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Everything posted by VR Flight Guy in PJ Pants
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Except from screen wipers, which are on helicopters only, so nope.
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I dunno what that button does, but afaik, currently there is no rain drop shown on the canopy.
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Cool! Still waiting for the order to be ready.,
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Polychop Simulations OH-58D Kiowa
VR Flight Guy in PJ Pants replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
This: Not sure if this translates to OH-58D well here. -
Polychop Simulations OH-58D Kiowa
VR Flight Guy in PJ Pants replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
But after what happened in F-4E, I am a little bit reserved how it would work in VR. -
Polychop Simulations OH-58D Kiowa
VR Flight Guy in PJ Pants replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
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Polychop Simulations OH-58D Kiowa
VR Flight Guy in PJ Pants replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
And then there is the AI -
How to win at BFM in the Mighty F-4E Phantom
VR Flight Guy in PJ Pants replied to Victory205's topic in DCS: F-4E Phantom
Is split thrust do-able? -
Polychop Simulations OH-58D Kiowa
VR Flight Guy in PJ Pants replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
This one is hot off press/oven -
Community A-4E-C v2.3 (May 2025)
VR Flight Guy in PJ Pants replied to plusnine's topic in Flyable/Drivable Mods for DCS World
New update inbound? -
Jester menu still on during replay
VR Flight Guy in PJ Pants replied to VR Flight Guy in PJ Pants's topic in Bugs & Problems
Noted with many thanks. I tried to click it with out avail, it does not work with the A key either, I have not tried Esc. But it just affects replay in 2D so I don't think it would be affect most players. -
Notes on A/G Rockets Employment
VR Flight Guy in PJ Pants replied to VR Flight Guy in PJ Pants's topic in DCS: F-4E Phantom
Mike, not at all. Just petite passion project. Should also have done this for F-15SE but I suspected it would be very similar with the F/A-18C we all know and love. -
Notes on A/G Rockets Employment
VR Flight Guy in PJ Pants replied to VR Flight Guy in PJ Pants's topic in DCS: F-4E Phantom
Cases for consideration: 1. Hard points 1, 5, 9, Quantity = S; continuous firing, with all hard points firing together 2. Hard points 1, 5, 9, Quantity = C; continuous firing, Points 1 and 9 fired first, 5 can be fired unless 1 and 9 have been deselected 3. Hard points 1, 5, 9, Quantity = P; No continuous firing; Points 1 and 9 fired first, 5 can be fired unless 1 and 9 have been deselected (Allow me to go lazy here) 4. Hard points 2, 5, 8, Quantity = S; continuous firing, with all hard points firing together 5. Hard points 2, 5, 8, Quantity = C; continuous firing, Points 2 and 8 fired first, 5 can be fired unless 2 and 8 have been deselected 6. Hard points 2, 5, 8, Quantity = P; No continuous firing; Points 2 and 8 fired first, 5 can be fired unless 2 and 8 have been deselected 7. Hard points 1, 2, 8, 9, Quantity = S; continuous firing, with all hard points firing together 8. Hard points 1, 2, 8, 9, Quantity = C; continuous firing, Points 1 and 9 fired first, 2, 8 can be fired unless 2 and 8 have been deselected 9. Hard points 1, 2, 8, 9, Quantity = P; No continuous firing; Points 1 and 9 fired first, 2, 8 can be fired unless 2 and 8 have been deselected 10. Hard points 1, 2, Quantity = S; continuous firing, Point 1 fired first (!), and 2 can be fired unless 1 has been deselected 11. Hard points 1, 2, Quantity = C; continuous firing, Point 1 fired first, and 2 can be fired unless 1 has been deselected 12. Hard points 1, 2, Quantity = P; no continuous firing, Point 1 fired first, and 2 can be fired unless 1 has been deselected I guess combinations for hard points 8 and 9, 1 and 8, 2 and 9, behave the same for 1 and 2. -
Practice (not Training) Missions?
VR Flight Guy in PJ Pants replied to MichaelJWP15's topic in DCS: F-4E Phantom
(Self-promotion) In case you wish to get some idea what that scenario would be, here is a video showing partially the mission would be, and is used to prove the Jester on F-4E has some issues... -
DCS AH1G Cobra
VR Flight Guy in PJ Pants replied to dali's topic in Flyable/Drivable Mods for DCS World
Noted. When shall I get on board? -
Polychop Simulations OH-58D Kiowa
VR Flight Guy in PJ Pants replied to Polychop Simulations's topic in DCS: OH-58 Kiowa
Here we go... It must be really Two-weekTM away! -
When in actual play, it is off.
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Practice (not Training) Missions?
VR Flight Guy in PJ Pants replied to MichaelJWP15's topic in DCS: F-4E Phantom
I have converted a transport shoot down scenario from Viggen for A2A practice. The player is not being shot at, so one can take time to try using the radar, interacting with Jester, employing sparrows, sidewinders and gun. If you like to have a go, please let me know. Edit: Attach it here: Note the missiles used, IIRC, are of the M variants to ease things up. There are 4 IL-76 instead of the original 5. Have fun. F-4E Paratroop intercept.miz -
Question / problem XRNeckSafer
VR Flight Guy in PJ Pants replied to MadMonty's topic in Virtual Reality
You may wish to check if in the XRNeckSafter app has your "VR Center View" key map set. When in DCS VR, switch over to the XRNectkSafer app to see if there is a message saying the view has been centered or not. Once you have made the view centered, it may work. -
Someone should have made an app for the bomb table, imho.
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I checked the manual and I think these was not mentioned. If I missed anything or it was already mentioned, please kindly correct me. In the case of having full-load of rockets on all 5 hard points, even if all of them have been selected, they will not fire all together (edit: I tried using continuous setting so far); The order of firing would be: the outer 2 hard points, then the inner 2 and the centre one would be the last; Even if the rockets have been depleted, the pods would still be shown to be armed. I would try different combinations to see how it works.