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About StarLiner
- Birthday January 1
Personal Information
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Flight Simulators
DCS - IL2 - MSFS
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Location
United States
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Interests
Weird game called DCS
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Why would you destroy a bride?
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Crime and Punishment Campaign missing all dialogs
StarLiner replied to poyosquared's topic in Bug Reports
Well folks, it's not the news we wanted to hear but it seems like this campaign may be lost to the sands of time. -
Still working flawlessly. My purchase all those years ago still paying off today. One thing I'd love to see is, you know how when you open up the Maps tool and it shows speed, altitude, heading? Something like that, but just that, would be really nifty. Like just flight telemetry.
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Crime and Punishment Campaign missing all dialogs
StarLiner replied to poyosquared's topic in Bug Reports
Is there any chance of an update to this @baltic_dragon? I know the MiG 19 campaign probably isn't a profitable thing to work on with your finite time, but it would be lovely to have a quality campaign to go with the module for how nifty the airplane is. Thank you again for your time! -
Howdy! I'm at my wits end after trying to troubleshoot this for a couple hours. I was playing DCS just an hour before, then I sat down to play again and it unfortunately crashes. This is right after I hit to launch button in the launcher. I've nuked my Mods folder, run a cleanup and slow repair, but no dice. I'd love any help. And if I do end up doing a complete reinstall, will my keybinds transfer over or do I need to save those somehow? Here is my attached log file, I would greatly appreciate any help sorting this out. Thank you for any advice! dcs.20241101-050003.log
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Crime and Punishment Campaign missing all dialogs
StarLiner replied to poyosquared's topic in Bug Reports
So, Baltic Dragon last said he may need to talk to Razbam, and Razbam is saying to talk to Baltic Dragon. I let Razzy know about BD's comment from last year but they didn't seem to be aware of it. Here's hoping this can be fixed soon! -
Crime and Punishment Campaign missing all dialogs
StarLiner replied to poyosquared's topic in Bug Reports
Howdy! Has there been any update on this issue @baltic_dragon? Thank you again for all your work! -
Enhanced F10 Map icons with sustained BRAA info on targets - mod?
StarLiner replied to ron533's topic in DCS Modding
Unfortunately this might be out of the scope of modding, or too niche to bother with. Hopefully one day ED will #bless us. -
Any chance of an update to this status of this bug @BIGNEWY? It's pretty easy to tell there's an issue with the slip indicator when say, firing rockets.
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The Cyrano IV IVM Radar was supposedly quite interesting. It had both A2G and A2A modes, Track while scan, and some form of look-down filter using MTI. It had three different azimuth modes, iirc a 60, 30, and 10 degree mode but I could be misremembering numbers. It also had no form of IFF interrogator outside of some specific model. It had both low and high altitude modes of operation. How much of this is modeled we don't know yet, Arges has been tight lipped about the radar. Hyped to see what kind of modeling they do.
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Unfortunately, whether you assign / or Ralt + / to a Voice Attack commands, there's a 50/50 chance the command won't execute properly and the comms menu won't pop up. I understand that Vaicom is meant to serve a complete, total replacement of the comms menu, but there's just too many edge cases where that isn't practical. For example, on Enigma's Cold War, I rely on the comms menu to use the text based Overlord Bot commands. Or to load troops, or find CSAR beacons. I have voice attack commands bound to all of these, but they tend to fail due to this Vaicom bug, which seems to be reported in quite a few threads.
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According to the manual, when the AWACS page on the Interactive Kneeboard fills up, new commands should overwrite the ones at the top. This doesn't appear to be happening, and the last command seems to be cutoff as well. See screenshot. Anybody else experiencing this?
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Something about Vaicom seems to stop the comms menu (the one normally accessed with /) to stop reliably showing up. A few people in this thread seem to be experiencing it. This interferes with commands I have to say, load troops or check other F10 options that rely on that comms menu.
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Howdy! May we have an update for this? The Mig21 still unfortunately doesn't produce a lock tone. I posted the issue on Mag3's bug tracker, and they said the issue is ED related. This is quite an annoying bug on cold war servers in that it renders one of the F5's (and soon to be the Mirage's) main sensors useless. The bug also breaks 'Jam on Lock' events in the mission editor for this aircraft. With the Mirage coming out soon, we'll finally be able to have interesting, crappy fox 1 fights. Unfortunately, the mig will still be able to stealth lock the Mirage.