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CHSubZero

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Everything posted by CHSubZero

  1. I'd like to create a Awacs and let it infinite orbit. The Awacs should be escorted by 2 MiG-21. Awacs unit works fine but how can I create the escort squadron? Must they also orbit or is it enough to assign escort Awacs task? My problem is that after couple of Minutes the Migs are flying away and outside of the area
  2. Amazing mod Mustang! Caucasus is nothing without your mod... Just one little thing ;) Can you make the SmallShitGrass files a little bit blurry (like you did with a very old version of your mod)? The current files are shimmering...
  3. Here it is: https://www.digitalcombatsimulator.com/en/files/2310507/?sphrase_id=6379654
  4. Someone did a all-blue F-86... don't find the link right now
  5. Which one will you do? I'm working on R-2109:
  6. I have started it :) It must be finished before Normandy ;)
  7. Part for the description.lua {"F18C-paint4", 0, "F-18C-PAINT4-DEF-01.TGA", true}; Original file located at ...\DCS World\Bazar\World\textures\WorldTexturesTGA.zip f-18c-paint4-def-01.tga.dds PTB is located in the right bottom corner
  8. They also made it to the last newsletter :) great work
  9. Is it not always this way? :D I'm a Software Engineer as well (C#, VB.NET, WinForms, WPF, you name it) so I know (of course) the ListView control... How do you decide if a Mod is enabled or not (visible by the grey/gray or green icon on each line)?
  10. What do you think at my changed zip request? https://forums.eagle.ru/showpost.php?p=3114111&postcount=409
  11. Well you somehow store which mods are enabled and which are not enabled. So I though you could also save there the LastWriteTime (aka Date Last Modified) of the ZIP file and when you are loading or reloading your mod list you can compare the Date Last Modified and show for example a yellow triangle instead of a green check mark...
  12. At first I was sceptic to replace JSGME with OvGME Now I would never go back to JSGME. Thank you very much! :) There is just one feature I'd like to report as RfC: Detection of newer ZIP-Mods Small example: I manage the Mods for my best friends. So from time to time I give them all Mods as ZIP archives. It would be great if OvGME can detect and mark newer ZIP files then the already enabled Mods. So my friends can just toggle those changed Mods instead of disable/enable all Mods. :smartass:
  13. Superb work. Thank you very much
  14. Yeah I hope this too
  15. +1 for every ten callsigns added ;)
  16. DIF layer is almost finished... SPEC layer is missing on the attached screen... will do this as soon as DIF layer is finished.
  17. Work on Father Dan started (currently with Lady Luck somehow at his side :D )
  18. Had the same thought yesterday but keep in mind that I'll do the specular layer at the end... thats why it looks without reflection at all ;)
  19. Ok reflected, no problem ;) I'll try to do it by changing one of your skins to do it if you don't mind
  20. Had a few minutes time to continue on this bird. I have currently lots of things to do but I'll finish this beauty
  21. Hey reflected I have a skin request for you and I think you will have it finished very shortly because you can concentrate yourself only at the nose section. The rest is already 98% done but you with other squadron skins (just a different color on the fin) :smartass: FU-738 "Father Dan"
  22. Great job Porccolino ;) it's looking superb
  23. Looks superb! Will test it tomorrow :)
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