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112th_Rossi

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Everything posted by 112th_Rossi

  1. I tried this but it didn't make any difference
  2. Scrolling through F6 reveals munitions that do not exist but are still somehow travelling through the world. Video here on this Reddit thread
  3. I would say SSAO is even less accurate since it applies a fake AO effect on the final render (hence Screen Space AO). Horizon Based AO would be better.
  4. Thats not quite accurate. It will change with lighting since the map is just information regarding how AO should be applied. Its a value between 0-1 which is offset by lighting intensity
  5. Sepecat Jaguar GR3A
  6. AO definitely does have a place in the rendering of terrain. The rendering technique used is not the same for all distances. For close up, relatively local views, real time global illumination could be added without a major performance hit so long as the resolution was configurable. However at larger distances where detail is not noticeable, BAKED ambient occlusion and shadowing can be applied. This would give an approximation of real time GI but with a low performance cost. Also, instead of baking AO you could use post processed AO (that is, applying AO to just the final rasterised render). This is already done with the likes of ReShade with virtually no performance hit at all. It's not just one technology against another, its a mix. So saying AO would be unrealistic is not true, it depends on the usage.
  7. They are packaged as an uncompressed zip file. So if you change one file inside the archive you need to deploy the whole archive.
  8. Repackaged texture files for Caucasus
  9. The culprits are F110_Front_Flyby.sdef F110_Rear_Flyby.sdef F110_Side_Flyby.sdef All have extremely loud settings and a range of between 5000m (100% volume) and 15000m (15km!! 0% volume) These sounds are playing when the aircraft is idle or low rpm, which is clearly wrong. You can modify these files to get some peace if you don't want your ears blasted every time you spawn into a server.
  10. Take a look at this video Edit:loud
  11. Does this mean the Gazellle can now do popup attacks without being shot at?
  12. Getting some odd issues. No so much stuttering as slowing down then suddenly speeding up, as if frames are buffered then rendered all at once. It's really disconcerting.
  13. Doesn't even require a TGP loaded. https://forums.eagle.ru/showthread.php?t=247002
  14. As above. Track attached. Using latest OB. Edit. Apologies, should be in the Hornet bug forum Aim9Xcuemissing.trk
  15. Using the TPOD at long range negates the accuracy of JDAM/JSOW delivery. The further out you are the less accurate the TPOD is. More often you'll end up overshooting the target. Especially if its 30 to 40 miles away.
  16. AFAIK i didn't designate using the TGP, although I did slew it around.
  17. Not if it's defended with multiple TOR
  18. I don't have a track at the moment. From memory my situation was: 1. On a multiplayer server (not sure if this makes a difference) 2. Loaded with 2 external fuel tanks, 4 GBU 38s. LITENING pod 3. LITENING pod was on and cooled down. 4. FLIR was active on right MFD 5. HSI on left MFD, 6. Selected a waypoint in HSI and pressed WPDSG 7. No diamond appeared in the hud. 8. Started from Ramp, cold
  19. No track supplied but something I noticed last night and is simple to replicate. Selecting a waypoint then choosing WPDSG on the HSI does not result in a target diamond in the HUD.
  20. I think the LITENING only worked on the belly station
  21. No as you can't lase with the TGP yet
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