it loads fine then
  9. Hmmmmmm kinda funny On The Channel map i see the same as you / 150 ~ 200 m short of target. But the exact same flight copied to Normandy2 Map hits the target with precision. Are we on to a bug with The Channel here @NineLine ? BombTestNormandy.trk BombDeliveryTest - Normandy.miz BombDeliveryTest - The Channel.miz
  10. Interesting - ill make a simple mission and post it here as example
  11. Yea i gathered that was the intention, but they do not drop all 4 bombs even if they are of the same type. They drop the two on the wings, but does not open the bomb bay when they have two on the wings. They do that if the wings are empty. How ever, if you aim for full realism here the ai should drop all if the waypoint action says drop all. the plane is certainly capable of it in real life, as the DCS Mossie is with a human in the cockpit. Thanks for the fast reply Suntsag.
  12. Actually were the Siren Tour missions not started as training missions for adopting to the H2S gear, and then developed into its own thing..?
  13. i have the AI bombing from 50 - 100 ft. AGL using the bombing Advanced Waypoint action and bombs with 11 sec fusing (in BOTH ends or they will not be delayed!!! - plugged in the nose and 11 sec in the tail is not working). in the bombing action you need to set "Altitude Above" to the altitude you want the AI to deliver from. I have it set to 98 ft. and they will drop from 98 ft. AGL. I think the functionality is miss labeled and should be called "delivery altitude"
  14. AI will only drop 2 bombs on an Advanced Waypoint (Bombing) even if the action is set to either drop ALL or drop 4. This is also valid if the AI flown mosquito has 4 similar bombs (2 in bay and 2 on wings) They should be able to drop all bombs no matter type or fuse settings in one go if that is selected.
  15. A small whish to have a correctly located and structured Amiens Prison on the Normandy 2 map. Its on the Channels map all right, but it would be nice if it was on the otherwise highly realistic Normandy 2 map.
  16. Really Really good mission Nicely build and very immersive - MORE of this Jonsky7 !!!
  17. Hi - i have been testing flight models lately and that ensures 100 entries into the same Mission to test and retest and re-re-test etc. The mission i am testing on is using Marianas WWII (for now) and i very frequently see the loading of the mission stuck for ever and the log giving these errors: 578 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model kousadogwood. 580 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model lombardypoplar. 582 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model oak. 584 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model orange. 586 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model palmdoum. 588 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model pine. 590 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model reddeliciousapple. 592 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model smallpalm. 594 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model sugarmaple. 596 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model sumac. 598 2025-07-28 06:14:46.656 ERROR GRAPHICSVISTA (Main): Can't open model umbrellathorn. 604 2025-07-28 06:14:46.683 ERROR EDCORE (Main): No suitable driver found to mount mods/terrains/marianaswwii/assets/assetstextures.zip 625 2025-07-28 06:14:47.833 ERROR EDCORE (Main): No suitable driver found to mount mods/terrains/marianaswwii/assets/assetstextures.zip 764 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: ammunition_box_crash 765 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: brick_column_crash 766 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: conditioner_03 767 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: fence_brick_01_crash 768 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: grocery_fabric 769 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: mobile_beam_crane_crash 770 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: tractor_01_crash 771 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: tractor_02_crash 772 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: wall_brick_ruined_c02 773 2025-07-28 06:14:50.995 ERROR EDTERRAINGRAPHICS41 (36852): missing object declaration: wall_brick_ruined_c03 787 2025-07-28 06:14:51.049 ERROR EDTERRAINGRAPHICS41 (36852): cant init lDataFileGraphics for type of file = landscape5::SurfaceTile They all look like objects in the marianaswwii asset pack ps. To enhance understanding i might better make a precise description. It is a mission loaded into Mission Editor, that i then try to load into from mission editor by clicking the Small green up arrow in the left side panel (fly mission).
  18. Yep. The val can. And in not too long the Zeke-52 can as well.
  19. Hi NineLine. Ane findings or corrections you would like me to look into ?
  20. yes i do as well. Happens especially when testing mod modifications and i ALT-TAB out to do some scripting before retesting. Will create support ticket and attach logs
  21. Will be very interesting to see the outcome!
  22. Thanks Saxman. Cleared that up very nicely for me
  23. A question regarding fuel tanks, or perhaps rather a confirmation question. Is it correctly understood, that the model in DCS (the -1D) where there are provisions for external tanks (right hand and left hand droppable tanks or centerline tank) AND that if any one of these are installed there are no wing tanks installed. So if choosing external tanks in the loadout page, the wing tanks are automatically eliminated and if not there are no wingtanks installed. And i presume the same with centerline tank installation in the loadout screen. Image in post should be of the wingtank configuration and the correct fuel selector valve null
  24. Mav87th

    Manual Lean

    I stand corrected Saxman. What you said....
  25. Mav87th

    Manual Lean

    The Cold start training narrative also advices to slowly add mixture up to auto lean.
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