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CHSubZero

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Everything posted by CHSubZero

  1. Try this: Map Caucasus SkinCompilation v2 by Domi To remember: The link above is my personal mix of different Terrain Mods (Bartheks GTM 6.5, Starway, Mustang and my own work). Where possible I have re-saved the files from DXT3 to DXT 1 No Alpha format. This reduced the size of the files per 50% (e.g. noise_mount.bmp.dds from 80MB to 40MB). DO NOT REDISTRIBUTE THIS MOD
  2. I prefer Barthek s GTM 6.5 because it looks best for planes and helicopters. I also mixed in some files of Starway.and Mustang (Runways, trees, Buildings, borders) ;)
  3. Here are some ideas for all skin artists :smartass: If you miss Memphis Belle in this list: It was a B-17F :lol:
  4. I created a new SPEC layer for your skin because I always have a soft spot for uncommon paint schemes ;) MiG-15_SPEC.rar
  5. Is your redo of the numbers and letters finished? looks very good jocko
  6. You can be sure that I'll create a Fictional Swiss Air Force Pack ;)
  7. Update 2022-02-01: Colors updated and clipped wing livery added. Tested with DCS 2.7.10 TO DO: Add version in Dark Earth/Mid Stone/Azure Blue colours (based on MA454). This is a fictional skin and should present a British Spitfire, that made an Emergency landing in Switzerland and was interned. For ferry flight, the planes received Swiss markings. BORT numbers enabled for Multiplayer. Download: https://www.digitalcombatsimulator.com/en/files/3320434/
  8. I think it was never said that they add it ;) ED said and did it for the Bf109 contest but BST never said that
  9. This one is already in the game, isn't it?
  10. The sound of the Viggen is just amazing guys! Best scenes are while driving onto the runway and while taking off and flying
  11. Wing roundels are too big but otherwise it looks very good. It also lacks some hints that the ild roundels were overpainted with dark brown before painting the new roundels
  12. Since the template is out and I don't have the time: Could someone please make this texture? :helpsmilie:
  13. description is not corrupt... just incomplete :D livery = { [b]{"civ_uh1_main_dam", 0, "uh1_swe.bmp", false};[/b] {"civ_uh1_main_dam", 2, "uh1_spec.bmp", true}; [b]{"civ_uh1_tail_dam", 0, "uh1_swe_tail.bmp", false};[/b] {"civ_uh1_tail_dam", 2, "uh1_tail_spec.bmp", true}; {"civ_uh1_main", 0, "uh1_swe.bmp",false}; {"civ_uh1_main", 2, "uh1_spec.bmp", true}; {"civ_uh1_tail", 0, "uh1_swe_tail.bmp",false}; {"civ_uh1_tail", 2, "uh1_tail_spec.bmp", true}; [b]{"uh1_main_dam", 0, "uh1_swe.bmp",false};[/b] {"uh1_main_dam", 2, "uh1_spec.bmp",true}; [b]{"uh1_tail_dam", 0, "uh1_swe_tail.bmp",false};[/b] {"uh1_tail_dam", 2, "uh1_tail_spec.bmp",true}; {"uh1_main", 0, "uh1_swe.bmp",false}; {"uh1_main", 2, "uh1_spec.bmp",true}; {"uh1_tail", 0, "uh1_swe_tail.bmp",false}; {"uh1_tail", 2, "uh1_aah_tail.bmp",true}; {"uh1_weapon", 0, "uh1_weapon.bmp",true}; {"pilot_UH1_01", 0, "pilot_UH1_01.bmp", true}; {"pilot_UH1_02", 0, "pilot_UH1_02.bmp", true}; {"pilot_UH1_helmet", 0, "pilot_UH1_helmet.bmp", true}; {"pilot_UH1_patch", 0, "pilot_UH1_patch_.tga",true}; {"uh1_cov", 0, "uh1-es-un_cover.bmp",true}; {"UH1-cpt-door", 0 ,"UH1_door_c_gray",true}; {"UH1-cpt_karkas", 0 ,"UH1_karkas_c_gray",true}; {"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c_gray",true}; {"UH1-cpt_panel", 0 ,"UH1_panel_c_gray",true}; {"UH1-cpt_central_box", 0 ,"UH1_boxs_c_gray",true}; {"UH1-cpt_dev2", 0 ,"UH1_dev_2",true}; {"uh1_rotor_alfa",0,"uh1_swe_blade.tga",false}; } name = "Swedish Airforce" --countries = {"USA"} --> skin will be visible for all/any countries
  14. The script in the first post ("MIST3_2_RandAirtraffic_r6.lua") is the latest version?
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