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Everything posted by RaptorFighter
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F-22A Raptor mod enhancement mod
RaptorFighter replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
If this function is put on the joystick, then the movement is controlled and smooth. -
Friends, I have redesigned the mode of displaying relevant information in the navigation mode. Replace the attached file if you're more comfortable with this look. The path to the file: Saved Games\DCS.openbeta\Mods\Aircraft\Su-30MK_SFM v2.1.10b\Cockpit\Scripts\UFCP\Device\Device\init_ufcp init_ufcp.lua
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Su-30MK_SFM v2.1.10b_ADVANCED.rar 1. Изменены внешний вид МФД на два варианта (см. скриншоты) 2. Доработан файл, содержащий информацию об угрозах. 3. При запуске режимов: А-А; А-Г; Нав.; используется сочетание страниц на экранах МФД с наиболее необходимой ситуационной информацией. 4. Устранена графическая ошибка экрана УФСП для МКА и МКИ 5. Изменены программы выброса ловушек и дипольных отражателей Уважаемые Вирпилы, если понравился мой вариант доработки и некоторых исправлений Су-30, то распакуйте архив. Далее найдите директорию мода "Su-30MK_SFM v2.1.10b", а в нём папку "Cockpit_v.1". В этой папке открываем папку "Scripts" и последовательно из каждой находящейся в ней папки берем файлы и, соответственно, заменяем одноимённые от разработчика. В каждой паке я создал папку "BackUp" , в которой на всякий случай разместил дефолтные файлы. Приятных полётов! 1. Changed the appearance of the MFD to two options (see screenshots) 2. The file containing information about threats has been improved. 3. Starting modes: A-A; A-G; Nav.; a combination of pages on the MFD screens with the most necessary situational information is used. 4. Fixed a graphic error of the UFCP screen for MKA and MKI. 5. Changed programs for ejection of flashes and chaffs. Dear Pilots, if you liked my version of the revision and some corrections to the Su-30, then unpack the archive. Next, find the directory of the mod "Su-30MK_SFM v2.1.10b", and go to the folder "Cockpit_v.1". In this folder, open the "Scripts" folder and sequentially take files from each folder in it and replace the files with the same names from the developer. In every pack I created folder "BackUp" just in case, which contains the default files. Have a nice flights!
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Hello DM1968. No. Does not work. I adapted it for a new version just yesterday. I will check and post soon.
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F-22A Raptor mod enhancement mod
RaptorFighter replied to Nightstorm's topic in Flyable/Drivable Mods for DCS World
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Because these changes you made are not enough to change the behavior of the missile. At the bottom there are many lines describing both the autopilot, and the guidance and operation of the engines (starting and sustainer), the amount of fuel, its consumption ... There is a lot of work in fact.
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I can't help here, because seeing missiles in the mod didn't work properly, I remade all the missiles and now I'm using only my own missiles.
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Try to replacing as shown in the highlighted script line in the file: Saved Games/DCS.openbeta/Mods/Aircraft/Su-30MK_SFM v2.01B/Weapons/Weapons_AS.lua. From "Head Type = 4," to "Head Type = 5,".
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Please pay attention to the highlighted line: 120 km. So wrote the developer of the mod for this rocket.
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It's need to download and replace (4 lua-files). This problem appeared after the update of the DCS (2.7.16.28157). In these files it is solved.
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Finally, I understood what the Problem is: the solution is indicated on the screenshot in the red frame. Just in case, I attach the corrected files. Su-30MKA.lua Su-30MKI.lua Su-30MKM.lua Su-30SM.lua
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
RaptorFighter replied to Admiral189's topic in Static/AI Mods for DCS World
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ADMIRAL189'S CORNER - INCOMING SHIP MODELS
RaptorFighter replied to Admiral189's topic in Static/AI Mods for DCS World
This bug appeared after one of the recent simulator updates. As much as I know in the stable version, everything still works correctly. -
This bug is not a problem of the Su-30 mod. This bug appeared after one of the recent simulator updates. In the stable version, everything still works correctly.
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Community A-4E-C v2.3 (May 2025)
RaptorFighter replied to plusnine's topic in Flyable/Drivable Mods for DCS World
It is not clear to me that throughout the 21 pages of discussion and bright exultation towards the developer, I cannot find a single mention of the conflict of this mod with the Ch-47 helicopter mod. -
Swedish Military Assets for DCS by Currenthill
RaptorFighter replied to currenthill's topic in Static/AI Mods for DCS World
They also make great cars!- 460 replies
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DCS RWR Symbology mod
RaptorFighter replied to Nightstorm's topic in Utility/Program Mods for DCS World
NightStorm is a responsible person of the generation of the 20th century. Well done! All the time he keeps his skillful hand on the pulse. -
I don’t know whether or not attention was paid to the work of the pilot’s legs with pedals before. I see they work the other way around.
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Improved the file containing threat codes on the RWR screen. Added all kinds of ships, aircraft, active missiles with a radar homing head. I tried to highlight the released third-party mods as much as possible. Just replace the file with the one of the same name from the attachment. Don't forget to make a backup. Saved Games/DCS.openbeta/Mods/Aircraft/Su-30MK_SFM v2.01B/Cockpit/Scripts/RWR/symboles.lua symboles.lua
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I am aware that this is a dot-matrix type of indication and I can see the dots well. Su-30 is another type of indication. It's right. Therefore, the brightness of the numbers there is many times higher than that of the Hornet.
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I suggest you contact the mod developer with similar questions.)
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I didn't pay attention to it at all. It's weird, but it doesn't bother me at all...) (Я вообще не обращал на это внимание. Странно, но меня вообще не раздражает...) ) Если сильно раздражает, то попробуйте поэкспериментировать с файлом: Su-30MK_SFM v2.01B/Cockpit/Scripts/Radios/Indicator/indication_page.lua В строке 11 указан тип шрифта Arial_17