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Everything posted by Dodge
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https://forums.flightsimulator.com/t/openxr-tools-for-windows-mixed-reality-update-in-the-store-4-14/586988 I didn't notice the other thread containing this update news from the author himself
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OpenXR Tools for Windows Mixed Reality Updated - 113.2304.14003 https://github.com/microsoft/OpenXR-MixedReality/releases/tag/113.2304.14003 OpenXR Tools for Windows Mixed Reality - 113.2304.14003 Latest Compare mbucchia-msft released this 8 hours ago 113.2304.14003 a46ea22 Note: This runtime must be enabled from the OpenXR Tools for Windows Mixed Reality, under the Settings tab, by toggling Use latest preview OpenXR runtime on. Changes for Hololens 2: Added support for XR_EXT_hand_interaction (cross-vendor implementation of the hand interaction action profile). Added support for XR_MSFTX_scene_marker (HoloLens 2 QR code location and recognition). Changes for Windows Mixed Reality VR: Added support for temporal post-processing of motion vectors (same algorithm as Windows Mixed Reality for SteamVR). Improves the quality of motion reprojection. Added support for Nvidia Optical Flow as a source of motion vectors. Improves the quality of motion reprojection on Nvidia RTX cards only. Added option "Prefer frame rate over latency". This option allows an application to render frames faster at the cost of additional latency. It can be used in conjunction with motion reprojection. This is similar to the so-called "Turbo Mode" in the 3rd party application "OpenXR Toolkit". Moved motion reprojection rendering to a high-priority command queue to prevent interference from the application. Fixed a hang in Digital Combat Simulator when motion reprojection is enabled. Fixed a bug with transparency when using motion reprojection. Removed "Automatic" motion reprojection mode (which only meant "Enabled only in Flight Simulator 2020"). Added options to limit the motion reprojection rate to a specific fractional rate. General changes: Fixed miscellaneous issues and OpenXR conformance issues. === Noticed this has a mention about a Motion Reproduction fix for DCS (hanging) Access this update via the 'Microsoft Store' app on your WIndows operating system [Added after initial posting] Some detailed explanation of some of the options available: https://forums.flightsimulator.com/t/openxr-tools-for-windows-mixed-reality-update-in-the-store-4-14/586988 Another post discussion this particular version (from Page 3)
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reported Steam DCS will not launch after latest update
Dodge replied to HotdogWater's topic in Steam Support
It's reproduceable for me in that if I do the following then I have to re-validate my files 0) Start my HP Reverb G2 headset and any associated software that I plan on using (G2 headset and then VoiceAttack) 1) (Forget to start Steam (stable)) 2) Start my 'shortcut' of DCS (MT) 3) Error appears that files are corrupted. (Image of the message is included below) ==Log== === Log opened UTC 2023-04-10 17:04:57 2023-04-10 17:04:57.137 ALERT SECURITYCONTROL (Main): Can't run Steam! 2023-04-10 17:04:57.143 INFO EDCORE (Main): system affinity mask: 1111111111111111 2023-04-10 17:04:57.143 INFO EDCORE (Main): process affinity mask: 1111111111111111 2023-04-10 17:04:57.152 INFO EDCORE (Main): all CPU cores have the same efficiency class 0 2023-04-10 17:04:57.152 INFO EDCORE (Main): common cores: {8, 9, 10, 11, 12, 13, 14, 15} 2023-04-10 17:04:57.152 INFO EDCORE (Main): render cores: {0, 1, 2, 3, 4, 5, 6, 7} 2023-04-10 17:04:57.152 INFO EDCORE (Main): IO cores: {} 2023-04-10 17:04:58.603 INFO EDCORE (Main): Create boot pool. 2023-04-10 17:04:58.603 INFO EDCORE (Main): Created boot pool: n:16 2023-04-10 17:04:58.604 INFO APP (Main): Command line: "D:\Steam\steamapps\common\DCSWorld\bin-mt\DCS.exe" --force_OpenXR 2023-04-10 17:04:58.604 INFO APP (Main): DCS/2.8.3.38090 (x86_64; MT; Windows NT 10.0.22621) 2023-04-10 17:04:58.604 INFO APP (Main): Application revision: 218090 2023-04-10 17:04:58.604 INFO APP (Main): Renderer revision: 23977 2023-04-10 17:04:58.604 INFO APP (Main): Terrain revision: 23938 2023-04-10 17:04:58.604 INFO APP (Main): Build number: 329 2023-04-10 17:04:58.604 INFO APP (Main): CPU cores: 8, threads: 16, System RAM: 65450 MB, Pagefile: 4096 MB === Log closed. Workaround/Or perhaps the way it should be done 0) Start my HP Reverb G2 headset and any associated software that I plan on using (G2 headset and then VoiceAttack) 1) Start the steam client (stable) 2) Start my 'shortcut' of DCS (MT) 3) DCS loads correctly For me, its frustration; As I become older my memory doesn't always remind me to start the 'Steam' client before I run the 'DCS (MT)' shortcut, thus I run into the 'important files are damaged' message - I then have to wait approximately 15mintes each time for the re-validation to complete. @BIGNEWY - If there's anything else needed to have the team take a look at this (again) then let me know and I'll see if I can assist -
Yesterday I noticed (on an MP Server TDCS Community Training Server) that one of 3 Spitfires (3 players), one of the spitfires was 'invisible' except for the propellor that was visible (ground and in the air). (Latest DCS Open Beta)
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reported Steam DCS will not launch after latest update
Dodge replied to HotdogWater's topic in Steam Support
I've noticed this happening to me since the introduction of MT (or thereabouts, but definitely since February)). My workaround to date has been to 'reverify' the DCS files within the Steam client (Note: DCS = Open-Beta / Steam Client = Regular, but latest steam client (not beta). However, I'm having to do this 'regularly' where it's becoming a frustration. I've copied the logs from the latest session below === Log opened UTC 2023-04-01 21:17:05 2023-04-01 21:17:04.905 ALERT SECURITYCONTROL (Main): Can't run Steam! 2023-04-01 21:17:04.912 INFO EDCORE (Main): system affinity mask: 1111111111111111 2023-04-01 21:17:04.912 INFO EDCORE (Main): process affinity mask: 1111111111111111 2023-04-01 21:17:04.912 INFO EDCORE (Main): all CPU cores have the same efficiency class 0 2023-04-01 21:17:04.912 INFO EDCORE (Main): common cores: {8, 9, 10, 11, 12, 13, 14, 15} 2023-04-01 21:17:04.912 INFO EDCORE (Main): render cores: {0, 1, 2, 3, 4, 5, 6, 7} 2023-04-01 21:17:04.912 INFO EDCORE (Main): IO cores: {} 2023-04-01 21:17:06.343 INFO EDCORE (Main): Create boot pool. 2023-04-01 21:17:06.344 INFO EDCORE (Main): Created boot pool: n:16 2023-04-01 21:17:06.344 INFO APP (Main): Command line: "D:\Steam\steamapps\common\DCSWorld\bin-mt\DCS.exe" --force_OpenXR 2023-04-01 21:17:06.344 INFO APP (Main): DCS/2.8.3.38090 (x86_64; MT; Windows NT 10.0.22621) 2023-04-01 21:17:06.344 INFO APP (Main): Application revision: 218090 2023-04-01 21:17:06.344 INFO APP (Main): Renderer revision: 23977 2023-04-01 21:17:06.344 INFO APP (Main): Terrain revision: 23938 2023-04-01 21:17:06.344 INFO APP (Main): Build number: 329 2023-04-01 21:17:06.344 INFO APP (Main): CPU cores: 8, threads: 16, System RAM: 65450 MB, Pagefile: 4096 MB === Log closed. [Added after posting] Things to note, tested since posting.... 1) I have a shortcut on the desktop for DCS (MT) (and non-MT) 2) If I run the shortcut without starting the Steam client the above issue 'can' occur. (Note: This is how I generally run DCS). As the error popped up, this time I then closed the error notification and started the Steam client. Once Steam started, I then ran DCS from the Desktop, however, the mouse in the menu wasn't working (also note: VR user, Reverb G2) Could this be related to some form of DCS + Steam interaction not working well if calling DCS from the shortcut (exe) without the Steam client being loaded before? (Again, I've never encountered this issue before this year - after early January 2023). 3) Re-verified the integrity of the game files again, which will resolve the issue (but once I try again at a later time the issue will reoccur) -
https://support.hp.com/gb-en/product/hp-reverb-g2-virtual-reality-headset/33835976 Create and account and register your device (if needed), then search for the contact number (ask for the Workstations team, they 'were' the ones who also supported VR products - this may have changed since as its been some time since I have been in contact).
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2.8 loading textures takes a loooooong time.
Dodge replied to Das Boot's topic in Game Performance Bugs
+1. I've also noticed that upon entering a server (MP) the ground textures take longer to load than normal (same for when the F10-Map is accessed) -
It has been released to github (here). However, I wanted to posted the VAICOM Community discord as this is the main (first) point of reference that contains the information to support the release rather than several links/posts. The '#community-download' channel from their discord is where the information is contained
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There is now a VAICOM PRO 2.8.0 Community Edition release (#community-download) https://discord.gg/Kszq53sn
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There is now a VAICOM PRO 2.8.0 Community Edition release (#community-download) https://discord.gg/Kszq53sn
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It unlikely as there are no notes to indicate that his recently 'free' release has any 'fix' in place (I'm not aware of anyone that has installed it since - although that's only a matter of time).
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It's good to 'see/read' that it seems that the developer is ok and nothing disastrous had occurred to him And, a bonus that he has now released his software for free (GPL) as well as the source code (GPL). I'm looking forward in seeing how the community comes together to continue support of this software
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Stupid Question - How to disable HP Reverb G2 Passthrough??
Dodge replied to parxuk's topic in Virtual Reality
I use VoiceAttack * VAICOM and use the word 'torch off' whenever it has appeared for me. I'm assuming VA (and/or VAICOM) might therefore be picking that one up. I've not delved into it to actually confirm that for you. -
Stupid Question - How to disable HP Reverb G2 Passthrough??
Dodge replied to parxuk's topic in Virtual Reality
For me, I say 'torch off' and it turns it off Torch on / off (depending on whether you want it on or off. -
I'm pretty sure it can also trigger a form of pass-through by saying 'torch on' / 'torch off'
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I feel I'm experiencing a similar experience as of late, and something I've never noticed before. Since the South Atlantic release and flying the AV-8B I've encountered intermittent the black screen appearing in VR (HP Reverb G2 using OpenXR). Alt-tabbing out to the monitor image (2D) and the game is frozen and in a hang state. I've noticed this on Razbams Public Server (Through the Inferno v2.2.4c) as well the Aerobatics South Atlantic MP server. The frozen/hang is random (no set period or anything in particular that resembles anything that I can reproduce). Checking through the logs from today (I've attached both dcs.log and dsc.log.old) at the end of each file these two lines are present.... 2022-06-26 19:41:58.805 ERROR_ONCE DX11BACKEND: texture 'wet_map_map' not found. Asked from '' 2022-06-26 19:41:59.350 ERROR_ONCE DX11BACKEND: texture 'nimitz_details_72_dm_map' not found. Asked from '' Hopefully the logfiles produces some useful information on any issues that can be resolved. dcs.zip
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Still the case with the latest 516.40 drivers https://www.nvidia.com/en-us/geforce/forums/game-ready-drivers/13/494630/geforce-grd-51640-feedback-thread-released-61522/ null
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@sthompson - That helps, thank you very much for the explanation
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OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Dodge replied to nikoel's topic in Virtual Reality
I was hesitant to try this out myself. My initial thought would be to try this is in weeks/months time once the mod was further developed. However, as I had yesterday off work I thought I would give it a go. I have been pleasantly surprised with the results in my case, and that of a friend of mine who also did the same (Yours may vary). Unless something drastic occurs that breaks things I feel that this will be one of those must haves mods for my VR experience (until natively supported) -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Dodge replied to nikoel's topic in Virtual Reality
Hi @obious For me, I've not experienced any jitters. I'm not able to grab screenshots of my DCS in-game setup so I'm replying based on memory.... I have: DCS installed via STEAM OpenXR Developer Tools for Windows Mixed Reality installed My pre-requisites: Cleared the environment data from 'Mixed Reality' (Windows > Settings > Mixed Reality) Cleared all the files within the sub-folders of 'fxo' and 'metashaders' within "[DRIVE]:\Users\[YOUR PROFILE NAME]\Saved Games\DCS)" Removed ANY and ALL mods (files) from DCS (In my case this was 'Reshade' as its the only mod I use) Note: this relates to mods that are installed into the game 'bin' directory (My path is: 'D:\Steam\steamapps\common\DCSWorld\bin) Within the STEAM client, select DCS > Properties > Local Files > select 'Verify integrity of games files'.... (this will take some time) For me this reverted/downloaded several files (11 for me, and for a friend, it was 6. Yours may vary) Installation: The mod from this Post and current using v0.6.1 (at the time of writing) copied the three files to the DCS game 'bin' directory (My path is: 'D:\Steam\steamapps\common\DCSWorld\bin) opencomposite openvr_api.dll DCDCompiler_47.dll (not the folder, but the file within) Optional: Overwrite or backup any files within the 'bin' directory (in the event you want to revert back without Steam verifying the files) Open and edit the file opencomposite and add the following lines towards the bottom ;Custom: required to get the mouse to work correctly forceConnectedTouch=disabled renderCustomHands=disabled Setup: OpenXR Developer Tools for Windows Mixed Reality and edit/tweak as required. Mine is currently set at: Note: I think the important setting is the customised render scale (I consider it the same as the SteamVR per-app slider). I had increased mine to 125% but then found I had non-optimal performance, the black screen on the edges as I moved my head side to side, etc.). For those with performance issues I recommend lowering this, as it give you the chance to increased in game (DCS) settings (something I will try myself over time) Start steam client (if not already running) Note: do NOT run SteamVR (and turn if off from Mixed Reality, if set) Started my HP Reverb G2 headset Mixed Reality Portal starts up If I recall correctly I setup the room boundary (seated) Using my right controller within the Mixed Reality Home (I've tweaked mine to using this information here), I find and run DCS from here Note: This take a while to load, especially the first time. It can feel like its doing nothing but it is, just wait. Once DCS has loaded I have slightly increased DCS graphical settings but in general I recommend starting out with the 'VR' preset and use this as a benchmark to them increase/decrease settings. Observations The first time you load DCS it will take longer than you might think (I guess it loading things for the first time, some will cache I suspect) This includes connecting to a server (MP). You may encounter black screening while loading, don't fear, leave it, it is loading. I've found that later connections (starting DCS or connecting to servers) are then faster. I've also noticed that I now don't have to close and restart DCS when leaving a server to join another (previously, I would encounter jittering and performance issues 'VRAM'?). For me and the initial hours of going into and out of MP servers seems to be fine performance wise) I think that is is (at least from memory). Hope that helps some of you out there (my systems settings are within my signature below. [Added after posting] My DCS system settings before using the Mod. Since then I'm tweaking settings to see what I get (mostly HIGH and with the same FPS or thereabouts). -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Dodge replied to nikoel's topic in Virtual Reality
If you were referring to my last post I should of been clear in that, I do have the OpenXR Development Toolkit with the following settings (which seem to work for my setup): I don't have the OpenXR Toolkit installed for the options that you've mentioned in your post. To be honest, I'm currently quite happy with the way things are running (and that's with very little tweaking from my settings before trying this mod). I intended on giving this a several days to settle (and possibly tweak to see what I can get out of it and where the performance becomes affected) before installing and tinkering with the OpenXR Toolkit. At this moment in time I must say good work to the mod developer(s) and those of you who have helped provide us with the information to use this -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Dodge replied to nikoel's topic in Virtual Reality
I'm pretty much of the same opinion as most of your points myself. I particularly chuffed with a particular MP server from the group I participate with where I've never really experienced particularly great performance (especially visually) (US Server, I'm based in the UK). However, since switching to this mod, the connection to this particular server (for me), the difference is night and day. Note: Other regular MP systems have also given the impression that it 'feels' smoother (although I've had good experiences anyway). Looking forward in seeing how the continued development improves on things, and more so the changes that will eventually come from within DCS (once its ready). Note: I haven't installed the optional OpenXR Tools (I want to use OpenXR Toolkit) section of the first post (Just the 'Installation' section) -
OpenXR Guide - Deprecated - This time for real (▀̿Ĺ̯▀̿ ̿)
Dodge replied to nikoel's topic in Virtual Reality
I can't say that I have encountered this issue. I've been using VoiceAttack (VAICOM) without issue since using this mod.