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Everything posted by 313 SQN JD
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Debolestis Shapeways shop
313 SQN JD replied to debolestis's topic in PC Hardware and Related Software
I am interested as well! -
Why this is still not an option is beyond me, ive seen requests for this going back 10+ years. So im bumping the topic again.
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Which VR headset do you primarily use for playing DCS?
313 SQN JD replied to NineLine's topic in Virtual Reality
Hp reverb G1 with OpenXR -
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Massun92´s Asset Pack - Official (update march 2024)
313 SQN JD replied to Massun92's topic in Static/AI Mods for DCS World
@Torattacker No you use it standalone. But you need MOOSE.lua to run it, which you can download here https://github.com/FlightControl-Master/MOOSE_INCLUDE/tree/develop/Moose_Include_Static Then, go into the mission editor and make some mission triggers like described below: 1. >Trigger 1. Mission Start > Do Script File > "Moose.lua" (needs to be the newest version of moose) 2. >Trigger 2. Mission Start > Do Script File > "DynamicCrewChief.lua" 3. In ME, make 1 late activated group, select M92_Personell_salute and change the gorup name exactly to "Crewchief". Keep an eye out on my OP since i will update my script soon as it gets cleaned up and fixed MP funcionality.- 523 replies
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Massun92´s Asset Pack - Official (update march 2024)
313 SQN JD replied to Massun92's topic in Static/AI Mods for DCS World
That's what it should do. It should start saluting when your velocity is above 1 knots and if you are within 15 meters of your parking spot like in my demo. Are you experiencing something else?- 523 replies
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Massun92´s Asset Pack - Official (update march 2024)
313 SQN JD replied to Massun92's topic in Static/AI Mods for DCS World
@Massun92 Is it possible to include this dude into the groups and let him raise his hands on alarm state red? I can script the reaction on distance with moose. Cheers!- 523 replies
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Massun92´s Asset Pack - Official (update march 2024)
313 SQN JD replied to Massun92's topic in Static/AI Mods for DCS World
You are very welcome!- 523 replies
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Massun92´s Asset Pack - Official (update march 2024)
313 SQN JD replied to Massun92's topic in Static/AI Mods for DCS World
And for good measure here are the variables you can change if you want to alter the position of the crewchief. nullnull- 523 replies
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Massun92´s Asset Pack - Official (update march 2024)
313 SQN JD replied to Massun92's topic in Static/AI Mods for DCS World
UPDATED last 5/4/23 16:30 *added filter to check for client countryID and spawn the crewchief with that country so blue players get a blue crew chief and red players get a red crew chief. *cleaned up the script with the help of the MOOSE guys. -- *added extra check so that the crew chief does not spawn if you spawn on a ship. *added option for crew chief to spawn with random liveries. If you don't want this comment out line 25 and 32. *changed the position of the crew chief to be compatible with Caucasus and NTTR shelters so that he does not spawn on the roof. MULTIPLAYER: Multiplayer usage of the script is tested and works. Hey guys! I thought some of you might like this. I wrote a small script to use with the asset pack crewchief which will automatically spawn a crewchief related to your player/client aircraft and automatically salute when you leave the ramp or come back and he will despawn if you go out of your aircraft. You don't need to make any more triggers or flags. The script will take care of all of it. If you want to use this with a helicopter simply change line 1 from: FilterCategories("plane") to FilterCategories("plane", "helicopter") How to use the script: 1. Mission Start > Do Script File > Moose.lua (needs to be the newest version of moose) 2. Mission Start > Do Script File > DynamicCrewChiefV1.2Public.lua 3. In ME, make 1 late activated group, select M92_Personell_salute and change the gorup name exactly to "Crewchief". Here's a small video demo and the script is attached. This should work in Multiplayer too but i have not tested it yet. This is the very first working itteration, if you know lua you can change the position and heading of the crewchief. If you spawn in a shelter the guy will be on the roof, there is nothing i can do about that. I'm planning to script the parking guy next to appear when you leave the airfield and when you come back be at your parking spot and put his hands up to brake. Cheers! DynamicCrewChiefV1.2Public.lua- 523 replies
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fixed AMD Adrenalin 22.12.1+ causes Mission Editor to crash
313 SQN JD replied to SOAR's topic in Game Crash
These problems seem fixed on my side. Not sure if it is the drivers or the MT. -
Very bad performance on Incirlik especially in the hangars
313 SQN JD replied to 313 SQN JD's topic in Game Performance Bugs
@The_Nephilim Okay, well thats also something in DCS that does not work well in that case. Also this problem should not be hard to replicate. This is not a hardware related issue on my side. -
Posting again a few months later because no reply: Feature request, i know this has ben talked about before but would it be possible to include all non-elevated revetments to ground objects as an option as well? It has been stated that "the lesser of two evils" is making all revetments static objects but if you don't need the elevation but do really want to make templates this would be the best of both worlds, no? The mod is awesome but i have to build over 25 sam sites in a campaign and with 6 out of 7 revetments being not elevated that would save me manually placing of 150 static objects.
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I am experiencing almost 3 times less performance when starting on Incirlik compared to any other place in DCS on whichever map. When starting in on incirlik in a hangar my FPS drops from between 50-60 to 20. I am flying in VR, specs are: DCS installed on an M.2 -- running the MT version i9 10900K 6950XT 64GB 3200 MHz HP Reverb G1 I've included a track file of a small test. Starting on a MP server in an F-14 on the supercarrier i still get like 50 fps. Switching to an F-16 on incirlik it drops like a brick. Starting anywhere else on the syria map still gives me high fps. 4YA_SYR_PVE-INC_v75_[01_MAR_SCT]-20230324-165722.trk
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fixed AMD Adrenalin 22.12.1+ causes Mission Editor to crash
313 SQN JD replied to SOAR's topic in Game Crash
@IthronwiseI have been having this problem all along on 22.11.2. If you look back on this thread you can see multiple users previously have rolled back to various driver versions. Some with luck, some not. I have previously rolled back my drives to like 5 other versions all with a factory reset and uninstall of old drivers, no joy. I've tried the show model button on a liberation campaign iteration but it still crashed. I guess in that case it is due to the sheer mass of routes and other stuff in the mission that it still crashes. So i think if it works it just works if the threshold of content stays under a certain limit or so. -
fixed AMD Adrenalin 22.12.1+ causes Mission Editor to crash
313 SQN JD replied to SOAR's topic in Game Crash
Bump Updated AMD drivers to 23.2.2. Still have the exact same issue. This is getting annoying. I run a virtual airwing and can't even edit my own groups server missions. Is there anything coming from ED about this? I see this thread is marked as solved but it is definitely not! It's been noted before that driver rollbacks have worked for some but not for others, also when using tools like DDU and such. -
fixed AMD Adrenalin 22.12.1+ causes Mission Editor to crash
313 SQN JD replied to SOAR's topic in Game Crash
Yeah im also very positive it is not the actual hardware part of the GPU. The fact that its all 6000/7000 series cards and that certain old drivers fix the problem also goes to the point that it goes wrong in the software. I think if ED can find the culprit in the missions that they will be able to bandaid it. -
fixed AMD Adrenalin 22.12.1+ causes Mission Editor to crash
313 SQN JD replied to SOAR's topic in Game Crash
ofcourse, this aint my first rodeo Tried it all man. The problem is definitely on AMD's side and i suspect its just bad driver support. Hope this will be fixed. -
fixed AMD Adrenalin 22.12.1+ causes Mission Editor to crash
313 SQN JD replied to SOAR's topic in Game Crash
@Fabio.Nyr That particular driver is not compatible with my device. I've rolled back to the latest one available which is 22.5.2 and i still have flickering and CTD. -
fixed AMD Adrenalin 22.12.1+ causes Mission Editor to crash
313 SQN JD replied to SOAR's topic in Game Crash
@FlappieCheck your DM's -
fixed AMD Adrenalin 22.12.1+ causes Mission Editor to crash
313 SQN JD replied to SOAR's topic in Game Crash
The mission file size exceeds the max total size allowed to post here. After todays update it did however generate a crash report. I have attached that. What would be a good way to get the mission to the devs? dcs.log-20221216-182539.zip @Fabio.Nyr What driver did you roll back to? i tried the 2 previous ones before 22.11.2 and that did not work. -
fixed AMD Adrenalin 22.12.1+ causes Mission Editor to crash
313 SQN JD replied to SOAR's topic in Game Crash
I have this exact crash. I dont even have to do anything in the ME, if i just load it and the glitches start. I dont touch anything it crashes. i9 11900K 6950 XT 32GB 3200 Corsair Vengeance Im on driver 22.11.2. Any working fix yet? EDIT: I notice that when i load in missions with a lot of stuff in it including navpoints, a lot of static/ground units, client slots etc it will crash. I can load the same mission for example without a lot of those assets. Havent narrowed down yet what exactly causes the crash. Ran a slow repair, deleted my metashaders and fxo folders, rolled back and tried 2 previous driver versions. none of that does anything. dcs.log -
@Moonshine Thank you! We have definitely noticed this. Just now someone of our group sent me a screenshot, flying at 27K, target at 10, cold at 22K at 15nm and the target does not even appear on the FCR. Like i said i am not an expert, i also do not have the time to test this all myself but the general feeling of the radar as it is now is that its unreliable and very inconsistent, The other issues reported about lookdown etc might be one of those reasons. Im glad for all your work on these topics and thank you for sharing those so we can bundle this into this topic!
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Thank you for your quick reply. I don't. But i would like to keep this thread open for discussion within the community because the findings and tests that i've read on other posts correspond with the findings of me and a group of players that i speak for. Who knows what might come from that. And if not, at the very least to possibly get tips and tricks to maximize the use of the radar in the sim.