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LiveBait

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Everything posted by LiveBait

  1. :cheer3nc: Yeehaa!! Even better now. Thanks again
  2. Hey Bear, while your checking, have a look at the 'ADF LOOP' switch. It also acts like a spring loaded switch while using key commands, but holds its position when using the mouse.
  3. Because you said 'please' :P The manual states; "Chip Detector Switch. A CHIP DET switch is installed on a pedestal mounted panel. The switch is labeled BOTH, XMSN, and TAIL ROTOR and is spring-loaded to the BOTH position." Using the keyboard commands holds the switch in position, it does not act as a spring loaded switch. However, the spring functions as it should when using the mouse Using the Rotary command(LALT V) only cycles to 'Both' and 'Tail Rotor', does not go to the 'XMSN' position. And in the manual, the given keyboard input for the 'Tail Rotor' is 'LALT B' The ingame options have 'LWIN B' for the 'Tail Rotor' Thanks for effort you guys are putting in, really enjoying this module. :thumbup:
  4. thanks for the reply. Yes thats what i'm referring to, the IFF panel. However i meant that there is no keyboard input for it so i can bind it to my helios profile.
  5. I suspect that the pilots sights will be changed for the final release of the Huey, but in the meantime: I've re-sized the pilots sight, as i found the default size too big. I also removed the outer ring. This does not change the flex sights at all, only the pilots sight. I've attached my PilotSight_page.lua for anyone else interested. Simply copy it to your DCS World\Mods\aircrafts\Uh-1H\Cockpit\Scripts\PilotSight folder Back-up your original file first. If you want to adjust it to your own preference, do the following; As always, backup any files before editing. open (with Notepad++) "PilotSight_page.lua" located in DCS World\Mods\aircrafts\Uh-1H\Cockpit\Scripts\PilotSight folder you will see; Lines 43 - 50 refers to the outer ring (i've commented these out of mine) Lines 52 - 59 refers to the middle ring Lines 61 - 68 refers to center dot. Line 46, line 55, and line 64 are the ones you want. Change the numerical values in the brackets. eg: line 55 set_circle(circle1,0.05,0.04) I halved these values to; set_circle(circle1,0.025,0.02) I suggest that whatever you do to one value, you also do to all the values (ie: halve them , or quarter them all etc). This only applies to the first two rings (outer rings) Line 64 only only needs the first value changed to make the center dot smaller. pic of the edited sight and the original PilotSight_page.lua
  6. There are no key-binds for the AN/APX-72 Transponder, master switch. I know that its not functional in-game, however you do need to turn it on to clear the caution panel during start-up.
  7. ta, was starting to think it was me.
  8. Highwayman-Ed, did you manage to find this ? I've been waiting for the second version of this to come up on the user-files, but it seems to be taking ages. There's a skin there created on the 9/6 and modified on the 10/6, but no bushranger submitted on the 7/6, that i can find. Or am i just blind??? :blink:
  9. Hey thanks for taking the time to record and post this.
  10. ok, i was having same problem as you guys, after troops find weapons cache, and all insurgents killed, there was nothing else until my wingman called bingo fuel. Quick fix: Open the Mission Editor (mission 11) and then open the 'trigger zone list'. The third trigger down is called POS. I increased the diameter of this from 200 to 500, and save the mission. Played the mission through for a 'mission success', however did not see the weapons cache blow up, but troops were picked up and got a warning from teacher for all units to stay clear as explosives were set. May not be playing through 100% correct, but it seems ok and worked for me. If not, its easy to set it back to the default 200 diameter and wait for an official fix anyway. Hope it helps those of you who dont want to wait for a 'proper' fix. Now onto mission 12.......
  11. off the top of my head, the dome light switch and all the overhead panel instrument light dials(although it seems that only one of them is functional and controls all the lights)
  12. here you go, http://www.digitalcombatsimulator.com/en/files/345687/
  13. @ Frusheen and soupdragon, try looking here http://www.gadrocsworkshop.com/helios/manual
  14. Hey tromac, thanks for putting in the effort !! Looks great. OT: Was just at your groups website and stumbled across your broken surgeon simulator video. That was 5 mins ago and i'm still chuckling to myself. Funny stuff.
  15. Cowboy, try this one in your Scripts\Aircrafts\_Common\Cockpit\KNEEBOARD\indicator init.lua
  16. Hey, here is a quick solution that you might want to include into your helios profile. While it doesnt move the kneeboard, it allows you to see it without leaving helios. When i hit the kneeboard button, it appears and the panels that are in the way are hidden. Hope this helps until PeterP is finished with his mod
  17. hi, i have the same problem. PeterP is working on it http://forums.eagle.ru/showthread.php?t=101278&highlight=kneeboard
  18. Abnaxus, i have setup a helios profile and do not have an issue with [ ] keys. Just a heads up, there are no keystrokes for the Instrument Light Panel or Low RPM Switch, and i dont think the Hoistand Cargo Release is implemented yet.
  19. autoupdater seems to start, then gives me a "hash mismatch". any1 else getting this? edit ; ta Miro
  20. anyone know the size of this update??
  21. downloading now. Thanks Juuba and Konrad. Big thanks for the Emil :thumbup:
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