-
Posts
1044 -
Joined
-
Last visited
Content Type
Profiles
Forums
Events
Everything posted by DSplayer
-
[2.9.5.55300] SUU-23 Gunpods not boresighted along FRL
DSplayer replied to DSplayer's topic in Bugs & Problems
However inaccuracy doesn't mean that it shouldn't be completely boresighted to a different reference line which is above the sight which is in direct opposition to what is stated in the manual. This can be seen most prominently with the wing mounted gunpods. -
Cross posting this here since this appears to actually be a thing exclusive to the F-4E as the F-4E uses their own AIM-7E/E2 variants. It appears that the AIM-7E-2 and AIM-7E definitions in the CoreMods/aircraft/F-4E/Entry/Weapons.lua actually are the one causing the issue as their model is set to "aim-7" while their shape data is set correctly. Setting this model = "HB_F-4E_AIM7E" and model = "HB_F-4E_AIM7E2" will fix this problem in the Weapons.lua.
-
https://f4.manuals.heatblur.se/stores/guns.html#external-cannon-pods-suu-16a-and-suu-23a "The SUU-16/A and SUU-23/A gun pods were both built around the M61A1 and a 1200 round ammunition load. Both pods are fixed-rate at 6000 rounds per minute" Currently, they appear to have the exact same ammo quantity as the internal M61A1 (640 rounds) as their time of fire appear to be the exact same in-game at the moment (internal M61A1 also has 6000 rpm fire rate when in high) when the SUU-23 should have a little less than double the time of fire.
-
https://f4.manuals.heatblur.se/cockpit/pilot/pedestal_group.html#auto-clear-switch "The cannon will fire approximately between 5 and 11 rounds from the point the pilot has released the trigger to clear all bolt actions in the cannon. This spin-down takes approximately one second during which the gun cannot be fired again during this operation. This only applies to externally carried gun pods and not to the main gun. The AUTO CLEAR option should be used whenever a gun pod is used." Currently it appears to only impact the internal gun and not the externally mounted cannons. It also has no effect even on the internal or external cannons when the switch is in either position.
-
The HB F-4E manual states that the "the guns are boresight along the Fuselage Reference Line. Thus, with the optical sight in air to air mode, the rounds will fall in accordance with reticle center, just as the main cannon- only with the natural offset of their respective pylon position, thus allowing for effective natural gunnery, if only affected by a moderate increase in resulting CEP." However, as of 2.9.5.55300, the SUU-23 gunpods are actually not boresighted to the FSL like the internally mounted gun.
-
AIM-7E and AIM-7E-2s after leaving the launch aircraft revert to old AIM-7F model. Prior to launch Post launch EDIT: This appears to be an F-4E exclusive only problem as the AIM-7Es on the F-4E are their own special variant therefore, I've crossposted to the F-4E Bug Report thread https://forum.dcs.world/topic/349287-29555300-aim-7e-and-aim-7e-2s-after-leaving-the-launch-aircraft-revert-to-old-aim-7fm-model/?do=findComment&comment=5439402
-
For the sake of putting this down so other people so people know about it, the LAU-7s are technically inaccurate for the F-4E in USAF service as the USAF only used LAU-105s for AIM-9L/Ms and AERO-3Bs for the AIM-9B/E/J/Ps. LAU-7s are correct for Israeli and German Air Force service however so that's good. As far as I know, this in progress to be changed later down the road in EA.
-
- 1
-
-
already implemented When will the speed gate for the APG-73 be implemented?
DSplayer replied to DSplayer's topic in DCS: F/A-18C
Any update on this btw? -
Maybe something changed recently. I'll have to check later to see if I can do anything since they used to work in TWS as well.
- 54 replies
-
- tomcat
- weapons mod
-
(and 1 more)
Tagged with:
-
Unfortunately, since the weapons are basically added on without any official integration, there probably will be some sort of instability. In terms of using Jester with the bombs, you're going to have to manually select the pylons yourself with the Jester menu or go in the back and select the correct pylons and weapon type. A/G guided munitions showing up as TALDs is expected as Jester basically sees all A/G missiles as TALDs.
- 54 replies
-
- tomcat
- weapons mod
-
(and 1 more)
Tagged with:
-
Sorry for the delay but V1.1.7 is out now which works and has all the stuff from the new DCS patch.
- 54 replies
-
- 3
-
-
-
- tomcat
- weapons mod
-
(and 1 more)
Tagged with:
-
Soontm. Once I have the time to update my code. I'll try to get it done by the end of the coming weekend if not the end of the week.
- 54 replies
-
- 2
-
-
-
- tomcat
- weapons mod
-
(and 1 more)
Tagged with:
-
Just a visual bug that I can't fix. I'd assume it's due to the F-14 being coded such that double racks weren't ever intended to be used on those pylons.
- 54 replies
-
- 1
-
-
- tomcat
- weapons mod
-
(and 1 more)
Tagged with:
-
Iranian F-14 Weapons Pack
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
Just updated it to Version 1.2.6 which should allow the AIM-7Es to be loaded onto the tunnel pylons. Thanks for the heads up since it seems like I overlooked this when merging things a while back!- 34 replies
-
- 1
-
-
- iran
- f-14 tomcat
-
(and 3 more)
Tagged with:
-
Callsign..............: DSplayer Aircraft...............: Mirage F1EE
-
Thank you @VictorDavion for bringing it to my attention that I had made a mistake when updating my F-14 mods! Now all the F-14 mods should be capable with TARPS.
- 54 replies
-
- 1
-
-
- tomcat
- weapons mod
-
(and 1 more)
Tagged with:
-
I’ll give it a check. I thought I fixed it with the latest update I released.
- 54 replies
-
- 1
-
-
- tomcat
- weapons mod
-
(and 1 more)
Tagged with: