Jump to content

diveplane

Members
  • Posts

    6669
  • Joined

  • Last visited

  • Days Won

    7

Everything posted by diveplane

  1. I think skeleton animation is now implemented into the sim. just a mater of time before we get animated human characters.
  2. been given permission to add authentic J-57 audios to this fine module.
  3. FOR U MIG 29 FANS :I created and modded the RD-33 mig engine audios
  4. multiplayer is very poor performance for me, whatever is hogging the game engine in multiplayer needs to be addressed, frame rates are terrible. latest build 1.2.5.16508 even tested in window mode with low res.
  5. no solid evidence , it would have been seen by now, plenty of scopes cameras out there now.
  6. my audio mod for the a10 weapon is very close to real life. authentic sound.
  7. --[[ example Source DEFinition file -- INCLUDE: inherit = "" -- name of .sdef to get settings from -- SAMPLE: wave = "default" -- the sound sample file to use -- relative to $ROOT/Sounds/ directory -- if no .ext given, .wav and .ogg are tried -- 1/2 channels, any pcm format (loaded as 16-bit) -- -- RANDOM SAMPLE SELECTION: -- If you provide a list of samples, in this way: wave = {"sample0", "sample1", "sample2"} -- on each playback a random sample from the list will be used. -- VOLUME: gain = 1.0 -- gain multiplier (linear) -- FREQUENCY: pitch = 1.0 -- source frequency multiplier -- FILTERING: lowpass = 24000.0 -- source lowpass filter cutoff frequency -- POSITION: position = {0, 0, 0} -- position relative to the host in meters {forward, up, right} -- RADIUS: inner_radius = 1 -- inside this radius the gain is at maximum (as given in gain field) -- is also called 'reference distance', i.e. distance where source has nominal gain outer_radius = 256 -- outside this radius the source is not heard -- if ONLY one of the radiuses is set, the other one is calculated automatically -- outer_radius = inner_radius / silence_threshold -- silence_threshold is set to 1/256 (-48dB) -- CONE: direction = {0, 0, 0} -- the direction relative to the host {forward, up, right} cone_inner_angle = 0 -- inside this cone (given as halfangle in degrees 0-180) the gain is at maximum (as set in gain field) cone_outer_angle = 0 -- outside this cone (given as halfangle in degrees 0-180) the gain is at cone_outer_gain -- to set up an inverse cone (symmetrical around a plane with direction as a normal) -- set cone_inner_angle > cone_outer_angle AND both <= 90 -- useful for rotors -- example: -- cone_inner_angle = 80 -- cone_outer_angle = 60 -- will set up an inverse cone with +-10 degree inner angle and +-30 degree outer angle cone_outer_gain = 1 -- the gain outside cone_outer_angle cone_outer_lowpass = 24000 -- the cutoff frequency outside cone_outer_angle -- PLAYMODE: trigger = false -- set to true if the sound should always play the whole sample (explosions, gunshots etc.) streaming = false -- if set to true, the samples will be streamed from the disk -- false (the default) value means the samples are kept in the memory (uncompressed!) -- implies trigger=false listmode = RANDOM -- play one random sample from the playlist -- other values: -- SEQUENCE - sequantially play all samples from the playlist -- ASR - (Attack, SustainRelease) - plays the first sample on start only, loops everything else ]]
  8. hopefully theres a big sale coming.
  9. much respect thx.
  10. not about money its about respecting others and there work. my audio mods clearly state in download section freeware but do not redistribute.
  11. anyone know how to write a script to keep AI aircraft lights on during flight, the strobes beacons nav?
  12. does this mod conflict with online integrity check?
  13. well u can always start from scratch and apply only your own work.
  14. see your a space odyssey fan..lol
  15. sorry this project got scrapped for now guys. busy on audio work.
  16. no mention of a Su-27 module yet am aware off.
  17. plenty of posts on frame rate issues, and temp fixes. DCS World is still under beta build WIP , later on we will see frame rate improvements hopefully.
  18. hitler rant on ED lol
  19. made a nice little video on DCS World action in slow motion. http://www.youtube.com/watch?v=y1C18ZSWEZA
  20. a10 on the way.
  21. some of the audios are shared in the simulator. u can adjust internal sounds in sounds options to your liking.
×
×
  • Create New...