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Miccara

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Everything posted by Miccara

  1. Yeah, I get that... and it is what I do. It would be a lot easier to have the option in the pulldown when working through issues, especially if you have a lot of triggers. Being able to bypass triggers containing Do Scripts or Do Script Files, would just seem easier and quicker.
  2. In addition to: - 1 ONCE - 2 REPETITIVE ACTION - 3 SWITCHED CONDITION - 4 MISSIN START What would be helpful in debugging and mission building, would be : 5 - BYPASS TRIGGER (or SKIP TRIGGER) Rather than having to delete a trigger, being able to skip it for testing would make our lives a little easier.
  3. Well... DCS hasn't been all that helpful in solving this issue. To recap; It seems random failures are triggered in this mission even though not set by me during development. The failures seem to only affect the helos. This is an incomplete mission (which explains some of the timing settings and positionings). Try to fly the rescue Mi8 from the FARP to the rescue point and then to the northern airport destination. It is usually plagued with failures.
  4. I'll check it out and let you know. Thanks guys.
  5. I have an 80-mile trip built into one of our multi-player missions which an Mi8 must fly. Several issues have come up while testing. During the first few tests, the Mi8 ran out of fuel approximately 65-70 miles into the trip (tried several flights with the same result). The aircraft starts out with 100% fuel showing. About 12:36 minutes into the flight (flying @ 92% power, 97% main rotor, level flight, on autopilot, engine temp show about 82 on the gauge with an airspeed of about 180-190), I get a "Main Fuel Tank Failure" warning. About 15:30 into the mission I sometimes have the tail rotor stop mid-flight for no assignable reason, while all else appears normal. This results in a loss of control and a crash. I have not turned on Random Failures (I have double-checked). The tail rotor stopping has been sporadic - every 2nd or 3rd flight. Fuel failure is constant AND fuel dramatically lowers at some point in the flight giving me an Emergency Fuel level warning. Aircraft cannot make the 80-mile trip even though leaving the FARP with 100% fuel. Running the latest Beta version. I've tested this several times. There are some other random bugs that have been showing up as well. Am I missing something obvious? Again, this is a highly repeatable problem.
  6. Give me a full fidelity (Clickable), I'll give you $30 in addition to what I paid for it.
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  7. GeezusMerffy, I'm a friggin' idiot! Thanks, your question opened my eyes to the obvious. I needed a "Time Since Flag". I've only done this 100 times before but for some reason didn't clue in.
  8. Gave it a try. Unfortunately, not the answer.
  9. I can't get the "explode unit" trigger to actually explode a unit. This is what I've put in: Trigger: 1 ONCE (ExplodeMedivac, NO EVENT) Conditions: FLAG IS MORE ("ExplodeMedivac",60) Actions: EXPLODE UNIT (Medivac,1000) The unit itself is a CLIENT unit. The FLAG was set earlier and I scripted in a message to tell me the flag is set. I've checked all spelling and names several times. Even tried exploding a static unit as a test... still nothing. Is there an issue with the trigger itself or am I doing something incorrect?
  10. I'm trying to add a (client-usable) helo to a supply ship. How do I get the helo to stay on the pad and not snap off to an airport when I click Take Off from Parking or Take Off from Ramp?
  11. My scoreboard (player Pool), doesn't track anything in multiplayer, used too. I don't know how to turn it back on. Can anyone help with this?
  12. Played with this (I think I did it correctly), but can't work around the randomness of the kills to determine the correct message. I need an "if" kind of statement. Unless I'm missing your meaning... the message after each kill: "A tank has been destroyed in the city. 1 dead, 39 more to go" then, "A tank has been destroyed in the city. 1 dead, 38 more to go" "A tank has been destroyed in the city. 1 dead, 37 more to go" etc. Because the kills come in any order and I want to display the count left after each kill, I can't see how this can be done with Triggers alone. Dang.
  13. Here's what I want to do... Let's say I have 50 tanks in one group. I want to know when 80% of them have been destroyed... so when 40 are dead. I want to count them down using Triggers, where you would see a message like: "A tank has been destroyed in the city. 1 dead, 39 more to go" then, "A tank has been destroyed in the city. 1 dead, 38 more to go" "A tank has been destroyed in the city. 1 dead, 37 more to go" etc. Is this possible with Triggers?
  14. I'm trying to change the 3D image used for a crate through the CTLD file. I'd like to use an image closer to an actual crate, instead of a GeneratorF image. Below is the CTLD script I'm using (I've been playing around with the naming). When I run it it says a crate has been dropped at my 12:00, however no image appears. Someone have an answer on this? ctld.spawnableCratesModel_load = { ["category"] = "Cargos", ["shape_name"] = "Static_Container", ["type"] = "Container"
  15. Okay, dumb question I know...
    I have zero programming experience but would like to build missions. I downloaded the DML Zip file and documentation, but I can't find any instructions as to where or what directory I should unzip the file to. Should I just give up now before I get myself in trouble 😉 ?

    1. cfrag

      cfrag

      Hi Miccara,

         Thank you for your message. You can unzip DML to anywhere you like, I place it in a DML folder in my Missions directory. The reason that is so is because to use DML, you the mission designer decides what to add to your mission, there is no automation or mysterious files you need to change.

      I recommend that you unzip it somewhere, see if you deem it worth your while, and if you want to use it, move it to a location that makes sense to you.

      A word of caution: the manual in the „Doc“ directory may look intimidating. To get a headstart, look at the demos, and know that each and every demo that comes with DML has its own chapter that describes what‘s going on.

      And remember the main rule: using DML should be fun 🙂  

  16. Can someone give me a fix, in laymen terms, that will stop materials sinking into the earth when unloaded and paratroopers from disappearing once they hit the ground?

  17. Can someone give me a fix, in laymen terms, that will stop materials sinking into the earth when unloaded and paratroopers from disappearing once they hit the ground?
  18. I have installed SLmod. When you join any of my server missions, SLmod displays a series of messages in the server chat ending with "(server name) --> To repeat this message, say "-motd" in chat at any time.". I want to shorten the stream of messages appearing there and change the content of the message. For the life of me I can't find where this info is contained in SLmod files. Does anyone know where this file resides, is it a config?
  19. You're the greatest!
  20. Spoke with Count during the game (just after actually), said he was putting out troops with KUB's... All I got and ever get at our FARP, regardless of where I seem to be on it, is "You are not in a pickup zone" Am I missing something?
  21. @Alpenwolf I formally submit my complaint regarding the fact Red Farp Mi8's can deploy troops with Manpads on The Open Range mission, Blue cannot. Defending Blue Farp against knowledgeable SU pilots like Count, is almost impossible. They simply fly under the Hawk radar and Vulcans can't cant shot them down. Red should not have Manpads.
  22. Awesome! Thank you for all the work. Where are the Avengers? It's a joke! ...sort of...
  23. Not AS good. If you don't want to let us put them out, then include one or two at the start the missions where Hinds have A2A capabilities.
  24. Let us put out Avengers. We already can't see any Helos on the maps. Give us dependable ground anti-air we can control.
  25. I'm still whining about When Mountains Cry Don't enjoy this one. 2 Dog slow A10's on the blue side, 4 SU25's on Red 2 KA50's - - - give us Apaches (nobody flies the Gazelle) 2 C101's vs 4 L39's I'm done, just venting. Move along.
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