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Everything posted by DSplayer
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The A2A tracking seems to be a thing that all TGPs in A2A mode do. Litening and ATFLIR do it and its super annoying but it could be realistic since it mostly happens when you're not in a STT mode.
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As the one that cited that video which countered his claim that the Tomcat is a 6G aircraft and cannot pull more for a fraction of a second, this entire argument, in my honest opinion, has been trying to argue with an inanimate object. Like this isn't a discussion but more of something to gawk at and be amazed at how someone can try to deny every ounce of evidence that is readily available on the internet. For those wondering the video, here it is. It's a video where Kurt Schroeder, former Grumman Test Pilot, describes the time where he was RIOing for an Iranian trainee and that trainee inadvertently pulled 10+ Gs resulting in the G meter to be pegged at at the maximum G limit it could display:
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I'm looking at my 1972 version of the NAVAIR 01-F14A-1 and it looks like that MSL Options switch is there with the SP PD option. There's also like super old promotional footage of the F-14 when it was first being introduced and some of them have RIO scenes that show the MSL Options switch with a SP PD option. So I think our Block 95 will have a SP PD option on its MSL Options switch. Here's some:
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Deka could add training variants of these missiles which would be similar to the Captive AIM-9M. Nothing more than just that extra sense of realism if you're doing training I guess.
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https://imgur.com/a/4GN0auu My super loud space bar is me pressing the trigger and then you can see the "Hot Trig" light go out and it turns back on once the Sparrow is released.
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Hot trigger light will go out and turn back on once the first weapon is released.
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fixed Sidewinders on Tip Stations placed too far aft
DSplayer replied to Bremspropeller's topic in Bugs and Problems
Well it doesn't help that the AIM-9s currently have inaccurate lengths which can contribute to the pylon placement being incorrect. -
Bug: UFCP and AAP panel missing button press animations (both in Performance and Visual Quality cockpit variants) Can I reproduce it 100%: Yes How to reproduce/description: Step 1: Press a button on the AAP panel and/or UFC panel Step 2: Observe Result: The buttons on the AAP panel and the UFCP no longer have an animations when they are pressed in the current DCS Open Beta patch. This can be compared to DCS OB 2.7.6.13436 (just an older version I had laying around). DCS Version: Open Beta 2.7.17.29140 Mods: No mods are used that change the cockpit of the JF-17. Videos: DCS OB 2.7.17.29140 UFCP and AAP panel missing button animations DCS OB 2.7.6.13436 UFCP and AAP panel with button animations
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You mean the target diamond flashing after you fire the gun in A/A mode right? If so, that's an intended feature as the RTGS also calculates where the bullets actually are in relation to the target when at target range which is called the bullet position at target range or BATR. Its kinda a neat feature and the Mirage 2000 kinda has something similar with the dots along the snake. HB Manual as a source btw
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Probably more instances it in some of the earlier pages.
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I think the AIM-54 probably got more complicated regarding its usage. And maybe the AIM-54C-Mk47 will find its place with some possible INS and auto-active features.
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No Patch for Viggen and Tomcat, Aug 24th 2022
DSplayer replied to IronMike's topic in Heatblur Simulations
Any chances that these new features and bug fixes will drop in one of the typically mini updates in between the major ones? Also would really like to get my hands on the new AIM-54 overhaul and see what's up. -
Iranian F-14 Weapons Pack
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
I've heard anecdotal evidence of that but there isn't any photographic evidence that I could find (unlike the R-27R and Hawk missiles).- 34 replies
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- iran
- f-14 tomcat
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[FIXED] [OB 2.7.16.28157] SD-10 nozzle_exit_area value incorrect
DSplayer replied to DSplayer's topic in Fixed Bugs
All of my reports so far relating to this topic have included charts/graphs that demonstrate a performance difference btw. -
[FIXED] [OB 2.7.16.28157] SD-10 nozzle_exit_area value incorrect
DSplayer replied to DSplayer's topic in Fixed Bugs
I've done testing regarding the AIM-54 and nozzle_exit_areas. Since it currently has a nozzle_exit_area value of 1e-6, its not very desirable and doesn't get a performance boost as the motor is basically launched higher and higher in altitude. That reduction in drag do to the motor being operational is better simplified as motor-on drag and is prevalent with every missile, with or without nozzle_exit_areas, in DCS iirc. Here's an example of a motor-on drag with the sparrow that a friend got somewhere: Further reading: http://fullafterburner.weebly.com/next-gen-weapons/missile-aerodynamics -
[FIXED] [OB 2.7.16.28157] SD-10 nozzle_exit_area value incorrect
DSplayer replied to DSplayer's topic in Fixed Bugs
Slightly larger diameter than the R-33 and the nozzle almost is the same diameter as the diameter of the missile itself both in real images and the 3D model. -
https://cdn.discordapp.com/attachments/544231925263630336/1008508215643873381/Frequently_Asked_Questions_ver_2.pdf ^Latest FAQ made by Notso.
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Not exactly. There are several other differences relating to the LD-10 when compared to the SD-10 that do effect its performance (if you disregard the nozzle_exit_area value changes). One of them that will probably be fixed soon is that the boost stage for the LD-10 doesn't currently have a nozzle_exit_area value but there is one for the march stage. The controller: The LD-10 currently has a missile motor controller that is drastically different than the SD-10's: LD-10 Controller: SD-10 Controller: This causes the missiles to perform extremely different when dealing with when to fire certain stages of the motor. This causes the LD-10 to have an higher peak speed while having a lower average speed. I found this out by conducting a test where the SD-10 was fired using the LD-10's controller values (and both versions using newly planned nozzle). This was the results. Charts (Google Sheets Link Included): You can see the different stages with the stockish SD-10 but you cannot when you look at the SD-10 that has the LD-10 controller. Next up the FM: Currently the SD-10's FM is a bit different than the LD-10's FM. How much of it's down to the APIs between the newer A2A missiles and A2G missiles being different is unknown to me but there is a difference. Link to DiffChecker for the FM between the LD-10 and SD-10. In summary the LD-10 has a 1 for its tail_first value while the SD-10 has a 0 for its tail_first value. The LD-10 also has a lot more simplified Myw, Mzw, A1trim, and A2trim sections. All I know is that if you were to put these values directly into the SD-10, the SD-10 wouldn't work correctly. Hope these hints should help towards bug fixing the LD-10 and make it comparable to the SD-10 in terms of ballistic performance. EDIT: Here's a straight line test for the LD-10 but only the controller and nozzle_exit_area are different. Diffchecker between stock and my modded LD-10. Charts: I also noticed that the LD-10 suffers from severe oscillations, especially at lower altitudes. This could effect the missile's kinetic energy.
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[FIXED] [OB 2.7.16.28157] SD-10 nozzle_exit_area value incorrect
DSplayer replied to DSplayer's topic in Fixed Bugs
Is the 3D models for the AIM-120 and SD/LD-10 just not 100% in sync in terms of dimensions? The nozzles are a bit smaller on the SD/LD-10 when compared to the AIM-120C-5 using the 3D models as a reference. -
[FIXED] [OB 2.7.16.28157] SD-10 nozzle_exit_area value incorrect
DSplayer replied to DSplayer's topic in Fixed Bugs
I mean that the streamlining thing isn't a thing from my limited understanding of rocket dynamics in DCS. It's merely a value that determines the thrust of the rocket since the thrust depends on the propellant mass flow rate, velocity of the exhaust gases, pressure at nozzle exit, ambient pressure, and area of the nozzle. Like what Exorcet said, more expansion of the exhaust gasses which reduces exhaust pressure as you go up in nozzle exit area value. There is just no drag or streamlining that comes from changing this value. To be fair, the mockup in that picture does seem to show the basic nozzle shape and placement with probably no live propellant and other explody things. Similar to the National Air and Space Museum's AIM-120A they have. It could be just a captive round they put on display. -
[FIXED] [OB 2.7.16.28157] SD-10 nozzle_exit_area value incorrect
DSplayer replied to DSplayer's topic in Fixed Bugs
I dont think it would decrease drag at all but I know that it would increase the missile’s speed depending on altitude. A missing value would also cause some weird stuff to happen. Either the missile performing at a higher than intended speed or at a lower than intended speed. Drag for missiles is predetermined by other variables within the missile luas. -
[FIXED] [OB 2.7.16.28157] SD-10 nozzle_exit_area value incorrect
DSplayer replied to DSplayer's topic in Fixed Bugs
Well all stages should have a nozzle_exit_area value. AIM-120s and AIM-7s all have that value for both of their missile motor stages. -
[FIXED] [OB 2.7.16.28157] SD-10 nozzle_exit_area value incorrect
DSplayer replied to DSplayer's topic in Fixed Bugs
It's possible but the nozzle diameter isn't exactly proportional when compared to the diameter of the missile. For example the AIM-7's nozzle is around 3.5 inches in diameter even though the missile has an 8 inch diameter. Plus the external model for the SD/LD-10's nozzle is smaller than the AIM-120's nozzle. -
[FIXED BY DEKA] [OB 2.7.16.28157] SD-10 nozzle_exit_area value incorrect
DSplayer replied to DSplayer's topic in Weapon Bugs
Yeah I detailed it in post on the Deka forums: They're checking it so it so there should be a fix soon.