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Mav87th

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Everything posted by Mav87th

  1. Great Joey i dont know if you know, but it seems to me, that different helicopters take a different placement on the same spawnpoint. Some right on top of it (like the Gazelle) and some "behind" the spot (Apache) and some in front of it (Huey). I will try to do some tests to see if that is the same on all carriers. I suppose it perhaps is a setting in each helicopters script files and not your mod. When you do the update, can you make something like this for a good overview for mission makers?
  2. Thanks Joey45 They both works like a charm. Helicopters are offset a little bit from the "spots" but i can certainly live with that. Tested with 9 helicopters on each boat, and had the AI's do a full circle of takeoffs and landings while i took off last and hovered over the boat.
  3. Thanks Joey - but i kinda fixed it my self.... Here is my edited .lua that at least got it spawned on deck I basically corrected all heights in points by +0.38 meters Gotta retract that above - it worked because i changed from the 1973 to the 1981 Hermes. So the 1981 Hermes works with 8 helicopters, albeit the last 5 parking spots are placed approximately 10 meters to far aft on the ship.
  4. Hey joey45 I just downloaded and installed your latest HermesR12 mod (Hermes_26783.zip) and installed it in My saved games folder in "C:\Users\XXXXX\Saved Games\DCS.openbeta\Mods\tech\HermesR12" Ships shows up fine in mission editor but i get some erroneous behavior from the mission editor when i place a helicopter on the carrier. i place a helicopter (Apache in this case) and select "Takeoff from runway" and get two pots to park at - 1 and 2 If i select "Takeoff from Ramp" i get the same - two spots (1 and 2) and again the same if selecting "...from parking hot". No matter which one i select the helicopter spawns with wheels on the water surface inside the carriers 3d model. I have tried every conceivable mix of options, without success. Tried different helicopters, tried both AI helicopters and as Player and as Client. First i wonder why i only have two spots, cus when looking inside the .lua file "CentaurClass_1973RunwaysAndRoutes.lua" it looks like you have assigned like 8 spawnpoints for helicopters. Second im curious why the helicopters spawn on the surface of the ocean and not on the deck of the carrier. Thanks for your sublime work - cant wait to get it working here best regards Martin PS- Just tested from a hovering apache that i could land - i could. And the helicopters altitude parked at the aft of the ship measured at 40ft. by the altimeter with the pressure set correctly.
  5. Hands Down - My most used application for DCS. Its wonderful Request for further enhancement.... Exernal applications - option to either add a launch parameter to the URL or ability to link to URL's including launch parameters - like fx. Discord which i can not get to work with it right now. C:\Users\xxxxx\AppData\Local\Discord\Update.exe --processStart Discord.exe
  6. Top riget hans side of the WPN page. Tale is SAL witch it should not be. Seems like that type is chosen default every time you switch weapon.
  7. UH-60 FATHAWK/WETHAWK Remote, Rearm, and Refuel Deployable Distribution System The FATHAWK/WETHAWK Remote, Rearm, and Refuel Deployable Distribution System [R3D2S] is a mission essential system and provides a rapid emplacement for quick rearming and refueling during deep operations as described under Aviation Refueling Mission Area Analysis. This lightweight electric fuel system is needed to accomplish high tempo refueling of OH-58D or AH-64D aircraft to increase on line times. The need exists when rearming and refueling sites are inaccessible by ground transport and when the urgency requires fueling prior to the establishment of a Forward Arming and Refueling Point (FARP). The R3D2S requires rapid emplacement by a UH-60 with external fuel tanks called a “WETHAWK” and crew to refuel two OH-58D/AH-64D aircraft simultaneously. and/or CH-47 Fat Cow (1) The CH-47's extended range fuel system, better known as Fat Cow, is a modular, interconnectable system composed of up to four 600-gallon noncrashworthy tanks; four electrically operated fuel pumps; a vent system; and associated wiring, plumbing, and mounting hardware. This system can provide up to 2,320 gallons of fuel to refuel other aircraft. (2) The extended range fuel system (ERFS) increases the commander's mission flexibility. It extends aircraft range and provides an additional forward area refueling source. It is mounted on the left side of the aircraft cargo area between stations 190 and 450; exact placement depends on aircraft center-of-gravity requirements. (3) Figure J-20 shows the configuration of the ERFS for the CH-47. With the ERFS, little space for cargo and passengers remains. Each side of the aircraft can seat four people. Figure J-21 shows the proper placement for the rest of the required equipment to include the FARE. (4) After the aircraft lands, the fuel pods can be used to set up refueling points quickly. Figure J-22 shows how the refueling points may be set up. However, the actual setup will depend on the equipment available. (5) The operational advantages of the ERFS are discussed below. (a) The CH-47 is an instant FARP. Once the CH-47 is on the ground, the system can be ready for refueling within a few minutes. For this reason, the Fat Cow is especially useful for special operations. (b) The system can be displaced quickly. When refueling operations are completed, FARP equipment is packed up, the CH-47 takes off, and the site is cleared within minutes. (c) The ERFS may also be pressure refueled (a maximum of 35 psi and 150 gals per minute) for faster turnaround missions. fatcow1.webp
  8. Thats pretty normal. The engine rotation enertia will help you.
  9. Hi Sigmet Enjoying the hell out of your Fixed Base Operation, and i have a question or two I read the thread, and tried to get the two options gTargetRange = array for the distances of the gFlightRange choice in meters. For instance, you can make a "short" flight a distance of 10 meters or a far flight 900,000 meters, etc. gTargetDetectRange = array for the distances of gDetectRange choice in meters. This behaves like gTargetDetectRange except for how far away player is when the target spawns Into the mission. I'm using the Apache, so it would be quite helpfull to be able to set flightrange calls to meters. I have tried to add it to the triggers where i thought it would fit, but to no avail (cannot find the global arrays in the script either). Using the latest version FBO-Fixed Base of Operations Map Bundle v1.16 ( AH-64D added ) Best regards Mav
  10. It was driving me nuts that i could not get it to work with my simple mission with 4 jets in a flight. Everything was like in your demo mission. I even went and added my four jets in your mission to see if that helped, but it did not. Only the one i spawned in were spawned.... That's when it hit me......my aircrafts are in a flight... Apparently it does not work if you have say 2 planes in the same flight (like 2 of 2) only if you place the two planes as two single flights. Lesson learned best regards Mav
  11. Problems getting it to work in 2.7 Attached is the mission i made to test it, and the two different MOOSE lua's i tried to use and the Swapr lua i have used. Best regards Mav Mission and Logs.zip
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