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diveplane

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Everything posted by diveplane

  1. yes I agree, some of the comments in these forums are unreal at times. many have little or no idea the giant work tasks at hand to create such modules code and sound production.
  2. they are close as possible to the Pegasus engine, very early wip as mentioned before. most sounds ingame are looped , cant have long playback sounds for a model, will cause slow downs even with seperate cpu. and no the engine throttle was not at a constant level, idle to take off. note still to add hover thrust audios later date much more tweaking, its coming along nicely.
  3. that video is mainly hover flight demo, the wip video did not showcase vert take off. max nozzle downward thrust sounds still to be added at a later date.
  4. audio progress cancelled.
  5. sounds fantastic pat , great work .
  6. finally eagle lights done right ,nice job.
  7. taken from GLP telescope in florida.
  8. we need the multi cpu support .
  9. nice mig model download for it, freeware?
  10. ok discovered wav file PlaneFurWindIn does not playback build 1.2.6.18933
  11. su-27 rear wheels are sunk in ground build 1.2.6.18933 screen below
  12. can we get distant bloom landing light effects, options to disable enable in gui. http://russianplanes.net/images/to113000/112992.jpg
  13. getting certificate error ........................... internet explorer blocked this website from displaying content with security certificate errors. ................................. win 7 IE 10
  14. I seen also a f15 ready for the snips in background.
  15. overcast weather has always been a system hog in lock on and DCS series. until we get multi cpu support things are tight atm, really hoping the new edge code supports this and we get improved fps.
  16. well hoping that its a dedicated cpu for that.
  17. that high pitch sounds like the electrical gyros . with helmet hardly hear those.
  18. wow high winds lift this old 747 off the ground nose first. http://www.youtube.com/watch?v=nIQqt0t9_qE
  19. audio GUI sliders fixes a lot what u desire ingame. also simulate cockpit noise cancel by adjusting the correct slider. this is how it sounds for a pilot real life very very faint the engines even with after burner all be set in GUI audio options turn world audio slider down will get this effect.
  20. sorry guys dedicated to audio projects atm. ai is another option. maybe in the future if i got a good team together to help us.
  21. nice job pat .
  22. RIP.
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