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AngelRR92

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Everything posted by AngelRR92

  1. Hello, did anyone else noticed that the fuel gauge appears to be incorrect? According to the lua file in the "entry" folder, the aircraft carries 3000kg of internal fuel (100%) but the gauges are reading half. I Compared to the Su-25A and its internal fuel is almost double... Im missing something here?
  2. Bumping this because Im reading "Thud Ridge" and man... i wish we had an F105 module/mod
  3. This opens the path to hopefully have one day a full fidelity AZ. With its Vergooi and all... Fingers crossed.
  4. Hi, are tehe EDM trees models available? I came here from your last thread about those "dark trees". I just want to add them as stastic objects to put more Green in some desert areas
  5. Downloaded, I was always curious about the Border war since I listened to a spanish podcast about it, I know, weird. Eager to know more about the Mirage F1.
  6. Please can you provide some orientation on how to import Su-25T avionics into tje Su-25?? (Or another module). Thanks in advance!
  7. I was getting mad with this feature not present anymore until I saw this thread, thank you all!!!
  8. Thank you for your time, I was calling a flag that acts as trigger for this script. I found this example structure here https://wiki.hoggitworld.com/view/DCS_func_setPoint to replicate and fiddle with: The following will create a laser point and update the point of the ray every half a second. Once the target unit is destroyed it will remove the laser. local jtac = Unit.getByName('jtacBob') local target = Unit.getByName('BMPAirDefenseSystemGroup1_unit1') local ray = Spot.createLaser(jtac, {x = 0, y = 1, z = 0}, target:getPoint(), 1337) local function updateRay() if Object.isExist(target) then ray:setPoint(target:getPoint()) timer.scheduleFunction(updateRay, {}, timer.getTime() + 0.5) else ray:destroy() end end timer.scheduleFunction(updateRay, {}, timer.getTime() + 0.5)
  9. Thanks, I will end up digging into how to mod it.
  10. Hello, I've been struggling with creating and controlling looped functions with F10 commands. I made some basic CCRP and navigation scripts that I want to control ON and OFF from the F10 menu and also overcome the REPETIVE ACTION 1 second update rate and put it up to 2 times per second or whatever. So I guessed that my solution would be calling the pre-saved script with "assert" and put it in a simple timer.schedule funcion that loops the called script each 0.5 seconds. I define my function, tell it to load my script, make it check my control flag from the F10 menu, control condition linked to that specific flag This is what I got, it works but only displays the information once... I think I'm not declaring my function correctly. Thanks in advance, do local function GlonassWP1(Argument) -- Arguments are not into code, only info! local path ='W:\\DCS\\1. Mission Editor\\Su-25A\\SYRIA RUSSIA V00\\' assert(loadfile(path .. "HDG_COURSE_WP1.lua"))() trigger.misc.getUserFlag(GlonassWP1 ) if trigger.misc.getUserFlag(flagNameWP ) == 1 then timer.scheduleFunction(GlonassWP1, {1}, timer.getTime() + 0.5) -- Reschedule the function to run again after 0.5 sec end end timer.scheduleFunction(GlonassWP1, {}, timer.getTime() + 1) -- Loop will start at start condition +1 secs end
  11. I would pay for a Mirage III mod/module... It fits in so many maps and Cold War era is right now the hottest Please do not abandon it.
  12. Looking good! thanks for doing it.
  13. Thanks! I was really pissed off with this...
  14. Thanks Grimes, is there any way to increase the "refresh rate" os DCS ME? every trigger is capped to 1 check per second and is not enough for a HUD...
  15. Hi, just found this thread and it is very interesting since Im kinda working in a HUD modification for the Su-25 to upgrade it to Su-25SM. Could you please explain the very basic concepts to add custom made simbology to an existing hud? I know a little lua. Many thanks in advance
  16. Hello all, first of all, THANKS to the creators of this wonderful tool. I'm creating a basic script to replicate a HUD with some pre-made images but i'm not sure if I can call them to be used with a DO SCRIPT with MIST. I tweaked some basic lua code but my main concern is how to tel the mission to load and manipulate a given image, I have this: --Image resize do local screen = platform.window local w, h = screen:width(), screen:height() local image01 = image.new(_R.IMG.image01) local im01w = image.width(image01) local im01h = image.height(image01) local imw, imh --Introducing 2 local vars that will be defined in the future function on.resize() im01w = image01w:width() im01h = image01h:height() image01 = image01:copy(0.5*im01w, 0.5*im01h) --Creates a 50% size copy of the image01 --screen:invalidate() +--Not sure if must be added, Test end function on.paint(gc) gc:drawImage(image01, (w - im01w)/2, (h - im01h)/2) --function to draw image centered, tweak “(h - im01h)/2” argument to put it up or down as required end
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