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DSplayer

ED Closed Beta Testers Team
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Everything posted by DSplayer

  1. Sorry I was indicating the way I had entered STT since I usually entered STT from TWS. I’ve had problems in the past when launching without going into STT and it not allowing you to switch to FLOOD.
  2. Still unable to provide a track for now since I’m away from my computer. Just asking for now if anyone is having this issue.
  3. HB’s Twitter:
  4. I’ve been having issues guiding AIM-7s when the target is outside the ASE circle on the HUD. I fire at the target once the steering cue or target is within the ASE but once the target is out of the ASE, the missiles sometimes just stops tracking. Has anyone else had this issue and is this intentional/normal or is this a problem with the Hornet’s Sparrow guidance. FYI, I am unable to provide a track at the moment since I’m away from my computer.
  5. I was looking through old Tomcat footage and photographs and I noticed that our current B station sidewinder adapter fairing is a bit off compared to images of the real deal. As you can see in the images below, it appears that the IRL LAU-7 B station adapter sort of angles upwards and the front end of the fairing is slimmer than what we have in-game. Our current LAU-7 basically runs parallel to the multipurpose shoulder pylon while the real life one has a slight upward tilt (which causes it to be parallel to the A station LAU-7s). IRL Images: DCS Screenshot:
  6. Btw all DCS aircraft have the same burnthrough range no matter the radar. It all depends on what type of aircraft is jamming. Like a fighter has a burn through of around 23 nm but a strategic bomber has a burn through of like 14 or so iirc. EDIT: FlyAndWire made a nice post about it that included data regarding burn through:
  7. I accidentally stumbled upon this video while it was in my YT recommended page. It shows Naval Air Station Wildwood Aviation Museum's F-14B (non-upgrade model) with LAU-138s on the B stations, something that I've been trying to look for in historical fleet photos for months. Considering both pilots and the tactical manuals describe loadouts where the LAU-138 was mounted on the B stations, I think this at least a semi-valid loadout (excluding the missiles and most likely depending on squadron since some squadrons might've not bothered wiring the B stations for LAU-138 usage) even though its a museum aircraft. The only problem I see is that this example has the front section of the B station sidewinder adapter fairing missing on both sides. Also watching back on episode 8 of the Tomcast, they described a mix LAU-138 loadout (having chaff on one side and flare on the other) but I assume this an ALE-47 only thing and not a thing achievable on the simplicity of the LAU-138 integration with the ALE-39. Timestamped: Edit: I found another video (which is a lot worse in video quality) that might show an operational Tomcat with a LAU-138 rail on the 1B station. Notice how the object on the 1B region is as long as an AIM-9 (slightly forward of 1A's AIM-9 due to perspective) which fits the bill for the 138 since the rail is longer than the LAU-7 and roughly the length of an AIM-9, narrower than the AIM-9 that is 1A, and doesn't look like a Sparrow or a non-LAU-138 pylon. Edit 2: It appears to be from VF-2's last cruise in 2002-2003. Timestamped:
  8. I said that 1 year ago... Things have changed.
  9. After the implementation of the M206 flares on the Hornet, you're able to carry more flares than previously but at the cost of decreased flare effectiveness. This also isn't correct for certain time frame applications and I think some people would like to have the option to have the lower flare count for higher flare effectiveness. The ability to change what flare type you would like to use via the mission editor, mission time frame, and via the ground crew sounds like a good idea in my opinion.
  10. I would like to see what you did to make this work out. Please upload the LUA somewhere.
  11. It was a custom mod I had made a long while ago and never released publicly. Half of the mod no longer works due to the new DCS pure textures IC.
  12. IIRC prior to 2.8 you could swing your Wingman camera (LAlt+F4) to be in front of your selected aircraft. Now you can't.
  13. This is a nice little (not really little) document that details the AIM-9J's SEA Introduction and has hit rates for some of the missiles that the USAF had used along with some nice history and stats. https://apps.dtic.mil/sti/pdfs/ADA486826.pdf It's good to note that the AIM-4 remained in the USAF inventory well into the 80s due to the USAF still operating the F-106 which basically necessitated the usage of the Falcons since they couldn't carry any other conventional IR or SARH missiles in their internal weapon bays. There are F-4E pictures where they're loaded with AIM-4s. In the perfect world of DCS, the AIM-4, especially the later model G, might actually do pretty well if you're about to fire within good parameters. You'll just have to suffer from the lack of a proximity fuse. Also it seems like the AIM-4 can actually pull a good amount of Gs according to the official Standard Missile Characteristics documents.
  14. Some major things that I picked up from skimming the podcast: - They've gone past the development milestone "which puts it in a position that [RAZBAM] can be pretty certain that it's going to the user's hands and [a] really really really close term" (16:09-16:38) but Ron refrained from disclosing a specific release date or month or timeframe. - What not to expect for EA is the TFR, some A/G radar modes, and some weapons (44:17-44:36) I suggest listening the podcast for yourself since the two points I just listed are of course just two snippets from a 47 minute long podcast and there is definitely a lot more interesting stuff said that I didn't include.
  15. Just tested it out, the rearming for CMs works like intended.
  16. Every time I've used it, it rearms the CMs unless something drastically changed recently. If you're determining the CM count based on the counters on the back, they are purely counters and do not tell you the true CM count. Maybe I'll give it a test later today to see if anything had changed.
  17. You can try landing it manually with the hook and then using the full length of the carrier deck for a take off.
  18. You do not use the sliders. You rearm just like you normally would and it should automatically get rearmed. If you want to change your ALE-39 loadout, use the Ground Crew menu option.
  19. When you rearm and refuel, you will rearm your chaff and flare load. Those sliders were not intended to be manipulated anyway as they caused problems. If you want to change your ALE-39 loadout, use the separate ALE-39 loadout Ground Crew option.
  20. IIRC the F-16's DTC is supposed to have the ability for MFD page preferences.
  21. Bug: When the RIO ejects out of the F-14, RIO seat's arming tab/ejection seat safety tab remains (both in 1st and 3rd person). Can I reproduce it 100%: Yes How to reproduce/description: Step 1: RIO ejects. Step 2: Either look at the RIO seat from a first person or 3rd/external view perspective. Result: The RIO's seat arming tab remains floating in place. DCS Version: Open Beta 2.8.0.33006 Mods: None. Images: Internal POV from Pilot Seat: External View:
  22. Bug: When the pilot ejects out of the F-14, the seat and pilot remain for the RIO but the pilot and associated seat are ejected in the 3rd person view. Can I reproduce it 100%: Yes How to reproduce/description: Step 1: Disarm the RIO ejection seat. Step 2: Pilot ejects. Result: The pilot's seat and pilot model are still in the plane in 1st person. DCS Version: Open Beta 2.8.0.33006 Mods: None. Videos: F-14B Instant Action Free Flight Pilot Ejection
  23. Does the DTC IRL have the ability to store custom radar and MFD settings? For example, I like to use RWS instead of TWS for BVR A/A combat and it auto defaults to TWS when you switch out of BVR mode into Dogfight or NAV mode. I also know some people like using a Hornet style setup with the MFD pages and you cannot change the bottom row MFD page buttons.
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