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112th_Rossi

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Everything posted by 112th_Rossi

  1. FYI, Beta technically means 'feature complete'. That is to say, features outlined in the specification are present and require refining and testing.
  2. rneLxfkIz-o Hope this helps any new pilots out there.
  3. Well done on the update. She flies brilliantly! I made a video showing off the update and how to fire the new toys! D3NgsZz7Ilc
  4. D3NgsZz7Ilc Thanks Polychop! Awesome work!!!
  5. This is good news. I'm sure it wouldn't be impossible to find some info regarding Mav employment in the F5E.
  6. Bummer about the Mavericks. Hopefully they will be added later down the line?
  7. Or is it possible at the moment?
  8. You might not want to use the camera to yaw. While slave is off, you should be able to use normal rudder inputs.
  9. Is this still SFM? I've not touched this module for a long time
  10. Being able to over-ride rudder inputs while in auto hover would be good too.
  11. You added the ability to change keybindings which is a big plus. Now do it for sound options :D
  12. As I said in the original post, I wrote this for myself so I didn't bother with a restore option. The zip files are moved to a back up folder within the directory where the zip file lives. I don't know what the impact will be with updates but I assume that the zips will be put back when an integrity check is done by the updater. Basically the DCS installation will bloat by at least the total size of all the zip files. I'm pretty sure the zip files are uncompressed (it would make no sense to have them compressed if they are being accessed constantly by the main executable). The tool may help with stuttering it may not. But it's still useful if you want to make a texture mod or something and want easy access to the .dds files. In every recent video users have posted up in the last few weeks since the release of the Gazelle there is significant stuttering and pausing, I was hoping this might help.
  13. If you can find the appropriate texture and edit it, yes.
  14. So, in an attempt to alieviate some of the stuttering I encounter during playing DCS I wrote a tool that extracts all the assets from the zip archives found in the DCS World game directories so that DCS did not have to access the zip file. For me, it has lessened the stuttering and if there is stuttering it's less likely to be more pronouced. The tool works for both Release, Alpha and Beta versions. It will extract any zip it finds and put the contents in a directory named the same as the zip file itself, it will then move the zip file to a backup directory in the same folder. The process can take quite some time and it will bloat your DCS installation directory substantially. To restore you'll have to move the zip files back to their original positions and remove any extracted files. To use: Run the tool Click Browse to find the root of your DCS World directory Click extract Source code also included if you want to mess about with it. Use at your own risk. I wrote this tool for myself but I'm sharing at the request of some others. Let me know if you see any improvements. Edit: This is also useful if you want to edit any texture or .dds files DCSAE.zip DCS Asset Extractor Source.zip
  15. Ok, so I've been desperately wanting to give something back to the community. I'm a software developer by trade and would love to create a full featured lobby system for DCS. What I would require to do this is the release of the Server browser listing protocol specification and for ED to simply add the ability to join servers via the command line. ie, DCS.exe +connect <myserverip> +password <blah> I've been a software developer for 20 years and a gamer for more than that. It would be awesome to be able to developer a third party lobby system. I could create log book parsers, friends lists, favorites and region filters. I hope this could be possible.
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  16. I think getting the two versions of DCS merged and complete is a priority
  17. It won't make any difference. Setting the affinity just bundles the process threads into the cores you specify. You cannot span a process across cores and expect to make it faster it doesn't work like that. You can force a process onto a single core if you require but you can't do it the other way. The CPU will logically divide up the process threads across cores if the code is designed to work asynchronously.
  18. No, but I can make it so. I wrote it last night so I'll have to make a few changes to make it public. But yeah, I'll release it later. It's just a small console app written in C#, parse the DCS directories and extracts any zip file it finds, then backs up the zip file to a seperate folder out of the way.
  19. As above. I'd like to act as a FAC and designate targets for friendlies. Also, I'd like to receive JTAC assignments. Is it possible to act as a recon and have the mission know that you have sighted a particular object on the map? I'd like to create recon missions where I complete the mission by visually sighting targets.
  20. It happens in single player too though. It's definitely something to do with loading and/or processing. In particular clipmaps on the nevada terrain. You can see that it dynamically loads the clipmap texture files. I wrote a tool that parses every zip file in the DCS World directory and extracts them so that DCS does not need to access a zip file in order to obtain the asset. It sorted the issue somewhat, but it still happens occasionally. If you open process monitor, filter on DCS.exe and then look at disk activity, there is a clear correlation between accessing asset files and stuttering. I'm not saying this is the cause of the issue but it seems to be related somehow.
  21. For some reason I cannot get the AP speed/alt hold to work. My Giros are aligned and AP master switch is enabled. Even if I fly straight and level as possible none of the AP modes work. They seem to work when I'm on the ground though.
  22. It might help. You could unzip them into the same directory as the file name then move the zip files somewhere else. There is definitely a correlation between loading assets and lag spikes in game. I'll post up the video later. Edit, it could be that ED are experimenting with asset efficiency by late loading some non-essential assets to keep memory down or it's a bug. I noticed it was loading things like .dds texture files and dlls such as Weapons.dll at a late stage. I'm a software developer and I associate things like this with late binding or lazy loading. Late binding loads the asset as required at the cost of performance. It seems some dll files are being loaded this way.
  23. I did some tests on this. I ran ProcessMonitor against DCS.exe and it's due to DCS late loading files in the background. There will be a lag pause while it loads in things like textures and models, even Dll files. I have proof of this as I did a video but haven't uploaded it yet. It shows process monitor displaying DCS processes and the lag happening in game when it accesses the disk. I suspect this could be due to the fact some assets are in a zip file and DCS must uncompress these before accessing them. Edit: An SSD will help but it wont' completely remove the problem. Besides, an SSD should not be a requirement to play this game. Also, I noticed that DCS was unloading assets when it no longer needed them (which is good) however, the lag return when it wanted them again.
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