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Everything posted by Laud
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OMG! The engine-nacelle bottom sides look amazing!!!
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Looks promising so far. I hope you'll share pics of the final result here too.
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Great one! Excellent job, especially for a small 1/72 bird! Flaps look great. I bet my F-14B will recieve a lot of scratch build details too! :)
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I like those manuals too. They cover nearly everything about (tactical) flying a combat aircraft. But don't get it wrong: They say the the direction of the wind does not matter. You need to place the offset from the target into the wind direction, independent from your approach heading. It's written somewhere in the corresponding text.
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When you deliver Dumb Bombs, you need to do an Aimpoint Offset Calculation. I read CNATRA_P-1209_Weapons_T-45C. On page 4-03 the following is stated: D = Aimpoint Offset (ft) T = Time of fall (sec) W = Windspeed (kts) 1,7 = Factor to bring kts to ft/sec D = 1,7 x T x W So if you drop a Mk-82 (BDU-33) at 3.000ft release altitude you'll have a weapon time of fall of about 6,5-6,7sec (the corresponding table is also in the document). Now lets say you have wind from 130°/14kts. -> D = 1,7 x 6,5 x 14 = 154,7ft That would mean you have to place your pipper 130°/155ft off the target to get your bombs to where you want them. I've not done excessive testing on this so far, but it sounds somehow reasonable when monitoring how bombs miss when the pipper is placed direct on the target.
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Sounds cool! Some clever guys here bought it somewhere in the UK, filled it in 100ml bottles and sell it for about 8€... :( I'm always jealous to see the nice and shiny canopys which have been dipped in Future, or the F-16 canopys toned with coloured Future... You're simply screwed without it at some points.
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This damn Future-Stuff isn't available here in Germany, or only for ridiculous high prices... For the last coating (after decaling) I used Revell Flat. The outcome was good for me. But maybe I have to add, that I have not yet used another flat-coat so far...
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Wow man, that one looks amazing!!! Congrats!!! But why did you chose a glossy finish??
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Tested a bit with the available settings in the CCC (Catalyst 11.2 + HD6950). Found out, that Morphological Filtering causes the menu-fonts to look odd again, plus making the game look like seeing it through fog. Anti Aliasing: Setting it from Standard-Mode to Edge-Detect causes the Game-Screen to remain black while hearing engine sounds. The game works, but no GFX output.
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While I read your explanation (which is quite nice), I thought about the same question. However, this wouldn't be available anyway for a bomb-run with Mk82s and without a Pod...
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Maybe it needs to be combined with the B4 hdr.lua? Or hasn't the lua-file changed at all?
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Yo-Yo stated it's an known issue they're already working on.
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No problem! For now I'm totally satisfied, knowing, that in the present build it is not modelled as intended. So we'll wait a little more before we teach our trainees about ow the hydraulics work and which damage will have which kind of effect.
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Indeed I'm waiting for such a comment... :music_whistling:
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Oh, I see. Have yet to test it myself with my squad. Our Game-Server is running DCS:A-10C since yesterday evening. So we can begin to test things without having a flying host. I'll let you know as soon as we figure stuff out.
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And so what's the deal? Protection devices -> Correct modelling or no Protection devices -> wrong damage modelling? I'd like to know what to teach our trainees!
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As far as I understood: Tanker - A-10C = Range + Bearing A-10C - A-10C = Range Both due to the different hardware mounted on the aircraft.
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TY for this really detailed explanation gentlemen! Much appreciated!
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Why should it be that way? It would be completely useless then. How would you fly an TACAN IMC trail-formation? A squad mate is flying the german airforce A-330 tanker. He said it should provide range and bearing.
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Had some MP tests going on today and figured out, that A-A TACAN seems to be messed up atm. Both aircraft were set A-A-TR, and Channels had been set 63 apart from each other (as supposed). We recieved distance-information, but the bearing needle was rotating all the time, independent from our relative positions. Are we doing something wrong or is it still WIP? Both aircraft were connected as clients btw.
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Yeah, already noticed, opening the hdr.fx with Notepad++, that it is quite cryptic. Thanks for the hint to the hdr.lua. I'll have a look at it!
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TY for the link Jesse! I thought of something like that myself, but couldn't find it mentioned in the Dash-1, so I thought I should ask if there's something wrong with the damage modelling or my understanding of the system.
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A question regarding HDR: I did some tests with and without HDR. I came to the question if it might be a bit over-intense. Even my start-screen is not black at the top and buttom anymore, but grey instead. On the one hand I do like all the effects HDR brings, but at the same time it seems a bit overdone at some points. Are the settings somehow adjustable by editing a specific file or do we have to choose to go with or without only?
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Hey guys, I'm not sure weather this is the appropriate section of forums to post, but I couldn't find a section that would look much better for that. Yesterday we had a squadron training-flight. I lost half of my right wing due to a collision with a building. You can see on the screenshot what section was missing: The good thing: All aerodynamical effects I had to deal with seemed to make perfectly sense and it was a challenge and fun to land that aircraft. The question: Regarding to the Dash-1 Hydraulic-System-Schematic (attached picture below), I should have had both hydraulic systems cut and therefor loose hydraulic pressure on both systems (at least one of them). But I had NO fault warning light come on, and no loss of hydraulic pressure. As far as I can read the picture I'd say the ailerons are connected to both hydraulic systems for redundancy reasons. That would mean if you loose this actuator, both hydraulic systems get cut and loose pressure. While the Speedbrakes are connected to the right hydraulic system, I should have lost at least that one, right? Now is this something you're aware of? Is it maybe subject to change? Or am I understanding this whole hydraulic system wrong? I thought I should report this, as you maybe haven't had this kind of damage while testing, and therefor missing the "bug".
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Maybe you have forgot to adjust the MFCD resolution in the graphics-options after the new install?