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Everything posted by DSplayer
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Yes but the change you will be doing is uncommenting the section that defines the Sidewinders on the Viggen. It's all commented out now so only the ED files dictate the AIM-9s.
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Hmm you're right since the GAR-8/AIM-9B code they posted is for the new 2.9 stats with the better CCM and PN_gain while the Rb 24 code seems to be from the Viggen's weapon lua (which is now commented out) with all the special notes.
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I assume OP might be on Stable which still has this problem.
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Those are a soontm item!
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A key factor in IRL weapon performance/reliability is weapons handling and maintenance. In DCS, we should have "perfect" missiles that should have perfect reliability. So if you launch within parameters, they should track. The variants of AIM-9s we'll see appear to be the AIM-9B, 9J, 9P, 9L, and 9M. And the AIM-7 variants we'll see are the AIM-7E-2, 7F, and 7M.
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Last I checked, shipping was actually free for me (USA).
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already implemented When will the speed gate for the APG-73 be implemented?
DSplayer replied to DSplayer's topic in DCS: F/A-18C
Just gave it a test and it seems like it still doesn't do anything. I still lost track at the same point against the same target parameters when using the WIDE and NORM. -
already implemented When will the speed gate for the APG-73 be implemented?
DSplayer replied to DSplayer's topic in DCS: F/A-18C
Hmm I never saw any patch notes related to it and like you said, there isn't any specifics on what parameters it changes. -
Just checking in after the Phase 2 update for the F-18 and F-16 radars. The F-16's APG-68 received its Moving Target Rejection (MTR), which is the speed gate equivalent, implementation when both radars received the Phase 1 update in August. When will the F-18 get this feature implemented? Image from the EA guide for those who don't know what I'm talking about:
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Looking at this again, like what Default said, all these missiles use an extremely old version of the missile API without any model data for drag and other important bits standard to missiles in DCS. The way that was seemingly fixed for the Patriot was the addition of a ModelData section back in May. Really hoping they actual add them
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SA-10 vs. AGM-88C: Intercepting missiles loft over incoming HARMs
DSplayer replied to TangoNovember's topic in Weapon Bugs
Sort of looks like the SA-10 targeting the launching F-16 and not the AGM-88s. I would maybe suggest ejecting so the SA-10 doesn't target the aircraft. EDIT: Nvm it is trying to target the HARMs but it's hitting the max G of the missile (15-16Gs) and it can't turn enough to hit the HARMs. Maybe at a steeper HARM profile it'll get intercepted but this specific case seems like it won't get intercepted due to the flight profile. -
fixed Jittery aircraft and munitions when at speed
DSplayer replied to Nascar's topic in General Bugs
I assume this is in relation to that jitter bug that was mentioned in the changelog and supposedly will be fixed in a hotfix. -
fixed Incorrect drag for either R-13 or Aim-9
DSplayer replied to BlackPixxel's topic in Weapon Bugs
I will say that the drag and motor performance of the R-13M1 is different compared to the AIM-9Ps. I suspect they did make the R-3s managed by ED but the R-3s/R-13s still retain their old qualities. I have previously reported on the Mag 3 bug reporter that their missiles perform significantly differently compared to their ED counterparts. I hope an overhaul comes soon and hopefully that will come with new 3D models. -
Yeah one of my main gripes with my mod is the loss of any 3D detail outside of n-maps and uv maps. While I would've liked to have done option 3 (which I actually tried to do for some panels), it didn't look that good and I think someone already had created that. I'll look into the possibility of doing that in the future as a separate mod.
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Maybe porting over the R-27 series to the same schema/API as the AIM-7 might improve results and fix any anomalies introduced by using the older schema/API.
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AIM-120A AMRAAM Mod for F-14
DSplayer replied to DSplayer's topic in Utility/Program Mods for DCS World
Once installed, you can load the weapons onto your aircraft just like any other standard, non-modded weapon.- 5 replies
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- amraam
- f-14 tomcat
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Almost a year but I have fewer resources, time, etc. compared to a full-time person who is working on this as their 9-5.
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- textures
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When I do the fire lights, I plan on trying to imitate what @Magic Zach did with his Readable F-14 MASTER CAUTION and L/R Fire Lights mod. Maybe I'll give him a poke and ask if I can use his work in a later version of my mod since I really like what he did.
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For those who desire a factory-like clean cockpit for the F-14. This cockpit mod is still currently a WIP but I've decided to release it early as it is mostly complete but I won't have much time available in the coming months after working on this on-and-off for nearly a year. Feel free to ask questions in the comments, on the forum post, or pinging me on the Heatblur Discord (my discord username is @dsplayer) and I'll try to answer them as quickly as possible. **IC Compliant** UserFiles Link: https://www.digitalcombatsimulator.com/en/files/3333027/ Manual install: 0. If you want to have this clean cockpit mod both for the F-14A and F-14B, be sure to make a copy of the "F14B_cockpit" folder included in the 7zip file and rename that copy "F14A_cockpit". Then continue to follow the next step. 1. Drag and drop the "Liveries" folder into your DCS Saved Games folder (make sure you do not have any other F-14 cockpit mod installed). 2. Replace all the files that you need. 3. Done! OVGME Install: Coming soon™... --Changelog-- V0.0.1 - Initial Release V0.0.2 - L FIRE and R FIRE lights + Master Caution light fix from Magic Zach. Things To Do/Things I Need To Refine since I hate their current appearance: - Finish the majority of the screws - Finish the lighting for the CAP panel buttons - Finish the knobs - Finish some normal and roughmets - Refine the switches - Refine the handles upfront - Texture hidden panels - Redo the flooring and siding - Do the circuit breakers - Clean up some of the in-cockpit lights (Fire lights, etc.) - Have a dedicated F-14A & B version included that has different labeling (ex: Nozzle Percentages, Airstart/Backup Ignition) Screenshots: Pilot: RIO:
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Any chance for an AI G with STARMs and HARMs ?
DSplayer replied to upyr1's topic in DCS: F-4E Phantom
I doubt the export of AGM-78s to Iran. I haven't found any sources that reliably indicate that happened with the closest being AGM-45As being exported to Iran before the majority of the order was cancelled after the 1979 revolution. -
Be advised that the special menu option to randomize the radar channels on spawn doesn't appear to be working as of the current OB.