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112th_Rossi

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Everything posted by 112th_Rossi

  1. Cores have nothing to do with threads. Please for the love of God stop confusing the two. You can multi-thread on a single core if you want. Cores help to spread processing load horizontally across the CPU instead of having to ramp up the clock speed to do the same job. The DCS.exe process has one main thread and that executes top to bottom. If you want to multi-thread you must decide what parts of the process can be done asynchronously without affecting the overall processing chronology. Some routines must be executed in order while others can execute at anytime. It's not as simple as it sounds and depends on how tied together many of the routines are. You can open up a can of worms in terms of memory access since you are no longer just adding to a heap. Memory must be managed in such a way that async rountines don't conflict with each other. In managed code like C# that's easy as it's all taken care of (look at Task Parallel Library) while in C++ an appropriate memory manager must be employed to marshal read/writes. That said there are few quick wins with threading. Loading of resources, such as textures and models can be done asynchronously, that is, the system can load up many resources at the same time instead of one after the other. Also, it could be possible to load assets during the game on another thread as to reduce load in stutter. The downside of this is that assets may not appear at exactly the right time and you may get pop-ins. This is the nature of the async beast. You must identify what routines are ok to siphon off to be async. Lets be clear though, threading has nothing to do with cores. At all. It's a programming technique and this technique is architecturally independent.
  2. I would never expect Nevada to be free but people paid good money for the P51 and it still made an appearance as a trainer in the free download.
  3. I honestly think they should throw in a weaponless L39 as part of the free package. The TF51 is great but I think a lot of people will be downloading for the jets. The non-clicky SU25 is ok but DCS shines where we have full fidelity cockpits.
  4. I think it would be great to do a YouTube video where we can meet the ED team and see who they are and what they're up to! :)
  5. Clip mapping is a technique of drawing high res textures near the camera and lower res further away. So as to reduce memory usage. It has been in use for years.
  6. ZqjAoi75eUw
  7. I'm thinking in the Caucasus map. TACAN only works on certain allied flights and I'm unable to use RSBN stations obviously. How on earth did the F5 navigate during Vietnam?
  8. Is there any Distance Measuring Equipment in the F5? In the L39 you can dial in a course and distance manually. Can this be done in the F5? At the moment in navigation I am reliant in dialing in a course drawn on the map from my icon. But I can't specify a distance.
  9. Model enlargement just looks weird to me. Funny sprites appear and twist and contort oddly. Wouldn't it be better to have something like an occasional glint reflection off the sun or something like that to make it stand out?
  10. Whenever I join a multiplayer server, the loading time to get in the cockpit is so long that I get server timeouts! I am running off an SSD. Are there any plans to improve this? What is everyone's load times approximately? My spec: AMD FX8350 4.0Ghz ASUS Sabertooth 990FX R2.0 2x Kingston HyperX SSD 240GB 16GB RAM Gigabyte 970GTX G1 Gaming Edition Windows 10
  11. Hi all. Due to family commitments I have to pull out! Sorry! Good luck to all Pilots!
  12. Looking forward to flying the F5 in Nevada
  13. TVSEkzDooIY I didn't even know there was a tutorial. And I really should RTFM!
  14. As title. I have a Yak-40 which I want to intercept, is it possible to get this unit to broadcast a signal I can track via the ADF in the F5E?
  15. It seems it checks it when loading multiplayer too, resulting in a server time out. It would be better to check once a day rather than every time it boots up.
  16. Hi Is anyone experiencing seriously long load times in DCS? From when I start DCS to getting to the main menu it can be up to five minutes! It appears to be related to the number of modules installed. With just the default free installation, load times are around 20 seconds or so. If I install modules I can be sat watching a load screen for quite a while. I'll make a video if required. Specs: Windows 10 AMD FX8350 4.0hz ASUS Sabertooth 990FX 2.0 Gigabyte GTX 970 G1 Gaming Edition 16GB RAM DCS is installed on a Kingston HyperX SSD.
  17. I think we should wait until the sidewinder implementation in the F5 is fixed
  18. Well MiGs will need to be steered toward any targets some how unless we all converge on a single point.
  19. Ok. Looking out the window it is then :D
  20. So I'm thinking about A2A combat in the F5. Can the F5 detect IR flashes from missile launches?
  21. A "Ghost" option would be amazing!
  22. Do the teams get any GCI / AWACS?
  23. Sign me up for team F5!
  24. I wouldn't think it would be boring. But since theres no way we can get truely accurate information about the jet, it will always be an approximation and not a simulation. That's not what DCS is about.
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