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Jenson

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Everything posted by Jenson

  1. I recalled 120C can be shot beyond 35nm at 40k feet, 1 mach speed.
  2. I have the same question too. Thanks Vox.
  3. Yes, thanks. I mean before entering the groove, I wouldn't know if my turn is too big or small, it's purely based on experience by taking glances at the carrier and judge how should I adjust my bank angle. I know I could also check HSI, TACN, bearing etc. to assist me to tell where I'm at the moment, yet usually i'll just focus on HUD trying to keep the bank angle, velocity vector at the right position, after entering the 2nd 90° of baseleg, i will start to peek at the carrier and adjust my bank angle, however, sometimes I still end up either left or right of the central line when i enter the groove at 0.7nm behind the stern. I guess I should practice more to improve but I'm just thinking that a virtual glide path could help novice to learn faster. I know Bankler's case i trainer (and it's standards) but I didn't use it. Also thanks for letting me know Tomcat case i training green gate thing, that's something I meant with the virtual glide path.
  4. I think after the data cartridge is implemented, you would even need to add those SAM threats (approximate location) manually before entering the cockpit. But I also wonder after take off without any SAM treats input, if the datalink could add SAM rings on SA page later, intelligence maybe provided from a mission control?
  5. Isn't ICLS usually used in case iii? I think in case i you don't activate ICLS, and ICLS doesn't help much when you are in the base leg, i mean you wouldn't know if your turn is too big or too small.
  6. Hey guys, although I have practiced hundreds of times for case i recovery (I'm flying hornet btw), sometimes I still have trouble for the final approach phase, especially regarding the left/right alignment. I'm wondering you guys also wish that ED could add an option to show a "perfect" virtual glide path line, maybe in half-transparent, assisting us to practice sticking to the correct glide path. Just like in those car racing games (Horizon 4), a virtual racing line.
  7. Here's a very useful kneeboard for F18, but no tactical formation, I guess that's something you must learn and remember before take off. https://www.digitalcombatsimulator.com/en/files/3314313/
  8. if you didn't see the diamond symbol above the range, it means your right DDI isn't selected as the primary, press "Sensor Control Switch Right" to select it.
  9. No tracks at this moment, but I understand your points. It's good to know it's not a bug, I guess it's due to my "human error" as you said it should be a smooth turn. I'll try to check it after work. Thank you so much. I guess this is the reason, steering too rapidly while the plane was moving forward. Thanks.
  10. I guess in real world, there's no such thing as "save your chaff/flares", but only "save your ass". Once being locked or fired at, choose a program (either s/a or man) that continuously release 10 or even 20 chaff/flares while you maneuver to escape. In most cases, stay alive and preserve the aircraft is priority over strike tasks, while in game, we can do all the bold moves that a real fighter pilot refrains to do. I guess...
  11. Thanks for the reply. To be clear, after the plane gained a small speed, I did put the throttle to idle position. While it was still moving forward slowly (I think about 5 knots), the steering doesn't work until it's fully stopped and throttle up again.
  12. Hey guys, just wonder if this is normal (realistic) or a bug in the game. On deck, NWS HI is engaged, throttle up to gain a small speed for taxi and then pedal right/left to steer the F18, release the pedal then I realized even NWS HI is still on, the steering will be deactivated unless I halt taxiing, and redo the throttle up then I could regain the steering control. Does anyone encounter the same thing and is this normal (realistic setting)? If it is, is there any reasons behind this setting (safety or ?)? Thanks!
  13. I know it could be achieved by editing .lua file but it's cumbersome. I wonder if the developer could add an option to change the background, maybe like when you click each plane icon to set wallpaper, the VR background will change too - so if I choose supercarrier, it will be set as inside the underdeck hangar.
  14. Just checked those videos and it's not the same jittering in VR, it's far less noticeable than the VR jittering but it is something need to be improved.
  15. I would assume it's a trackIR issue rather than 2D issue, similar to the VR head movement. Some people reported that when they use VR headset, the objects will bounce along with their heart beat.
  16. Hi there, As the topic says, I'm wondering if ED team is working on any interactive voice control with the game radio menu. I understand this could be achieved with voice attack and VAICOM at the moment but it would be much better to use a real built in voice control.
  17. I play both 2D and VR, and believe me, you don't comprehend the term "jittering" with the VR users. But yes, the clouds still have a lot to improve/enhance, but the jittering issue for VR has reduced significantly.
  18. Confirmed no more jittering, thank you ED, very efficient. Now just wish sharper and better contrast.
  19. Personally I don't think this is a big problem. Just sit tight and don't walk out of your chair.
  20. Hi everyone, I'm playing DCS with Rift S. I found that when NVG is on, there is a lens layer effect, but the depth of the lens glass (in VR) looks very far as if it's floating outside the cockpit. However when I use a single eye (either left or right), the lens layer will be normal - a few inches away from my face. And in a surface monitor (non-VR), the lens glass also looks normal. Does anyone else has the same issue or it's just a depth illusion caused by double eyes focusing? Any comments will be much appreciated, thanks.
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