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DSplayer

ED Closed Beta Testers Team
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Everything posted by DSplayer

  1. Currently, the fins on the Shrike instantly snap to their actuated guidance while doing its bang-bang guidance instead of having a very rapid transition to the actuated position. 1/16 Speed Clip Regular Speed
  2. If you rearm the ALE-40 after partially or completely using up the CMs, the CM slots that were used do not get repopulated in the external model. For example, after you completely deplete your 60 chaff and 30 flares and rearm, you will have 60 chaff and 30 flares again but the external model will not reflect the current correct CM count.
  3. Currently, all variants of the Mirage F1 do not use the Server.lua file in Saved Games which stores custom ViewSettings options. It previously used to work but now it does not.
  4. Currently the only way to cycle between the TEL, Center, BPZ positions is to bind each position. It would be extremely helpful to have keybinds such that will move the switch up and down such that it goes through each position in each respective direction. If this is added for other similar switches in the cockpit, it will be especially helpful for those who have 3 position momentary switches on their HOTAS. An example of something similar on a different module would be the F-4E's Radar-Missile-CW switch (which is also a 3 position switch IRL) and has that has Up and Down options.
  5. Rip couldn't find that post while searching
  6. The fins on the 5V55 S-300PS (SA-10B) missile remain folded in their pre-launch configuration after launch. Missile in flight Missile in the Model Viewer with fins extended
  7. V1.1.9 released with the MP crash bug fixed (hopefully) and AIM-174B added. Happy hunting!
  8. Can confirm this seems to be happening. I currently can't find the cause of why it's happening however so it might be difficult trying to fix the issue. EDIT: It's the Skipper. Will hopefully resolve for next patch.
  9. Are you using any custom cockpit textures or any other mods? I would try disabling any just to make sure it isn't a mod that is doing that.
  10. To add onto this, this issue seems to be due to the patch with the new bomb fuses. Prior to that patch, the GBU-24 with the CLSID "{GBU-24}" was basically equivalent to the GBU-24 with the CLSID "{34759BBC-AF1E-4AEE-A581-498FF7A6EBCE}". Now "{GBU-24}" (used on the F-18 and F-4E) is the GBU-24B/B and "{34759BBC-AF1E-4AEE-A581-498FF7A6EBCE}" (used by the F-16) is the GBU-24A/B. Changing the GBU-24 that the F-4E uses ("{34759BBC-AF1E-4AEE-A581-498FF7A6EBCE}" instead of "{GBU-24}"), seems like it would be the solution in this case.
  11. Updated the mod to work with the latest patch. Here's a little something I've been working on since the SM-2 got an overhaul this patch as well:
  12. I actually had something like that created at one time but with the RIM-156 model that we have in-game that was rather poor in fidelity. Unfortunately we don't have the RIM-174 (SM-6) model in-game but I'll think about revisiting this again with fresh eyes.
  13. The keybind is called "Jester Context Action (short, hold, double click)" in DCS. Like others have pointed out ad nauseam, the manual details its function and the manual should definitely referred to if you don't know what something does, especially when HB went through all the trouble of implementing the manual in-game in such a helpful manner.
  14. Think that would be a feature on the DMAS since not all F-4Es got it.
  15. Not at the moment unfortunately. I tried doing that with arguments but I don’t think they’re implemented for liveries yet.
  16. Yeah the entire differences between the Royal Jet and McDonnell tanks definitely confused me since the carriage limitations are so different even though it seems like the two externally share a lot of similarities.
  17. EDIT: I got tripped up on what the Royal Jet tanks looked like externally so ignore this report outside of the naming for the current tank being incorrect. Currently the centerline 600 gallon external fuel tank is called "Sargent Fletcher Fuel Tank 600 gallons". However, the fuel tank that we have in-game is actually a "Royal Jet" 600 gallon fuel tank. The other centerline fuel tank (other than the F-15-style 600 Gallon High Performance tank) would be the McDonnell 600 Gallon Centerline Tank which has a distinctly different mounting (and shape) compared to both the Royal Jet and High Performance tanks as the McDonnell tank incorporates a fairing when attached to the jet while the High Performance and Royal Jet tanks don't use such fairing and instead have a rear attachment point (with the Royal Jet tanks having a slightly different shape and slightly taller rear attachment point fin thing compared to the High Performance tanks). McDonnell 600 gallon tank image from here: https://tailspintopics.blogspot.com/2013/06/things-under-wings-f4h-f-4-phantom.html F-4F with Royal Jet tank USAF F-4G with Royal Jet tank High Performance Tank:
  18. The -34-1-1 manuals for the F-4s discuss utilizing the DCU-94 as a backup method of jettisoning weapons on the aircraft and I think it would be cool if we see it later down the line so at least the panel does something.
  19. Currently the animation for the Sight Shutter Level/Collimator Shutter has it as a pull to shut the shutter and push to open the shutter while IRL it appears that it should require a left and right twist for it to open and close the shutter as indicated by the markings on the panel along with IRL imagery and the -34-1-1 manual. It also appears that the longer section of the lever should be pointing towards the position indicators (CL and OPEN). Example 1: Example 2: Example 3:
  20. All 3 of the Pilot's mirrors can be clicked from the WSO seat. All 3 mirrors can also be clicked through the WSO's upfront panel.
  21. V1.0.1 released with features like AGM-78s can be mounted on outer wing pylons, the GPU-5 gunpod, the GBU-15, and the ALQ-184 Long (refer to loadout changes table to check weapon operability).
  22. The WSO seat's flight stick doesn't feature a force transducer to allow for a "breakout force" to disable the AFCS in order for pilot initiated maneuvers are not opposed while in the AFCS mode as stated in the manual (https://f4.manuals.heatblur.se/systems/flight_controls_gear/flight_controls.html#force-transducer) however if you fly from the WSO's seat, you can still get the "Roll Breakout" indication as well as no impact on flight controls as the AFCS doesn't "fight back".
  23. ALQ-184 should be doable. TALDs maybe not since they probably will just sit on the plane without being able to use them.
  24. Allows for the EXTREMELY limited usage of weapons that will be officially added in the future and weapons that will be not added in the future to the F-4E Phantom II. This includes weapons like Zuni, AGM-45B Shrike, AGM-88C HARM, AGM-78A/B Standard, AIM-4D Falcon, Litening TGP, and additional possible mounting points for the SUU-23 20mm gunpod. Breaks IC UserFiles Link: https://www.digitalcombatsimulator.com/en/files/3338686/ Loadout Changes Wild Weasel Gun running! Bugs: Inner wing SUU-23s do not make noise when firing, AGM-78A is preferred over the AGM-78B at the time of writing since it can actually track radars. AGM-78 smoke marker no longer works as of V1.0.7. Disclaimer: Please at least credit me when you make derivative mods when you post them on places like r/hoggit or the DCS forums (and maybe also tell me that you did make a derivative mod which is preferred). Changelog: V1.0.0 - Initial Release V1.0.1 - AGM-78s can be mounted on outer wing pylons, added GPU-5 gunpod, GBU-15 (and associated AXQ-14 DL pod), and ALQ-184 Long (refer to screenshot table to check weapon operability). V1.0.2 - Updated for 2.9.6.57650 V1.0.3 - Updated for 2.9.7.59263 and improved the AGM-45B to work properly. V1.0.4 - Updated for 2.9.9.2406 V1.0.5 - Updated for 2.9.11.4686 V1.0.6 - Flare for AGM-78s changed to Red (white phosphorus target marker was on the 78C), AXQ-14 mounting corrected V1.0.7 - Updated for 2.9.14.8222. AIM-4D Falcon added. Note: AGM-78 smoke marker no longer works.
  25. Good progress on everything except the AIM-120s atm so those might be for show. I decided to focus on adding a lot of weapons that foreign operators of the F-4 used instead as of now. This is what I'm working on adding rn: EDIT: Mod has been released: https://www.digitalcombatsimulator.com/en/files/3338686/
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