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Debolestis Shapeways shop
313 SQN JD replied to debolestis's topic in PC Hardware and Related Software
I am interested as well! -
Why this is still not an option is beyond me, ive seen requests for this going back 10+ years. So im bumping the topic again.
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Which VR headset do you primarily use for playing DCS?
313 SQN JD replied to NineLine's topic in Virtual Reality
Hp reverb G1 with OpenXR -
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mike5cents started following 313 SQN JD
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Massun92´s Asset Pack - Official (update march 2024)
313 SQN JD replied to Massun92's topic in Static/AI Mods for DCS World
@Torattacker No you use it standalone. But you need MOOSE.lua to run it, which you can download here https://github.com/FlightControl-Master/MOOSE_INCLUDE/tree/develop/Moose_Include_Static Then, go into the mission editor and make some mission triggers like described below: 1. >Trigger 1. Mission Start > Do Script File > "Moose.lua" (needs to be the newest version of moose) 2. >Trigger 2. Mission Start > Do Script File > "DynamicCrewChief.lua" 3. In ME, make 1 late activated group, select M92_Personell_salute and change the gorup name exactly to "Crewchief". Keep an eye out on my OP since i will update my script soon as it gets cleaned up and fixed MP funcionality.- 529 replies
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Massun92´s Asset Pack - Official (update march 2024)
313 SQN JD replied to Massun92's topic in Static/AI Mods for DCS World
That's what it should do. It should start saluting when your velocity is above 1 knots and if you are within 15 meters of your parking spot like in my demo. Are you experiencing something else?- 529 replies
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Massun92´s Asset Pack - Official (update march 2024)
313 SQN JD replied to Massun92's topic in Static/AI Mods for DCS World
@Massun92 Is it possible to include this dude into the groups and let him raise his hands on alarm state red? I can script the reaction on distance with moose. Cheers!- 529 replies
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Massun92´s Asset Pack - Official (update march 2024)
313 SQN JD replied to Massun92's topic in Static/AI Mods for DCS World
You are very welcome!- 529 replies
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Massun92´s Asset Pack - Official (update march 2024)
313 SQN JD replied to Massun92's topic in Static/AI Mods for DCS World
And for good measure here are the variables you can change if you want to alter the position of the crewchief. nullnull- 529 replies
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Massun92´s Asset Pack - Official (update march 2024)
313 SQN JD replied to Massun92's topic in Static/AI Mods for DCS World
UPDATED last 5/4/23 16:30 *added filter to check for client countryID and spawn the crewchief with that country so blue players get a blue crew chief and red players get a red crew chief. *cleaned up the script with the help of the MOOSE guys. -- *added extra check so that the crew chief does not spawn if you spawn on a ship. *added option for crew chief to spawn with random liveries. If you don't want this comment out line 25 and 32. *changed the position of the crew chief to be compatible with Caucasus and NTTR shelters so that he does not spawn on the roof. MULTIPLAYER: Multiplayer usage of the script is tested and works. Hey guys! I thought some of you might like this. I wrote a small script to use with the asset pack crewchief which will automatically spawn a crewchief related to your player/client aircraft and automatically salute when you leave the ramp or come back and he will despawn if you go out of your aircraft. You don't need to make any more triggers or flags. The script will take care of all of it. If you want to use this with a helicopter simply change line 1 from: FilterCategories("plane") to FilterCategories("plane", "helicopter") How to use the script: 1. Mission Start > Do Script File > Moose.lua (needs to be the newest version of moose) 2. Mission Start > Do Script File > DynamicCrewChiefV1.2Public.lua 3. In ME, make 1 late activated group, select M92_Personell_salute and change the gorup name exactly to "Crewchief". Here's a small video demo and the script is attached. This should work in Multiplayer too but i have not tested it yet. This is the very first working itteration, if you know lua you can change the position and heading of the crewchief. If you spawn in a shelter the guy will be on the roof, there is nothing i can do about that. I'm planning to script the parking guy next to appear when you leave the airfield and when you come back be at your parking spot and put his hands up to brake. Cheers! DynamicCrewChiefV1.2Public.lua- 529 replies
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fixed AMD Adrenalin 22.12.1+ causes Mission Editor to crash
313 SQN JD replied to SOAR's topic in Game Crash
These problems seem fixed on my side. Not sure if it is the drivers or the MT. -
Very bad performance on Incirlik especially in the hangars
313 SQN JD replied to 313 SQN JD's topic in Game Performance Bugs
@The_Nephilim Okay, well thats also something in DCS that does not work well in that case. Also this problem should not be hard to replicate. This is not a hardware related issue on my side. -
Posting again a few months later because no reply: Feature request, i know this has ben talked about before but would it be possible to include all non-elevated revetments to ground objects as an option as well? It has been stated that "the lesser of two evils" is making all revetments static objects but if you don't need the elevation but do really want to make templates this would be the best of both worlds, no? The mod is awesome but i have to build over 25 sam sites in a campaign and with 6 out of 7 revetments being not elevated that would save me manually placing of 150 static objects.
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313 SQN JD started following JUICE-AWG
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I am experiencing almost 3 times less performance when starting on Incirlik compared to any other place in DCS on whichever map. When starting in on incirlik in a hangar my FPS drops from between 50-60 to 20. I am flying in VR, specs are: DCS installed on an M.2 -- running the MT version i9 10900K 6950XT 64GB 3200 MHz HP Reverb G1 I've included a track file of a small test. Starting on a MP server in an F-14 on the supercarrier i still get like 50 fps. Switching to an F-16 on incirlik it drops like a brick. Starting anywhere else on the syria map still gives me high fps. 4YA_SYR_PVE-INC_v75_[01_MAR_SCT]-20230324-165722.trk