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diveplane

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Everything posted by diveplane

  1. on landing we should see wing tip pylon vibration.
  2. tire touchdown smoke needs to be little more blue in color imo
  3. nice job rockwelder.
  4. ch-47 audios here as well.
  5. gears are not built for forward high rotation ground speeds.
  6. looks like u landed to hard broke the gear linkage. monitor decent rates gauge when landing.
  7. DCS 1.2.6 Preliminary Change Log In addition to the items listed below, there are other items we are working on for 1.2.6 that are not quite ready yet. One example is changes to the radar and EOS code. These had been merged for quite some time and has been limiting what we could do with these two sensors. We are now in the process of separating them into different code entities that will allow better modeling and help with future modules. This is also why this has taken longer than some might expect. DCS World Added new anti-ship penetrating warhead for anti-ship missiles. Increased Max G for the following missiles: R-60 (from 18 to 42), MICA (from 18 to 24), and R-40 (from 8 to 15). R-27ET: Decreased rear hemisphere DLZ. R-73: Corrected mass and thrust. R-77: Corrected time, fuel flow and thrust. SA-8 Osa: Increased range at low altitude from 6 to 8 km. Corrected the lock on range of IR missiles. Added Australia as a new country choice. Renamed APA-50 to APA-5D. Fixed error with coalition.addGroup()function. Added a new 3D model for the B-8V20 rocket launcher. Fog of War: Aircraft will no longer be visible on F10 map once it leaves line of sight of enemy units. Added exhaust smoke to Kusnetsov aircraft carrier. Kills are now tracked in the Log Book for Campaigns. Engagement range of ground units has been adjusted. Su-25T bomb Interval and Quantity are now working correctly. Trigger GROUP DEATH will working with event ON DESTROY. Fixed several SAMs ignoring the set "Alarm State Green". Debriefing: Fixed event recording. This will also correct log book errors. MiG-23 will now attack the moving ground target with rockets. Many minor corrections in the game. Wingman will report leader about enemy radar activity. Multiplayer: Radio communications are now working. Multiplayer: Debriefing window in the mission is now disabled for clients. Multiplayer: Fixed several crashes. New ambient sound system (sea, shallow water, fields, wind, g-breath effect). Wind + turbulence sound depends on mission weather parameters. New wingtip vortices, new touchdown smoke. Flaming Cliffs 3 (A-10A: DCS Flaming Cliffs) A-10A: Removed AAQ-28 TGP. A-10A: Corrected standby compass showing wrong heading. A-10A: Added PAC. A-10A: HUD fixed pitch angle indicator jumping from -90 to +90, when standing still on the ground is fixed. A-10A: Simultaneous engine start now working. A-10A: Fixed AIM-9 air to air mode. A-10A: Removed glideslope indication on the HUD. A-10A: Fixed ADI yellow vertical bar. A-10A: AoA indicator, indexer and AoA sound corrected. A-10A: Fixed HSI outer needle. A-10A: Added Stability Augmentation System (SAS). Su-33: Corrected AoA indexer. MiG-29 and Su-27/33: The vertical scan will not lock target automatically. Instead, player must press and hold the ENTER button to lock the target. Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls). Su-25T: Removed targe diamond on the HUD. F-15C: Fixed altitude hold when air to air refueling. AWACS: Decreased the answer pause between picture requests. Corrected some missions. ATC now available for the Kusnetsov aircraft carrier. DCS: A-10C Warthog The engines will start after repair. If PTR switch is set to STOW and back to ABLE the pitch steering bar may freeze is fixed. A-10C. SAS and EAC switches fixed. DCS: Combined Arms Fixed multiplayer crash when land groups are assigned a route. Added German CA Manual. Smoke markers for controlled ground units are limited with 10 smokes at each color. Input: Absent joystick commands restored. HUD: Added cues of masking for line of firing by vehicle elements. HUD: Added health points indicator. MP missions replaced to MP folder. DCS: Black Shark 2 Added RShift modifier to Kneeboard next/previous page commands (conflicted with Ka-50 Shkval track gate size controls). Lighting night vision cockpit switch modifier moved to LCtrl to prevent conflict with Kneeboard ON/OFF key. DCS: P-51D Mustang Fixed no UNSAFE warning light and horn when throttle retarded. ....................................................................................................... some nice new features coming online. New ambient sound system (sea, shallow water, fields, wind, g-breath effect). Wind + turbulence sound depends on mission weather parameters. New wingtip vortices, new touchdown smoke. Added exhaust smoke to Kusnetsov aircraft carrier.
  8. was ok, but my mod improved it more somewhat, to what the classic huey sounds and from distance. https://www.youtube.com/watch?v=M2InxJuoAGQ
  9. very faint smoke trail on f18 here
  10. correct, most modern western fighter leave little smoke trail, there is some in maximum throttle but very faint on modern fighters.
  11. looks like they nailed the external sound in this one good. spot on par with my audio mod.
  12. LOL
  13. was hoping to see a new f16 model by now.
  14. when we get the new Nevada map this will be included.
  15. sh5 was a nail in the coffin, its a shame could have been so much more, but the developers took the arcade route on it and killed the series.
  16. most of the other fc3 aircraft have not got this feature yet added. only other aircraft that has flashing lights atm is su25T/ su25/ A10C/F/A-18C/yak-40
  17. been given permission to post a little video demo for u guys on the f-100D external audios. these are authentic Powerplant: 1 × Pratt & Whitney J57-turbojet audio samples for this model in DCS World. video demo below which shows external audios . http://www.youtube.com/watch?v=XpW7l9QXO-4 enjoy all.
  18. hope this helps -- PLAYMODE: trigger = false -- set to true if the sound should always play the whole sample (explosions, gunshots etc.) streaming = false -- if set to true, the samples will be streamed from the disk -- false (the default) value means the samples are kept in the memory (uncompressed!) -- implies trigger=false listmode = RANDOM -- play one random sample from the playlist -- other values: -- SEQUENCE - sequantially play all samples from the playlist -- ASR - (Attack, SustainRelease) - plays the first sample on start only, loops everything else
  19. the startup audios seamed authentic to me, no not doing anymore right now for the huey.
  20. its not possible atm with jets all hard coded in the sound .dll until ED open the mods folders up for sounds we have to wait.
  21. also download authentic engine audios here, greatly improves the external audios .
  22. I think these visual effects are already added just need a build on a puplic beta version yet. ............ DCS World\Bazar\shaders\model\functions\puddles.HLSL
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