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CHSubZero

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Everything posted by CHSubZero

  1. This one is already in the game, isn't it?
  2. The sound of the Viggen is just amazing guys! Best scenes are while driving onto the runway and while taking off and flying
  3. Or use uboats EDM extractor ;)
  4. Wing roundels are too big but otherwise it looks very good. It also lacks some hints that the ild roundels were overpainted with dark brown before painting the new roundels
  5. Home + Delete... Mixture key is M ;)
  6. Like that? :D
  7. Since the template is out and I don't have the time: Could someone please make this texture? :helpsmilie:
  8. description is not corrupt... just incomplete :D livery = { [b]{"civ_uh1_main_dam", 0, "uh1_swe.bmp", false};[/b] {"civ_uh1_main_dam", 2, "uh1_spec.bmp", true}; [b]{"civ_uh1_tail_dam", 0, "uh1_swe_tail.bmp", false};[/b] {"civ_uh1_tail_dam", 2, "uh1_tail_spec.bmp", true}; {"civ_uh1_main", 0, "uh1_swe.bmp",false}; {"civ_uh1_main", 2, "uh1_spec.bmp", true}; {"civ_uh1_tail", 0, "uh1_swe_tail.bmp",false}; {"civ_uh1_tail", 2, "uh1_tail_spec.bmp", true}; [b]{"uh1_main_dam", 0, "uh1_swe.bmp",false};[/b] {"uh1_main_dam", 2, "uh1_spec.bmp",true}; [b]{"uh1_tail_dam", 0, "uh1_swe_tail.bmp",false};[/b] {"uh1_tail_dam", 2, "uh1_tail_spec.bmp",true}; {"uh1_main", 0, "uh1_swe.bmp",false}; {"uh1_main", 2, "uh1_spec.bmp",true}; {"uh1_tail", 0, "uh1_swe_tail.bmp",false}; {"uh1_tail", 2, "uh1_aah_tail.bmp",true}; {"uh1_weapon", 0, "uh1_weapon.bmp",true}; {"pilot_UH1_01", 0, "pilot_UH1_01.bmp", true}; {"pilot_UH1_02", 0, "pilot_UH1_02.bmp", true}; {"pilot_UH1_helmet", 0, "pilot_UH1_helmet.bmp", true}; {"pilot_UH1_patch", 0, "pilot_UH1_patch_.tga",true}; {"uh1_cov", 0, "uh1-es-un_cover.bmp",true}; {"UH1-cpt-door", 0 ,"UH1_door_c_gray",true}; {"UH1-cpt_karkas", 0 ,"UH1_karkas_c_gray",true}; {"UH1-cpt_karkas2", 0 ,"UH1_karkas2_c_gray",true}; {"UH1-cpt_panel", 0 ,"UH1_panel_c_gray",true}; {"UH1-cpt_central_box", 0 ,"UH1_boxs_c_gray",true}; {"UH1-cpt_dev2", 0 ,"UH1_dev_2",true}; {"uh1_rotor_alfa",0,"uh1_swe_blade.tga",false}; } name = "Swedish Airforce" --countries = {"USA"} --> skin will be visible for all/any countries
  9. The script in the first post ("MIST3_2_RandAirtraffic_r6.lua") is the latest version?
  10. I hope for release :D
  11. Thank you. Will be very helpful :)
  12. Currently finalizing the fictional metallic Swiss skin :smilewink:
  13. Here is one livery I'd like to see. More infos about this livery can be found here: http://www.ipmsstockholm.org/magazine/2001/10/stuff_eng_detail_ja37_blue_peter.htm
  14. Amazing! Please keep us informed
  15. In the A-10C I use TACAN to find the airport and set the course on the HSI to the runway direction. In the Mirage 2000C I know how to set up and read the TACAN but how can I set up a specific course? Batumi as example: TACAN = X16 Course = 120°
  16. If they add planes of this era they should at least add 4 of them (2 different Red & Blue planes). A mission designer could create with this a very nice mission. My favorites: UK: Sopwith Camel Germany: Fokker Dr.I France: SPAD S.XIII USA: Curtiss R-2
  17. Perfect. Thank you. Just one (maybe stupid) question: Is VORTAC as similar as TACAN? Small example: Can I enter 94X as TACAN frequency to find my direction to Beatty Airport? Edit: Found it out myself :) VORTAC = VOR + TACAN so it must be possible to use 94X as TACAN to find direction to Beatty Airport
  18. Version 1.6 uploaded. Please see first post for details
  19. Spitfire IXc Egypt Air Force 1948 v3: Gun barrels fixed v2: Added skin for the clipped wing v1: Initial release Download: https://www.digitalcombatsimulator.com/en/files/2778005/ This skin is usable for the "normal" Spitfire IX and the clipped wing Spitfire IX. It contains dynamic BORT number. To make the BORT number the same on both sides, please use the following syntax: ABC12121, ABC45454, ABC97979, ....
  20. If it should be a prototype plane module based on the F-5 then please make the Grumman X-29 :)
  21. Also a Export skin pack? :smartass: E-2C = Egypt, France, Israel (Former), Japan, Mexiko, Singapore (Former) E-2D = Japan E-2T = Taiwan E-2T is based on E-2C...
  22. Oh I almost forgot: I expect a Halloween weekend sales :-D
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