TobiasA
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Everything posted by TobiasA
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The Viper is easier in terms of avionics. Almost never requires you to take your hands off the HOTAS, I mostly use the mouse to switch AG weapons if necessary and toggle the light switch. Efficient, intuitive, bubble canopy, 9G, one of the best accelerations you can imagine (especially if you unload). But: The Viper is more difficult to fly right. In terms of air refuelling it is one of the hardest planes to master, especially at night. Easy to put into PIO for unexperienced pilots. If you want to land a hornet, just keep it straight until it touches the ground. Slam it onto that tarmac like there is no tomorrow. Don't be gentle, it's rental. If you do that with a Viper, you might break the gear. You have to flare it. You also have to flare it to be able to aerobrake, especially with HTS and TGP equipped- once the nose is down, it will stay down, and it doesn't have the brakes of a Viggen. Refuelling the hornet is not as easy as the M-2000C (which is a rocket on rails) but it comes close. Landing on a boat is difficult compared to landing on an airbase, but the hornet got tons of helpers and assistance and a beep here and a warning there and if you don't hit the bridge or the aft of the ship, it should do. A crosswind landing in bad weather in the Viper can be harder than landing on a boat- not only that you have to correct for wind, flare, and then get the nose straight on the runway while holding 12° AOA, you also have to sacrifice a part of your already poor braking performance to counter the crosswind force pushing your nose into the wind while slipping around on the wet runway. Also, the Viper doesn't have the insane nose authority of a Hornet. But I'd pick the Viper any day over the Hornet, because it is extremely satisfying to fly, a joy at low altitude, and an absolute beast when it comes to SEAD / DEAD. Depends on what you like. I never really got into the hornet, because I never understood the user interface. It is fun to fly, but I got lost in MFD screens and in thousands of menus without hitting the way back to where I have been. The A-10 is logical, the F-16 is logical, the F-18 is logical for people that started with it. Who don't know the joy of popping through three different presets with 6 MFD pages each by DMS right / left and the override switch, never leaving the HOTAS between engaging a SAM with HARMs and launching a 120 on an enemy MiG-29 just seconds later.
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I have locked up and shot down Kh-58 fired by a Frogfoot. So... Yes, it is possible.
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please read change logs Frustrated: Are they ever going to fix the F16?
TobiasA replied to TKNARMZ's topic in DCS: F-16C Viper
Tbh there haven't been many bugfixes on the Viper recently, and annoying things as not remembering the last radar mode that was broken several updates ago remain open for quite a long time. -
Attack multiple targets at once by using GBU-38
TobiasA replied to Kiseki_Yu's topic in DCS: F-16C Viper
It seems the modeled blast damage to some amount now. Didn't have a single failed drop yet, they used to be more like 75% prior to the last few patches. -
How to accept TDOA as a wingman? (Human players)
TobiasA replied to Im_TheSaint's topic in DCS: F-16C Viper
As far as I know, yes. And anyone can induce TDOA but it's best if the lead does it for the sake of avoiding chaos. The other members get the TDOA indication and everyone has PGM1 on that contact after some time if it worked. -
How to accept TDOA as a wingman? (Human players)
TobiasA replied to Im_TheSaint's topic in DCS: F-16C Viper
You need to point at the same threat as the one who initiated TDOA, as the HTS pod doesn't have 360 degree coverage. Follow the arrow in the HUD next to the TDOA indication. -
reported F16 Switching modes, Dogfight/ missile resets the radar setting
TobiasA replied to ARCTIK's topic in Bugs and Problems
There are some threads about this, so I guess one doesn't need a track. -
reported F16 Switching modes, Dogfight/ missile resets the radar setting
TobiasA replied to ARCTIK's topic in Bugs and Problems
As of 2.9.6 it remembers some scan settings, but still not TWS / RWS. -
reported F16 Switching modes, Dogfight/ missile resets the radar setting
TobiasA replied to ARCTIK's topic in Bugs and Problems
It happens with any mode change. -
DCS F-16C Early Access, what's left, what's next.
TobiasA replied to RyanR's topic in DCS: F-16C Viper
What about selecting a threat on the HSD as a steerpoint, as those are stored as steerpoints? What about a DTC? And the option to draw lines and custom text and threats in that DTC that help you with keeping border, for example? Will these ever come then? -
When you select TWS in MRM override, the radar defaults back to RWS when cycling the OVRD switch. After a mode change, it will always fall back to RWS, the current mode isn't stored. Each submode should remember its radar setting. Steps to reproduce: Select MRM with the override switch, select TWS with TMS right long, cancel override, enter MRM override again. Radar will default to RWS.
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Do one in post-designate CCIP with a little crosswind. As for CCRP, it is similar. If you deviate from 1G after pickle, it will most probably miss. I am not anywhere near the computer unfortunately. But it actually happens very often.
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This. Had one eating my complete AA loadout and continue flying.
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To be honest, the best strategy to land a 9X hit against most planes is to wait until they are out of flares. The sidewinder refuses to track most targets with dual flare dispensers, especially helicopters and MiG-29 / Su-27. But, yes, you are right, even though my best kill with a 9X had 80° off-boresight. Guns are far from obsolete, but nowadays sensors and high off-boresight possibilities have made it difficult to actually enter a dogfight and survive initial contact.
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I got it in the second try this time. MRM in TWS, cancel override, TMS down a few times and it got stuck. It never seems to happen in the first try. Then, it only seems to happen when you have the cursor over the target, and only after leaving a lock in RWS. As Yaga mentioned, it might also happen when losing a lock, which is hard to recreate (other than moving the target out of the gimbal area). RWS_no_altitude_control_short_3.trk
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The 9X tracks like 90 degrees off the nose, so dogfights are probably very short these days.
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Tested a bit more and there is no 100% sure way to create the issue, it just happens every now and then when you switch back to RWS, coming from TWS. In some cases, you are unable to move the altitude setting by axis. It seems to be unrelated to the override, but it is related to going back to RWS from TWS.
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Lasing target for wingman + weird TGP symbology
TobiasA replied to modsat's topic in DCS: F-16C Viper
Until we get the sniper pod -
Lasing target for wingman + weird TGP symbology
TobiasA replied to modsat's topic in DCS: F-16C Viper
Probably the Sniper pod. Edit: Denmark bought the LITENING G4 in 2013. In DCS, you can search for a buddies laser code by pressing uncage on the TGP. When you aquired his laser, press TMS up to lock on to that point or press uncage again. The laser code for LST (this function) is the second code in the DED page where you set the laser code. There is a danish group "Danica DCS" in case that you are looking for a danish group for DCS. -
They can close this thread whenever they want, it belongs into the main section but not in bug reports.
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He is a moderator on the Discord server iirc.
