

Dentedend10
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Everything posted by Dentedend10
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fixed Mission 3 - Impossible to survive the SAM launch
Dentedend10 replied to guiduz's topic in Bugs and Problems
I flew low, got launched at twice so far, and it got me twice. First time I didn't know what to expect so I didn't have proper countermeasures or evasion. Second time I did everything I could but the SAM still got me. I pulled a max G turn (whatever the plane allowed me to without disengaging overG, I think it was a 6G turn at mach 1.0), throttled back, countermeasures launched in S/A. None of this challenged the SAM. Next time I'll try to overfly at 1500' Edit: I flew at 2500' and got shut down again. Any tips? -
Thanks for the guidance, that sounds like how it's supposed to be done
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So seems like it's a problem with how I enter the co-ordinates. I missed again, same spot. This time I ordered Smoke to drop the bomb as well. He nailed it. Probably the coordinates are given in minutes decimals, and I have to convert them to seconds? That's what I'll have to try next
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Thanks! I’ve been doing those steps, but I’ll try setting EFuz to delayed. It says it’s a building stronghold, maybe I’ll need that penetration first.
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Hi, I'm fairly new to the Hornet and having some difficulties with the JDAM drop. I enter the coordinates through the JDAM display. I've dropped the bomb two times now to hit nothing. When I fly by where it dropped, there seems to be a building pretty close to it, could be considered a 'stronghold'. However, if that is the true target, the bomb dropped twice next to the building, with no damage. So I wonder what I'm doing wrong, or why is there no seconds in the coordinates that I am given? Maybe there is more to this that I don't know other than entering the coordinates on the jdam display and flying from the heading they asked me for? Any help is appreciated Edit: looking at my Tacview, the bombs do hit the target. So maybe I'm missing some kind of fuse settings on the JDAM? I thought I had it on Instantenous oooor I need to drop it from a lot higher ( I probably dropped it under 10K ft)?
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I’ve also done the mission with Stored Heading alignment s suggested and it worked, mostly. On Case III recovery, Smoke stays with me all the way to the deck. It’s like he never contacts Marshal. my last call was to RTB instead of refuel. On the way back there is another radio comm by him, and then he just stayed with me. I didn’t check if there was another F10 option to send him away one more thing: once I chose to RTB, I still got a on screen message about refueling, on how to approach the tanker or something along those lines. Disregarded it since I def picked RTB and comms matched my selection. On screen text didnt
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R1 temporary bug fixes (currently: M02)
Dentedend10 replied to baltic_dragon's topic in F/A-18C Raven One Campaign
I’m having the same issue. I do have VoiceAttack running but I also cannot run without it in VR. I’ll try to take the scenic route to WP1 next -
Hi, While so far the campaign is a blast, just thought I'd report a minor bug on the way. No problems until flight lead contacts mother. Then they tell me to switch to Tower. I switch to Channel 9 on the primary radio. I try to use the built-in DCS comms to communicate with Mother. However, I get no response and therefore no landing grade in the end either. Mission can be completed no problem regardless. Maybe the Supercarrier Tower freq has changed?
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Since the latest Pimax update I don’t have to recalibrate eye tracking every time. It’s a highly welcomed upgrade
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It says it saves eye-tracking calibration.. I’m very excited to see that
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I haven’t experimented that much, as I soon settled with DLSS. To counteract the unclear cockpit texts, i upscale the foveated region. Visuals are very nice and FPS is generally good (expect for the F14 at Nellis ). hardware in description
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THanks for your reply. Unfortunately this app is not compatible with the supersampling I run my Foveated area (200x) at. Hopefully in the future they fix that.
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Adding to this discussion. I do have a motion platform, and I notice that the ride feels better in the civil sim. There is turbulence at different altitudes, regardless of plane size: I feel it in small turboprops as well as large airliners. In real life, you can certainly feel the turbulence in big airliners, and it does not have to be a huge storm. This makes me think that fighter jets should also be experiencing a rough ride. Unfortunately I don't feel it in DCS at the moment. And while you might think it's because my motion platform isn't tuned properly - I feel the bumps while taxiing especially in the Mustang, so heave telemetry is set properly. I wonder if turbulence could be strengthened to feel some bumps in the air as well?
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Hi, Thank you for this great headset and for being receptive to customer feedback! id love to see some improvements on the software side: 1) not having to recalibrate the eye tracking at every start up would be a big quality of life improvement 2) as previously mentioned, being able to manipulate the desktop while having the headset on would be a much appreciated feature thanks!
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I was able to run it finally. It does take care of some chromatic aberration, but it kinda also introduces new ones for me. Importantly, it does not take care of the distortion outside the sweet spot on my Crystal, which is what I was hoping for. It does make the sweet spot a bit sharper though. Those are my observations. For now with the extended trial period, I’ll keep it on Edit: actually have removed it, since it is not compatible with the resolution I like to run my Crystal at (200% render res in the foveated region).
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Do you know if your single thread DCS is running OpenXR for sure?
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Event 7 - killed by head-on AIM 9 shot from an F5E
Dentedend10 replied to Dentedend10's topic in F-14A Zone 5 Campaign
Thanks for the tips, I could definitely have improved my intercept geometry. the front quarter shot was very short range, maybe those rear aspect IRs are ok in high aspect when they don’t have to maneuver a lot. -
Hi, I was surprised to see that I was killed by an AIM 9 head-on shot by an F5E. According to the mission briefing they are only supposed to carry rear-aspect IR missiles. Not sure if that is a bug or a DCSism (F5s simulating MiG-21s and maybe could not assign rear-aspect IR missiles to them?) Just wondered. Got my ass kicked hard in this one. Ate all SAMs and then this.. definitely need to refly!
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I was able to avoid them before by dodging 90 degree nose down as soon as they are launched and that way they are driven into the ground. Not sure if that's realistic though.. I'll check those videos out as I'm having difficulties trying to avoid them realistically too.
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Running request - Bindable Button / Axis options
Dentedend10 replied to maverickturner's topic in Bugs and Problems
Hi, This is a much requested binding! Noob question: when I edit the .lua file, it saves as .txt and then it's no longer read correctly in DCS. How do I edit the default.lua without changing its format? Edit: nvm, got it, just had to 'save' instead of save as. Thanks for this! -
I am absolutely loving the Supercarrier hangarview! Really hoping that more of these can be added. As others suggested, if changing the module background would change the hangarview that would be awesome.
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No picture in Pimax Crystal after Handtracking Module installed
Dentedend10 replied to Icebear's topic in Virtual Reality
Hi, have you tried overwriting the LeapC.dll files in bin and bin-Mt folders of DCS with LeapC.dll file from Ultraleap’s OpenXR folder? I believe that solved it for me and others -
Seems like a Windows reinstall solved the problem. Issue might have been with my C++ redistributables
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Unfortunately the problem persists for me even with 5.16. This leads to uninstall again. Hopefully this gets sorted out